Tuesday, June 25, 2013

xPud – How to Connect to Wifi

xPud is a nice little OS. But it has an issue with hidden ssid’s.
Actually, there is nothing wrong with the OS, it’s all you. No seriously, I mean it. In xPud, you are a super user all the time. That means the normal sudo iwconfig “fails”.
What true linux user runs in super user all the time? Well, you are with xPud.
What linux user radiates their ssid? No one, and with this information you won’t have to either.
So the correct usage of iwconfig for getting connected a hidden ssid is:
iwconfig wlan0 essid “insertnamehere” key “insertpasswordhere”
Easy, eh?

Thursday, June 20, 2013

Cubify

Cubify is a simple 3D printer with software called Invent.
I will review the software and printer shortly, but first I want to share some troubleshooting tips.
If you stumble across this error message:
"Oh noes!! Cubify Invent fall down go boom"
It is time to update your video drivers. This error is remarkably un-descriptive so you will have to take my word for it.
This error bit me on a computer that was downgraded from Windows 7 to XP. (Who the heck does that?)

Monday, June 3, 2013

Old Notes and Magical Items

I have a collection of notes on magic items and history for a campaign I ran a few decades ago. Over the next couple of weeks I will be posting them here. The first item is the Band of Roland and was likely written during a Black Flag phase I was going through. It has been updated for D&D 3.5.
As I mentioned, these items were used in a campaign and actually created by an persons in the game. This explains the comprehensive background on such a small magic items.

Monday, April 22, 2013

Windows 7 - Running Chkdsk at Start Up

In Windows, running a disk check can clear up many problems. Many small glitches can be cleared up with the chkdsk command.
Setting it up in the command prompt is easy, but counter intuitive. Open the Command Prompt by clicking the windows Icon and typing cmd and enter in the box.
Now type chkdsk /f C:
Windows does the usual thing and tells you can't do that here.
Type in y for yes and then exit the Command Prompt.
Now, reboot the machine and wait for all the checks to run. The normal "chkdsk C:" merely scans a disk, "chkdsk /f C:" scans and fixes problems, so you may be waiting awhile. Hopefully, it is worth it.

Friday, March 1, 2013

Kippers & Jam

Google+ Communities are wonderful. I joined the gaming community and was able to circle a score of gamers in just one go.
Last night, I subscribed to Kippers & Jam, a blog mixing the best in RPG’s. In the most recent post called Bring Back the Magic, the author addresses the fun and the danger of introducing magic in to campaign. Ideas and tips abound. It is well worth the read and offers excellent advice for any gamer.

The One McGuffin

In RPG’s, magic can be problematical. A DM must carefully consider each and every spell and trinket given to the characters, otherwise he or she will break the campaign. The lesser magics are troublesome some times, but it is relatively easy to adjust for them. Let’s face it, DM’s can’t and won’t think of everything, every time.
Sometime you just have to let things play out and laugh at the mistake. However, I blame many bad endings on The One McGuffin getting loose.
A McGuffin is a device to further the plot. It has no other function and DM’s are well advised not create and an define an item so that it is both solution and closure to the campaign storyline.
In second edition or AD&D, artifacts were vastly overpowered magic items that really should have been left undescribed. Instead, they were tacked on the end of the magic item list, as if they were a viable option.
There is a temptation for all DM’s to use The One McGuffin as a solution to wrap up the scenario. Never, repeat, never allow characters to use an evil item for good. First, it doesn’t make sense for good to use evil for good ends. Second, as a wise man once said, “Power corrupts and absolute power is really, really neat.”
The second pen hits paper and the McGuffin is clearly defined, somewhere deep-down inside, you have decided the magic needs to be used. In all cases, this very much a Deus ex Machina story ending. If you build the characters up to the pinnacle of power, yet even from that great height, they can’t make a good ending of their own, what is the point?
Beware of The One McGuffin.