Friday, December 13, 2013

Zork


A long time ago, in a computer store called CompUSA, I purchased a game called Zork.

Back in the dark ages, before the internet, it was possible to find games on store shelves for years and years. Zork is an old one, published in 1977. However, I didn’t obtain a copy until some time in the nineties. I bet they handed me a free floppy disk, as per the disk-of-the-month club policy.

I bought Zork in response to seeing my friend's copy of Hitchhiker’s Guide to the Galaxy game. We figured we could take turns playing each other’s games. The only flaw in an otherwise perfect plan was that he had DOS and I had something named after a fruit. For some reason, it never occurred to me to use Disk Copy and the free disk to give my friend a copy.

Surprisingly, I still have that floppy and a computer that has a floppy drive. How I loved that game. Pretty soon, I will walk through the whole series again.


Sunday, October 6, 2013

Federation Space is back

Federation Space was my introduction to the Starfleet Battles universe. My original set was partially lost between the 1980ish purchase date and today. E23 and DriveThruRPG are the best services for old-school gamers.



The original set featured a 16-page rulebook, a map, one tactical display map, 5 organizational charts, 432 counters, and two dice. 

When printing out my new copy, I was instantly reminded why this is my favorite Task Force Game: the dense background information to the game system. Out of sixteen pages, the first three beautifully describe the game universe. “Shields flashed electric blue” reminds me of the smell of ozone and the rattle of dice.

While printing, I discovered that I still had my original counters, except the blue Federation.

I can’t tell you how many hours I spent playing this game as a child. I can hardly wait to introduce this to my kids.

This game is very rich in background details while having simple rules. The beauty of this game is the breakdown of basic rules and scenarios that lead to more advanced rules, scenarios, and optional rules. Replay away!

Additionally, Federation Space can be used to supplement Starfleet Battles.

After spending the weekend rereading the rules, I plan to print up the cards and map, and get playing again this week.

Thursday, October 3, 2013

Star Smuggler

One of my first experiences with role-playing and tactical games was a little game called Star Smuggler. It came with little cardboard tokens for characters, tiles for worlds, and a rich background of information on the Smuggler Mini-verse. I spent hours, days, and weeks playing.

Now you can too. 

Dwarfstar Games has contacted the author, Dennis Sustare, and arranged to host the game's digital files. Check it out here. Mr. Sustare was never paid for this game yet permitted digital distribution to Dwarfstar. Be kind and follow the generous agreement.


Update: I like to sketch up alternate ships for this game. Here is my Buffalo Class Transport.

Crew Quarters: 24 cu
Bay 1: 43 cu
Bay 2: 43 cu
Boat Bay 1: 40 cu
Boat Bay 2: 40 cu
Engineering: 16 cu
8 Hyperchargers, no secret compartments

Tuesday, June 25, 2013

xPud – How to Connect to Wifi

xPud is a nice little OS. But it has an issue with hidden ssid’s.
Actually, there is nothing wrong with the OS, it’s all you. No seriously, I mean it. In xPud, you are a super user all the time. That means the normal sudo iwconfig “fails”.
What true linux user runs in super user all the time? Well, you are with xPud.
What linux user radiates their ssid? No one, and with this information you won’t have to either.
So the correct usage of iwconfig for getting connected a hidden ssid is:
iwconfig wlan0 essid “insertnamehere” key “insertpasswordhere”
Easy, eh?