Showing posts with label a touch of history. Show all posts
Showing posts with label a touch of history. Show all posts

Saturday, June 4, 2022

Continuing... out of order.

Back in April, I posted a bit of a story with no title. It still has no title despite each chapter having one. I have about 7000 words written. Or about 25 pages. I've taken several stabs at NaNoWriMo, but never actually finished. Apparently, November sucks for me. If I actually crank out 50,000 words or more, maybe I'll publish it. 

Now, bear in mind, that the text in this post is subject to change. You are getting a live version, not a fixed snapshot of a work in progress. 

I had a long day today, so things are very ruff. You'll find typos and mixed-up sentences, I am sure. Up until 15 minutes ago, I didn't realize that I had one character was in two places at once. While based off of something I would use in my high magic D&D campaigns, I typically like to keep time and space fixed so I don't drive my players or myself nuts. 

This started with an idea for a D&D campaign, it has morphed into something more. Perhaps it doesn't reproduce D&D exactly, but it rhymes with it. I have a cast of characters like a party. Each character has a role like a class, but I changed things up willy-nilly to fit the story. 

The whole setting is based on Roman culture but displaced in time and space. If it was set in Rome, it would be about 200 years after the Fall of the Western Roman Empire. However, it is not set in Rome or even Europe. If you have ever been north of Buffalo or Rochester in New York, you will notice the similarities in the terrain. 

Although this section is an external character study of Justo and Gerwinder, Serena and Rolf's powers are highlighted in the extreme. 

Serena has a lot of shoutouts to Disney's Encanto, particularly the character Luisa Madrigal. She would be a divisive woman to ancient Romans. She behaves as if she is the actual wife of Hercules, which is very dangerous scenario in ancient times. She is a free woman with no duties or obligations to the rule of law because her husband cannot be taken to task or court. For the purposes of this story, there is a general belief that Hercules is an absent demi-god meaning that Serena can roll as she sees fit. 

I also use her to describe realistic clothing worn by Roman women, topped off with a fantastic expy Girdle or Belt of Giant Strength. 

Rolf doesn't know he is god touched. He is a priest of Mercury and you'll notice some of the trappings of a D&D cleric. He can turn undead and cannot use a bladed weapon. He knows the first, but not the second. His magic is thematic to Mercury, so he can cast haste on himself and others. He can probably do this once per day. 

Gerwinder's flight depicts Traveller's "slow drug" in action. 

It is an oddity that Serena is Rolf, Sarah and Leon's sister while also having the cult title of "Sister". I hope that isn't too confusing. The multiple references to "cults" is in line with the ancient meaning of the word, which lacks the current negative implications. It is all about the rites and ceremonies in practicing religion. In this particular case, Serena is celebrating Hercules by not being present for his feast day, an event that excluded women. 

Since Heracleia takes place in late July or early August and the wheat harvest is anywhere from July to mid-September, we have the implication that Sister Serena is a bit of a globe trotter. 

Geoff is Rolf, Leon and Serena's brother-in-law. He is a fighter-farmer, which is something every legionary and auxiliary aspired to be. He is an earnest citizen of his new culture. He is probably an example of a lawful good alignment in action. 

Leon is the opposite of Geoff in every way, being landed and noble in a very simplistic way. He is the oldest son in a large family, of which we have only met a handful. Don't be fooled by Leon's actions in this section. He is a prime example of lawful or neutral evil thinking in action. He is putting weapons in the hands of people enslaved by Father. What a wonderful way to inherit young. 
   

Tuesday, February 15, 2022

Antiquity Tuesday - Coinage and Brilliant Minds - February 13th

I've always wanted to write about the subject of coinage in D&D, but haven't had time to do the research until recently. And not half the research I wanted to do. 

But from what I have, I can lead with the chart from the e1 PHB:


If you are playing a game based on D&D, this chart should be familiar to you in some form or another. Two weeks ago, I wrote about what a Roman soldier would carry and got into the coin-based encumbrance system. That led to a follow-up post from Ian Borchardt on Mewe that he graciously allowed me to post here. And this morning, I spotted a post from Stephen Wendell about "Holmes on a Coin’s Weight", which covers a realistic treatment of the mass of coins. 

