I need stasis units (a roll of 2), a boat (5), hypercharges (7), PS bots (9), and a gunner (10). So, 5 of 11 rolls should help.
I get 11, 8, 7, 12, 5, 4, 7, 6, 11 and 10. That so-so. We buy the ship’s boat for the Alicorn for 900. It’s TL-1. Next we get our hypercharges, all four of them for another 2,000. And finally, we hire our last gunner named Edith for an initial payment of 25.
That’s a cool 2,925 spent today.
I also dole out the weapons and u-suits. Two of the crew need military U-suits, which will come later I am sure. We are going to depart for Talitar. That is a 3 jump flight and we will have to make it one hop at a time.
1 Antelope starship with TL-5 Guns. I owe nothing.
1 Hopper with boat guns, TL-3.
Cargo:
1 Boat guns, TL-2,
4 CU Status Unit (e103),
2 TL-4 heavy hand weapons with explosive effects,
7 Side Arms TL-1,
4 Doses of pheromones (e009) in Duke’s pocket,
and the ship is fueled with 6 hypercharges.
1 Alicorn starship with TL-1 Guns. We owe nothing.
Cargo:
1 Ship's boat
1 TL-2 Boat guns (as cargo, not installed)
10 TL-1 Heavy Hand Weapons,
and the ship is fueled with 6 hypercharges.
I have 50,696 secs. We are wanted in the Palatek system.
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Thursday, March 5, 2020
Wednesday, March 4, 2020
Strictly (Duke) Springer - Day 064 – March 4th
At the spaceport, there are 11 possible results. One of which is no more rolls, which is an annoying thing. However, since both ships are paid for and I am cheating the system for crew pay, this one is now meaningless except for the fact that it can burn time.
I need stasis units (a roll of 2), a boat (5), hypercharges (7), PS bots (9), a gunner (10), a pair of pilots (11). So, 6 of 11 rolls should be fruitful but sometimes the dice lie.
I get 11, 9, 8, and 3 which is no more rolls. The 9 is useful, as it the 11. We hire two pilot/navigators, Michael and Jonathon. I didn’t think about this one since the crew is getting a split of the profits, what do I pay these guys? I’ll give them first weeks pay plus the sign on bonus. That is 35 secs. each.
We pick up a couple PS bots for David, Lucy, Michael and Jonathon. The bots are hardcoded to the user, so I can’t purchase them in advance. They cost 120 each. If I had rolled a 9 first, I wouldn’t have been able to get PS bots for Michael and Jonathon, so that worked out well.
1 Antelope starship with TL-5 Guns. I owe nothing.
1 Hopper with boat guns, TL-3.
Cargo:
1 Boat guns, TL-2,
4 CU Status Unit (e103),
1 TL-1 military U-suit,
5 TL-4 heavy hand weapons with explosive effects,
7 Side Arms TL-1,
4 Doses of pheromones (e009) in Duke’s pocket,
and the ship is fueled with 4 hypercharges.
1 Alicorn starship with TL-1 Guns. We owe nothing.
Cargo:
1 TL-2 Boat guns,
10 TL-1 Heavy Hand Weapons,
and the ship is fueled with 4 hypercharges.
I have 53,621 secs. We are wanted in the Palatek system.
I need stasis units (a roll of 2), a boat (5), hypercharges (7), PS bots (9), a gunner (10), a pair of pilots (11). So, 6 of 11 rolls should be fruitful but sometimes the dice lie.
I get 11, 9, 8, and 3 which is no more rolls. The 9 is useful, as it the 11. We hire two pilot/navigators, Michael and Jonathon. I didn’t think about this one since the crew is getting a split of the profits, what do I pay these guys? I’ll give them first weeks pay plus the sign on bonus. That is 35 secs. each.
We pick up a couple PS bots for David, Lucy, Michael and Jonathon. The bots are hardcoded to the user, so I can’t purchase them in advance. They cost 120 each. If I had rolled a 9 first, I wouldn’t have been able to get PS bots for Michael and Jonathon, so that worked out well.
1 Antelope starship with TL-5 Guns. I owe nothing.
1 Hopper with boat guns, TL-3.
Cargo:
1 Boat guns, TL-2,
4 CU Status Unit (e103),
1 TL-1 military U-suit,
5 TL-4 heavy hand weapons with explosive effects,
7 Side Arms TL-1,
4 Doses of pheromones (e009) in Duke’s pocket,
and the ship is fueled with 4 hypercharges.
1 Alicorn starship with TL-1 Guns. We owe nothing.
Cargo:
1 TL-2 Boat guns,
10 TL-1 Heavy Hand Weapons,
and the ship is fueled with 4 hypercharges.
I have 53,621 secs. We are wanted in the Palatek system.
Tuesday, March 3, 2020
Pre-generated Characters - 1st Level Assassins
These 3 first level characters are Assassins, Felix, Laelia and Philo. Click the link to download the PDF file. These characters are almost ready to go. In generating ability scores, I made sure the range was acceptable in both D&D and AD&D. To convert these characters to straight AD&D, simply add or subtract the racial modifiers and class abilities.
In my campaign, Assassins make up between 10-20% of the human Empire's Legionary. These characters have far more than a typical adventurer would have owing to the fact that they are professional soldiers. I will post again with a better explanation of their equipment.
If there is a call for it in the comments, I will make DOCX and Google Doc file available as I have the PDFs. The reason I have not done this from the get go is that I created every character of a class in one document and print each page as a PDF.
Strictly (Duke) Springer - Day 063 – March 3rd

We roll a one on entry, which is e092. We receive a radio message and can proceed as we wish. In the Regari system, we are spotted but ignored. We take the next four hours to land.
We have 54,171 secs. and we need a lot of supplies from the Spaceport. We land with two hours left and make two rolls. We get Usuits or repair units. As of this moment, we have enough of both and end our day.
1 Antelope starship with TL-5 Guns. I owe nothing.
1 Hopper with boat guns, TL-3.
Cargo:
1 Boat guns, TL-2,
4 CU Status Unit (e103),
1 TL-1 military U-suit,
5 TL-4 heavy hand weapons with explosive effects,
7 Side Arms TL-1,
4 Doses of pheromones (e009) in Duke’s pocket,
and the ship is fueled with 4 hypercharges.
1 Alicorn starship with TL-1 Guns. We owe nothing.
Cargo:
1 TL-2 Boat guns,
10 TL-1 Heavy Hand Weapons,
and the ship is fueled with 4 hypercharges.
I have 54,171 secs. We are wanted in the Palatek system.
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