Friday, September 12, 2025

The Keep on the Borderlands 2025 - Session 5 Beak, Bone and Stone

Welcome back to The Keep on the Borderlands. There is your link to DrivethruRPG. I hope you click through and purchase this classic module. 

Camp
The party left the Keep at dawn to arrive in the Valley early. As Rety promised, Simon, his daughters, and their guard detail are left to set up camp near the road. The party was armed for a war, with all of the fighting men wielding spears, in addition to their regular weapons. They march west into the valley. 

A quick look around surprised everyone. The kobolds' trees were gone, their cave entrance clogged with branches. Several mean-looking giant rats were sunning themselves. Mud was churned up in front of D and F caves. Scattered bones surrounded a fire pit in the middle of the valley. 

"The goblins," muttered Punch. He is assuming the folks in Cave F were also goblins. 

As much as she wanted the owlbear's beak, Rety decided to enter Cave D to secure a flank. The party was organized into 3 groups: Rety, Sonny, and Belphon took the lead to scout; Slammer, Punch, Lefty, and Solvo, with spears ready, brought up the rear, with Dorian, Hender, and Thomas guarding the cave entrance. They move quietly with no lights. 

I have marked these teams as R, L, and T, for Rety, Lefty, and Thomas.  

I used OSR Solo to determine that the party saw no one in the east and west rooms. They saw candlelight from both rooms, and they heard voices to the east. Rety motion for Lefty's team to move eastward, while her group moved west. 

Yeah, I made this hard on myself. Lefty's team is moving to the right, and Rety's team moves left.  

As each team creeps down the hall, all hell breaks loose. Rety spotted two goblins running away. Lefty's team was confronted with 5 of 6 goblins advancing with spears leveled. By previous arrangement, the clerics and barbarians lit torches but held their position. 

Ladies first, round 1. Rety and Sonny loose arrows, one per goblin. One was killed instantly, while the other struggled on, dragging a bag. 

The fighting men and the goblins struck simultaneously, like miniature phalanxes colliding. Four goblins go down, while Solvo and Slammer were hit for 1 and 3 hp damage. 

Next round. 4 goblins sprang from the western room. Arrow flew, and a goblin fell. The attempt to close the gap, but they won't arrive until the next round, as they are moving in formation. Solvo and the goblin exchanged blows, and the last goblin went down. The four men turn to help Rety's team. 

Punch and Lefty wear armor
Round 3, chaos ensues. The party won initiative. Rety, Sonny, and Belaphon manage to slide through the fighting men's formation, and the four men met the goblin's spears. A goblin was killed. Punch took a slash to the face. Belaphon was struck from behind by the last eastern goblin's spear. 

Round 4. The eastern goblin ran back to the room for another spear while Rety and Sonny stalked after it. Two more goblins were killed, and Slammer took a good hit. Arrows clatter against walls as the archers miss. The clerics and barbarians move down the tunnel, torches lighting up the area. 

Round 5. The phalanx took empty room 18. Lety and Sonny killed the last eastern goblin with arrows. Combat ends because the party swapped sides. No one in room 18 knew the last goblin escaped through the secret door. 

This provoked an "Oh, shit!" moment for the ogre and goblin. The goblin wasn't supposed to enter the orge's cave, and it killed him. The ogre's "Oh, shit!" moment was when the bag of gold hit the ground. He took a moment to decide what to do with the body. 

In the meantime, the whole party met up in room 17. While the party searches the room, the Clerics attend to Belaphon and Solvo, who were the most injured. 

Combat sequence 2. No was surprised, but the ogre wins initiative. This beast has AC 4, HD 4+1 for 25 hp, and does 1d10+2. This is above average for an OSE ogre. I decide the rule of funny is in effect. The ogre makes two missile attacks; the bag of gold and the body of the goblin become projectiles. Punch was stuck by the gold, and Lefty by the body for 5 and 3 hp damage. 

Lefty struck for 2 points of damage while Punch missed. A magic missile hit for 4 points of damage. Sonny, Solvo, Hender, and Slammer melee. Hender and Solvo did 10 points of damage. Rety and Clerics can't strike due to the wild melee.   

Round 2, combat is simultaneous, except for Belaphon, who unleashed another magic missile for 6 hp first. The ogre was down to 3 hp. It pounded Sonny to the ground, while the ogre was cut down. Punch and Lefty get back up. All of the noise brought the roving band of goblins to the party. They came from the western doorway. 

Round 3 was again simultaneous. The Clerics snatch up Sonny and pour a healing potion down his throat, restoring him 2 hp. Six goblins exchange blows with Solvo, Slammer, Hender, Punch, Rety, and Lefty. Two goblins were felled, Hender was knocked down to 5 hp, and Sonny was KO'ed. 

Rety's prize
Rounds 4 and 5 were the party's time to shine. Thomas grabbed Sonny while the party attacked. In round 4, all but one goblin were killed. It did not survive round 5. There was a flurry of flight as the chieftain led his remaining people out of the cave mouth and up to the hobgoblin caves, taking all the treasure they could carry. Everything not in the rooms the players entered was taken. 

The party divides again. The Hender runs off to the camp for the drover cart. It will be needed. Rety and Belaphon gather up Rety's owlbear beak and bones. She offers a salute to the goblin and hobgoblins watching her. The rest of the party found the ogre's treasure. In the mouth of cave D, the treasure piles up. 

Ogre
Sonny was loaded in the cart before all the other treasures. The drovers declined to help, as it was beyond their contract, but they sent one of the crossbowmen to help. Quietly and grusomely, Rety claimed the orge's teeth. 

Back at camp, Rety wisely declares victory and prepares the team to move back to the Keep. She explains that healing would be faster in a warm bed. The drovers were somewhat put out, as they had set the camp for a week. Rety pays them an additional 10 gp each, including the crossbowmen. The drovers let Rety and the crossbowmen do most of the work. 

Rety humbly works her butt off to get everyone out of camp and back on the road to the Keep. The players earn 1500 exp from this adventure. I need to total up Experience because I think a couple of characters may be leveling up.  

One more link. The image I have labeled as Ogre is a Cyclops drawn by Jeremy Hart. He has a massive collection of paper minis and Stock Art on DrivethruRPG, all reasonably priced. I have a ton of them. 

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