OSR style games really went out of their way to make a system that while idealized, is actually excellent enough to hold up for decades and decades. It's actually amazing. 

But what about Antiquity Tuesday?

One of my favorite historical personages is Diocletian. He lived from 242ish to 311ish and brought about the Crisis of the Third Century. Yes, the 3rd Century was chaotic enough that we don't know the exact years. Whole books exist about the Crisis of the Third Century, but one of the crises was the triple problems of coins, inflation, and prices. And Diocletian actually failed to fix it. But he tried. And it was a hell of a try. 

Just like in AD&D, he decided the issue could be resolved with a simplified system of just 5 coins. The system was based on a silver coin worth 100 denarii. There is some variability in these values and please forgive me, but I don't trust this table in name or values. Take it as a guideline: 

aureus 1,200 denarii 
argenteus  100 denarii
nummus (a silver-washed coin) 25 denarii 
bronze radiate 4 or 5 denarii 
copper laureate 2 denarii 

What is interesting about this order or valuation is that bronze appears as a valuable metal. Both brass and bronze are alloys of copper, and that meant that bronze age implements had an innate value due to the material that they were made of. 

When compared to the AD&D valuation, we still have five coins, but electrum and platinum appear on Mr. Gygax's list. Electrum is an alloy of silver and gold which would have been more valuable than just silver and platinum wasn't discovered by Europeans before the 1600s. They may have known about it but it wasn't described until it was discovered in the New World. 

What I find wonderful about these two lists is that both are meant to be simply used. And they are perfectly logical for the system each is attached to. 

Unfortunately, Diocletian was unable to resolve Roman's economic problems, which were many. After he reformed the coinage, he call back tons, literally tons of old coins and replaced them with new ones. The Romans understood market forces, a lack drove up prices, and a dearth dropped them. What they didn't get was the variable value of coins themselves. To a Roman, a coin was a coin, was a coin. 

I bought my first PBH for $9. Used. 
This replacement was priced $15 and
I actually paid $50ish. Uhh. Inflation.

Parallel to this, Romans understood the dangers of debasement which is why Diocletian replaced so many coins. And this was also the very reason that other emperors debased coins in secret. They knew it was playing with fire. And Diocletian believed he fixed it but he didn't call back nearly enough coins to fix a centuries-old problem. 

But this was not lost on Mr. Gygax, debased coins or washed coins show up a couple of times in modules like B2 Keep on the Borderlands

A possible explanation for this lack of vision on Diocletian and every other emperor who monkeyed with the coin system was the hands-off nature of minor transactions. Roman grew in both space and time. Diocletian was trying to fix hundreds of years of bad coins on top of not seeing the effects of how Romans used coins on a day-to-day basis. As regions were absorbed into the Empire, so was their coinage. Who cared if people bought bread with denarii-based coins or some old copper from a defeated enemy? A coin was a coin. Fixed and constant. 

He had no idea what a battle he was fighting. But Diocletian didn't accept the failure of logic or reason. He decided that the actual problem was the merchants. Those evil little price gougers were running up the prices. So he tried to put a stop to it. He penned the "Edictum de Pretiis Rerum Venalium" or "Edict Concerning the Sale Price of Goods" or when we are placing blame, "The Edict of Diocletian". 

This is one of those seminal works, like the Domesday Book. It is a list of maximum prices allowed for 1200 goods or services in denarii communes or "common coins". Unsurprisingly, it looks suspiciously similar to a gamer: 


Brilliant minds work alike. This is a totally workable system... except Diocletian had to abandon his because it simply didn't work in his world, unlike Mr. Gygax who built from the ground up. If only Diocletian could have wiped the slate clean, I bet his system would have worked as well as Mr. Gygax's. 

