Session nine starts 36 hours after the end of the last session. It is daybreak on day three of the taking of the goblin caves.
The previous night, the party's watch saw a pair of kobolds leaving the hobgoblin cave. They were surprised as they didn't detect them entering the hobgoblin cave. This was concerning. It was now pretty obvious there was a connection between cave A and F.
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I need a mule as a mascot. |
"Perhaps a tunnel," Rety said.
This isn't true; the party simply didn't see them creep around the perimeter of the valley.
As they decide what to do about the mule, the kobolds, and the giant rats emerge from their cave. A couple of goblins and hobgoblins also exit their cave but turn back quickly. The mule evades the kobolds by loping west, near cave G. The kobolds retreat before gathering reinforcements with ropes and set off after the mule.
While the party watches, Norin makes himself busy in room 17. After much swearing and hammering, he asked the fighters to help him. He removed the treads from the stairs and wanted them stacked by the secret door to the ogre cave. This left a ragged slope instead of proper stairs at the bottom of the stairway, and allowed the party to block up the secret door as needed. The fighters struggled to move the heavy stone treads into place.
In the meantime, the mule has attracted too much attention. A full dozen kobolds were stalking the mule. It seemed that the goblinoids decided they wanted it more and came out with an equal force of crossbow-armed troops.
Rety decided to pull the sniper card and had the party ready bows and slings in the mouth of cave E. Before the party could act, two more groups appeared. A full 22 orcs appear, in two equal groups. Each was led by a particularly large and nasty leader. The party backed into the gloom of their cave to study the situation.They knew there were caves on the north face of the valley, but couldn't see them due to the trees. Rety cursed herself for not investigating those, but also knew she didn't have the manpower. She should have used the Eyes of the Eagle. In fact, she forgot who had them, so she asked for one to get a better look.
The goblinoid gave a challenging war cry before rushing the kobolds. Midcharge, the orcs gave a challenging war cry and charged the goblinoid horde. The noise of imminent battle brought the stirges out of their lair.
This is the Cave of Chaos at its finest.
Rety redeploys the party to guard the entrances. Punch, Thomas, and Slammer took cave E, while Lefty, Solvo, and Dorian took the back of the hallway from cave D. Sybil, Celia, and Jake the Dog were sent to room 17, and Bel and Norin guarded room 21. Norin had rigged a rope to the middle of the chain of cart wheels so the party could lift them a bit to make passage less difficult.
Why is the dog named Jake? Name another famous magic dog? Sure, Joshua is cheating, though.
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Barrels make everything better. |
In fact, Sybil was anxiously flipping through her spellbook, deciding if she wanted to magically defend one of the entrances instead of following orders. Celia wisely offered her a cup of wine to settle her down. Bel had an easier time, as Norin just wanted to double-check his work. Norin muttered about not knowing there was a tunnel between the hobgoblin cave and the kobolds' cave. He was pretty sure that it had to be an underground river, as the rock was too tough to mine through.
Again, Norin was also wrong, but trusted Rety's insight. Which happens to be very wrong in this case.
The party watched the orc and goblinoid formations close and decided to wait rather than engage in combat. They can't help but notice that there are very few goblins left, and some have been replaced by women. The warrior-women are much better armored and armed than the traditional goblinoid troops. They wore chainmail and shields, plus they carried both axes and crossbows. The shields have ground spikes; the women prop them up when using the crossbows.
The mule galloped off to the western end of the valley.
This is not a stirge. |
The order of priority was the stirges, then the tricky party, and finally, perhaps the kobolds. The kobolds used to be everyone's main annoyance, but the party changed that by stirring up the Caves.
As the final stirge falls, an odd thing happens. The goblins broke into two groups. One group left with the hobgoblins, and the other, led by the chieftain and his guards, went with the orcs.
Rety has taken a count. Her party could take any one group of monsters with difficulty, but all of them together were overwhelming. It turns out that Solvo, Celia, and Norin could identify the function of the forces arrayed against them than Rety could. Those three also speak some of the languages they heard, making them excellent observers. She assigned the Knights to guard them as they spied from the cave mouth. She did this because she didn't want one of her archers or mages attacking, as they were wont to do.
Rety tasked Slammer with inventorying their weapons and ammunition stores, and he took to the task with gusto. The Clerics patrol the cave network, looking for any problem they might have missed. The two Magic-Users took care of the mules and cooking tasks, while Rety used Norin's tools to disassemble what was left of the cart and sorted the lumber and gear they brought.
Just before dinner, Jake barked at the contingent of goblins exiting the orc lair. Ominously, they entered the kobold's den. Before dinner was over, a group of kobolds crept to cave G and disappeared. Not long after, the gobin chieftain and his guard carefully walked upslope back to the hobgoblin caves.No one slept well that night. They knew they were 3 days from resupply and possible escape.
That evening, a great white form moved from the mouth of the valley to Cave G. Solvo swore it looked like a white bear.
Although there was no combat, I assigned 150 exp to each character for their efforts in planning, cooperation, and defense.
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