Friday, March 6, 2020

Strictly (Duke) Springer - Day 066 – March 6th.

I’m not armed as well as I wish, but we are off.



On entry into Palatek, we receive a signal to wait to be inspected. We’re wanted here, so we jump away. Next, we receive a distress call, like the one that caused the problem with the pirates. We jump away again without answering. In the Talitar system, we are buzzed by a scoutship with the evil guns that kill the crew on a single hit.

We have every advantage so I’m tempted to go in guns blazing, but there is a 1 in 3 chance it will simply fly off. We take that chance and lose. He opens fire on us and gets the first shot.

The Antelope takes a pair of hits, which would have knocked out defensive ECM if we had them. The magnetic plasma cannon hits The Alicorn in the cargo hold.

Alicorn misses it’s shot, while The Antelope rains down 3 hits and the scout explodes.

That was not a good trade, but it’s probably what a crew PC’s would have done. We are limping down to the planet. We’re on our way to the Military base.

Thursday, March 5, 2020

Strictly (Duke) Springer - Day 065 – March 5th

I need stasis units (a roll of 2), a boat (5), hypercharges (7), PS bots (9), and a gunner (10). So, 5 of 11 rolls should help.

I get 11, 8, 7, 12, 5, 4, 7, 6, 11 and 10. That so-so. We buy the ship’s boat for the Alicorn for 900. It’s TL-1. Next we get our hypercharges, all four of them for another 2,000. And finally, we hire our last gunner named Edith for an initial payment of 25.

That’s a cool 2,925 spent today.

I also dole out the weapons and u-suits. Two of the crew need military U-suits, which will come later I am sure. We are going to depart for Talitar. That is a 3 jump flight and we will have to make it one hop at a time.

1 Antelope starship with TL-5 Guns. I owe nothing.
1 Hopper with boat guns, TL-3.

Cargo:
1 Boat guns, TL-2,
4 CU Status Unit (e103),
2 TL-4 heavy hand weapons with explosive effects,
7 Side Arms TL-1,
4 Doses of pheromones (e009) in Duke’s pocket,
and the ship is fueled with 6 hypercharges.

1 Alicorn starship with TL-1 Guns. We owe nothing.

Cargo:
1 Ship's boat
1 TL-2 Boat guns (as cargo, not installed)
10 TL-1 Heavy Hand Weapons,
and the ship is fueled with 6 hypercharges.

I have 50,696 secs. We are wanted in the Palatek system.

Wednesday, March 4, 2020

Strictly (Duke) Springer - Day 064 – March 4th

At the spaceport, there are 11 possible results. One of which is no more rolls, which is an annoying thing. However, since both ships are paid for and I am cheating the system for crew pay, this one is now meaningless except for the fact that it can burn time.

I need stasis units (a roll of 2), a boat (5), hypercharges (7), PS bots (9), a gunner (10), a pair of pilots (11). So, 6 of 11 rolls should be fruitful but sometimes the dice lie.

I get 11, 9, 8, and 3 which is no more rolls. The 9 is useful, as it the 11. We hire two pilot/navigators, Michael and Jonathon. I didn’t think about this one since the crew is getting a split of the profits, what do I pay these guys? I’ll give them first weeks pay plus the sign on bonus. That is 35 secs. each.

We pick up a couple PS bots for David, Lucy, Michael and Jonathon. The bots are hardcoded to the user, so I can’t purchase them in advance. They cost 120 each. If I had rolled a 9 first, I wouldn’t have been able to get PS bots for Michael and Jonathon, so that worked out well.

1 Antelope starship with TL-5 Guns. I owe nothing.
1 Hopper with boat guns, TL-3.

Cargo:
1 Boat guns, TL-2,
4 CU Status Unit (e103),
1 TL-1 military U-suit,
5 TL-4 heavy hand weapons with explosive effects,
7 Side Arms TL-1,
4 Doses of pheromones (e009) in Duke’s pocket,
and the ship is fueled with 4 hypercharges.

1 Alicorn starship with TL-1 Guns. We owe nothing.

Cargo:
1 TL-2 Boat guns, 
10 TL-1 Heavy Hand Weapons,
and the ship is fueled with 4 hypercharges.

I have 53,621 secs. We are wanted in the Palatek system.

Tuesday, March 3, 2020

Pre-generated Characters - 1st Level Assassins


These 3 first level characters are Assassins, Felix, Laelia and Philo. Click the link to download the PDF file. These characters are almost ready to go. In generating ability scores, I made sure the range was acceptable in both D&D and AD&D. To convert these characters to straight AD&D, simply add or subtract the racial modifiers and class abilities.

In my campaign, Assassins make up between 10-20% of the human Empire's Legionary. These characters have far more than a typical adventurer would have owing to the fact that they are professional soldiers. I will post again with a better explanation of their equipment.

If there is a call for it in the comments, I will make DOCX and Google Doc file available as I have the PDFs. The reason I have not done this from the get go is that I created every character of a class in one document and print each page as a PDF.