What is awesome about Diocletian's cataloging of items is it reveals how people in antiquity thought. We know the Romans like to have 8 soldiers together carrying 3 pilums or 3 caltrops. But when it came to quills, they wanted to have a set of 4 in a leather box. We also know that most wines were of the same value when fresh, but worth somewhat less as they age. What is notably missing from Diocletian's list is weapons. No one bought a weapon, they paid for the services of an armorer who made weapons. Oddly, sharpening a sword, an axe, and a spear appears under several different categories of services. There is a difference in the task depending on the object. 

It really is amazing that someone would think of such a system several different times for completely different purposes. For the Romans, it was life and death. For us, it's a game. 

Saturday, September 4, 2021

The Hobos Have Them...

There is that classic image of hobo walking with a bag on a stick over the shoulder. 
Believe it or not, that stick has a name: a bindle. It might derive from the German word for packet. While I hate hobos as in murder hobos, we can actually steal a good idea from them, their baggage.  

The Sarcina
The Sarcina

The Romans had a version of the bundle on a stick. It was called sarcina. Because they used a forked stick or stick with an arm, it was called a furca or a fork. Its function was largely the same as the hobo's bindle, to redistribute a load to the shoulder and to allow one hand free. 

The legionary's sarcina was wildly better than an adventure's backpack. The furca carried a loculus (satchel), a cloak bag, a cooking pot, a patera (mess kit), spikes (also called wolves), and a net bag for food. On the top, there was a rolled object, perhaps a bedroll which also contained several tools, an axe, a turf cutter, hammer or mattock, saw, and sickle. It's unclear if each soldier carried each and every tool or if they were carrying just one of many. 

In any event, the items were tied to the furca in such a way that allowed them to swing front to back but not side to side. This aids marching and prevents a staggering gate. Additionally, the swinging allows for an important secondary function a bindle doesn't have. If you dropped the sarcina, the weight forced the furca's end to point upwards. This helped with recovery, but also put a vaguely pointy stick between the carrier and an opponent. 

While one person doing this seems like a very haphazard barrier, a legion's worth of men doing it as a group made an instant wall. 

In camp, the unloaded furca would be used to mark a soldier's spot and to hold his armor and helmet off the ground. In an effort to avoid a baggage train, the Roman soldiers marched in full armor and didn't remove it until they were making camp. Their shields were carried across the back in a bag with straps, like a backpack. This probably explains why they didn't use backpacks. 

Removing the armor at the end of the march felt good and let the soldier get to work digging a trench and creating a berm to keep people and creatures out. 

The netted bag carried 3 days of food. Romans avoided carrying more because they generally moved by road, so from one home base to another destination where food was available. It also seems they carried hardtack which didn't count as food until everything else was gone. The Romans would use their sickle to harvest foods in the field before resorting to the hardtack. It was really disliked. 

You'll also notice they didn't carry shovels. Instead, they would use their pickaxe or turf cutter to remove earth and put it in a basket. When you work as a team, this is better for moving large amounts of earth. You can form a chain to quickly make berms or create ditches. 

As a DM, if a character with a backpack told me they had a pickaxe, a turf cutter, a sledgehammer, a cloak bag, iron rations, in addition to rope, armor, weapons, and rations, I would call B.S. immediately. Because that is how backpacks don't work. If you ask a modern soldier how overloaded he or she is, you'd be shocked and not a bit surprised at how fast they take chances and dump that crap to get other things done. Soldiers, time immemorial, are savvy and sneaky.  

However, a sacrina does actually allow troops to move and fight. 

The Romans made this work because they managed expectations. No shovels because they don't make sense. No ropes because they have 800+ guys who could turn net bags into rope overnight. No torches because they almost never fought at night and didn't want to expose guards and scouts with flaming objects. They carried 3 days of food because they journeyed by road from one destination with supplies to another. 

Players will like it because the loculus or satchel is backpack sized container that is full of a person's belongings and treasures. Everything is simply organized so as to stop the carrier from fumbling through a whole backpack-deep pile of stuff to get one thing. Everything is a one container reach. It's super handy. 

DM should like it because it removes hard tracking of a crazy number of things like axes and food. Eating a meal in town reduces food consumption on the road. Assuming a party is marching as soldiers mean no one asks the slow guy to run him or herself to exhaustion. Knowing that there are only 3 days of rations means the party must have a destination within 5 days to make it. 

The D&D Rules Cyclopedia equipment list gives a price of less than 40 gps for everything needed to create a sacrina. It reminds me of a cheaper version of the Standard Equipment pack from Star Frontiers Basic. It's a good option, why not let your players give it a try?

Wednesday, March 18, 2020

Alesmiter - Blog with an Eye on History

I just found the Alesmiter blog and added it to the list. So far, my favorite post is about Wolf Island Castle in England. Rod Thompson has an excellent photo series on this historical site and a series of inspirational posts in addition to gaming information.

Rod also posts on C&S other great games, both new(ish) and old. I love the old school vibe of his site and the images he uses.

I can't wait to read it all. And the way things are going, I will probably have the time.

Sunday, November 3, 2019

Never Surrender?

Surrender or not, that is often the end of combat in D&D for the party or their enemies.

But what does surrender mean? Death? Imprisonment?

In history, there are many cases of surrender that end in neither death nor imprisonment. At the Battle of the Caudine Forks, 324 BC, the Romans walked into a trap. The Samnites, lead by Gaius Pontius trapped the Roman Legion in the passes with barricades. The Romans quickly realized their mistake and erected a camp. However, no attack was forthcoming. Gaius Pontius meant to wait until the food and water was gone, then accept terms.

However,  Gaius Pontius was too pleasantly surprised by this victory and sent a message to his father, Herennius, asking what he should do with the Romans. He hadn't expected this outcome. Herennius replied that Gaius should let them go. Herennius was a general in his own right, and this message didn't sound right to his son. The next message was much clearer: "Kill 'em all!" But Gaius was convinced that his father was going senile and sent for him.

Herennius arrived and explained that freeing the Legion and sending them on their way would position the Samnites and Roman for eternal peace through practical magnanimity. The other option, killing them all, would result in peace for a generation as Rome rebuilt it's legion to attack the Samnities.

Gaius Pontius decided on a third path, the yoke. Each Roman would be disarmed and forced to stoop under a spear lashed across the path home. Being wildly driven by honor, the Romans did this but marched home burning with anger. Either the Senate refused the treaty terms or merely waited until an excuse for war in 316 BC is unclear.

In either case, this appears to be a retelling of a tale from either the Punic Wars or a contemporaneous account of something Alexander the Great pulled off in his many campaigns. Truth or no, it establishes many cases where one side will let the other side to walk off relatively intact. Battles to the death in ancient times had a tendency of wiping out citizen farmers, which could result in massive disruptions of the economy or society of both combatants.

So, Herennius message is valid for gamers and generals alike. In the context of lawful or good characters, an honor bound solution is within the realm of possibilities.

Friday, October 25, 2019

City of Nace Update

I have been doing some updates to my City of Nace map. The software I am using is called Worldographer by Inkwell ideas.

When I first started with the software, I just started throwing stuff on a map all willy-nilly. If it looked vaguely correct, I went with it. Since this is a Roman themed campaign, I realized that I need Roman themed buildings. Worldographer comes with a solid icon set, which features hundreds of icons. This is overwhelming at first.

In the first iteration of the map you can see medieval structures blended with Romanesque structures. I thought it was cool, but then I learned to hate it .


I have been slowly updating and over writing medieval structures with Roman-like ones. In the image below, can see the difference. These two blocks are a mixture of villas and apartments. To get a sense of scale as to how large this city is, the villas have a footprint of 160 feet across by 80 feet. Each black grid box is 80x80 and each city block is about 800 by 800 feet to the middle of the road. I plan on having about 62 of these insulas or city blocks on the map, perhaps more. 


There are a couple of different villas, some with large stone block structures and others that are more plain. I did some sketches of villas based on some of the ideas I had for this city. Currently, I am working on inking some of the apartment like structures.

With the sense of scale, you should have a sense of density. The smaller, rectangular structures are apartments, which could hold 20-24 families. The Romans sort of had a nuclear family, but they also had a high mortality rate. Sometimes, families would include adopted family members, adult children (adopted or not), servants, in-laws, parents and slaves. A family of 4 plus, one parent, one in-law, a servant and a slave would be 8 people packed into a tiny space. Add in some cousins and such and the density swells. Each one of these structures would hold about 175-200 people in a 40 by 80 foot space.

Since this city is new and Romanesque, the town will have massive green spaces and broad roads because of the expected density. To be Roman was to be civilized and that meant your city was your home. Your apartment was merely were you slept.

Nace has two independent, but side-by-side agricultural industries going on. The first is the official state run gardens of magical herbs. The other is the hoppers and brewers black market. Due to happenstances of history, the city first had a minor environmental disaster that made some parts of the city undesirable for dwellings rapidly followed by two acts of war which made rehabing these areas impractical. The brewers moved in and started planting trees, flowers and herbs in the empty spaces of the city. Such activities in the city are illegal, but the Hopper's Guild is too strong to be confronted, mainly for the reason of beer. The other issue is that almost no one wants to live in these areas, so bringing the practice to heel is not practicable.

The villas with the stone block structures are silos for black market goods, mill houses or fake silos. Some people pretend to have access to black market sources to inflate their social standing and build these fake structures into their homes. Mill houses are animal and human powered grinding stations within the city walls. Both tend to hide the houses of  illicit business. Some of these mill houses are simply stone sitting areas where children and women sit with family and neighbors to gossip while using small hand mills. It could take hours to produce enough flour feed a family for a day, so these are social hot spots in the town.


The second type of villa house has a central courtyard, sometimes with a fountain or pool, memorial stones or other outside artwork. I have rendered all exterior features as "stone thingies". They could be standing stones, benches, flagstones, etc.

These villas are slightly more modern than a Roman villa, while maintaining many of the features. The roof covers only the sections around the walls with an open courtyard. The exterior walls are brick covered with stucco or perhaps marble depending on the owner's wealth. Some of the walls are not entirely closed. The most modern area is a smallish gable like structure on the south wall. Its is two stories tall and has two 15' by 10' wings which are independent of the main two story structure. The main space is about 20' by 30'. The front doors are vaguely like the large wooden doors on a stave church. This central structure serves many purposes, from storage to upscale apartments.

The two L shaped, roofed but unenclosed areas are work areas. In winter, the ends of the L's would be closed off by light wooden walls with doors. This area doesn't often receive snow. The southern two corners are bedrooms, while the center wings are offices and living spaces. In the open areas under the roof would be many tables and such to support the production work in the L shaped areas, whatever that might be.

Moving away from the housing areas, there are two large areas for infrastructure. First is the termination point for the aqueduct, which comes over the walls of Nace. From here water, is directed around the city underground. There are three large pool in this area: the main reservoir (center south), the public fountains (center north) and the fountain of Neptune (northeast). The main reservoir is 8 feet above ground and rough stairs lead up to the water's edge. The public fountains are large attached to a 3 foot retaining wall. Neptune's fountain is a massive pool with a backing wall 10 feet high. All three are connected by tunnels under the insula.


Midtown is the Colosseum, just east of the northern gate. It is a massive 4 insula or city blocks. Around the southern edge of this image are the tavern houses. These are illegal business and are frequently burned to the ground by arsonists. These pyromaniacs have yet to be arrested. Sometimes people go to bed looking at the large green spaces around the structure, only to awaken to new, illegal bars and taverns in the morning.

The grounds of the Colosseum are public spaces and no buildings can be built there, except the 4 gladiator quarters. The city guard plans on not investigating their 3 planned arsons that will demolish the row of taverns on the southeastern side of the Colosseum. The citizens don't mind because of the cheap beer and the fact that the guard calls the fire brigade before it commits these unsolvable crimes. It's a game of flaming cat and mouse. 

Much of this history is based on David Macaulay's excellent book, City.

As an added bonus, David Macaulay partnered with PBS to create the film Roman City, which uses animation and live action show how his fictional city of Verbonia came to be. I have yet to find DVDs, but it is available on Youtube.