Showing posts with label 3.5. Show all posts
Showing posts with label 3.5. Show all posts

Sunday, October 27, 2019

RedBlade Character Generator Review

RedBlade is a super fast character generator for Dungeons and Dragons 3.5. This tiny piece of software is lightning fast and full featured. Don’t let the price or size of the package fool you.
The Base screen is all business. Down the left side are buttons to guide you through the process. Select a name, class, multi-class, adjust hit points, etc.


As you select items, the graphical interface displays changes. Click the Abilities button to continue.

Rolling abilities couldn’t be easier. But what kind of player would you be if you didn’t reroll? The program orders the rolls high to low. Assign the highest first by clicking the ability button and proceed through the numbers sequentially. Should you wish to make changes ability assignment, use the arrow buttons on the right.


The Class button displays all the class skills and abilities available. Since I have selected a rather plain fighter, nothing is displayed.

Skill selection is a breeze. There is a drop down box for class and Class skills and Cross Class skills. The software tabulates points to Class and Cross Class skills. The initial selection occurs on the center screen and more ranks are added on the right with the arrow buttons.

The Feats screen is rather ingenious; not only are bonus feats displayed in their own area, feats with prerequisites are greyed out. Hovering on a feat displays a blurb about it in the bottom box.


Languages are a snap with this software. Class and race are used to create a list of languages, the number available is counted off on the top box.


Shopping for equipment is fun; this is my favorite part of character generation. RedBlade breaks equipment down in to a dozen or more types and will display standard magical versions. The only oddity of this screen is the fact that coins are optimized to the minimum quantity. Silver is automatically converted to gold while gold converts to platinum.

The software allows you to customize equipment in the form of masterwork creations or non-standard magical items. It is very comprehensive.


Through out the software, helpful pop ups will appear and describe issues. Each is very clear. To resolve the issue below, you may add more money or click the “Buy for free” check box.
Each screen feeds another, so selecting armor under shopping calculates information for both the “Equipped” screen and the actual armor class.

The Equip screen allows for multiple sets of armor and weapons. It is intelligent, allowing for two handed welt weapons. This screen will create a series of armor classes and to hit numbers on the final character sheet.


One set of equipment is labeled primary combat kit. Using the Dropbox allows for secondary kits such as bows.
The magic screen displays all things magical. Typical this is reserved for inherent abilities. Our fighter does not have any so the screen is blank.


The spells screen divides spells into level and class.  It will allow you to “cheat” and obtain more spells than normally possible. It will also calculate any bonus spells based on race, domain, class or ability points.  It will display both known spells and spells memorized. There is a row for spell DC which I find to be very handy.


The role play section is all free form. Basic information is entered on this page.


A separated area is available for history.


The last area is for goals. If an area is omitted, it does not appear on the character sheet. No need for clutter, eh?


“Finished” gives two options, character sheet and save. The sheet is saved as an HTML file and clicking the sheet button will display it in your favorite browser software.
Since RedBlade uses standard HTML portability is not a problem. Pages can be opened in Word or converted to pdf to fine tune printing.
All and all RedBlade is not the most comprehensive character generator, but if you want to quickly crank out characters, this is the tool for you.

Saturday, July 29, 2017

3.5 House Rules - Arrows

I don't like tracking arrows. Treasure Hunters HQ has posted on this very issue. Treasure Hunters HQ has a whole collection of posts to make your game more interesting and flow better than ever before. Everything from shields to magical unguents. Go ahead and follow them, the HQ is full of good ideas.

Ah... back to the point. Arrows. Tracking arrows on character sheets simply burns holes in the sheet. It is annoying and subject to abuse. Many years ago, I realized that player's will cheat on ammo more than any other thing. Why? Because, it is annoying. To avoid it, I tended to have the players encounter lots of arrows, either because the enemy had them, they were working from a fortification, or they had a natural pause to collect up their used arrows. Some players will want to roll a number to see if the arrow broke, but that is as exciting as my other pet peeve, save vs. drowning.

After a while, I decided to impose a rule that if a player rolled a 1 with ranged weapons, they fumbled the quiver and dropped all of their arrows on the ground. Picking one up, pulling one from a target or returning an arrow shot at the player takes time, a single action. If the character doesn't take any other action, they can refill a quiver in a single round. It seemed reasonable, since the standard has been changed from a quantity to have something or don't have something.

My primary issue with running out of arrows as a DM is, the rules don't take "out of ammo" into account. It is assumed the characters have a functional method of attack, and a certain quality of weapons. But if the requisite ammo is missing, they have neither. Suddenly striping the characters of missile weapons isn't really accounted for in the rules. While a good DM will give players and characters time to reprovision, the DM really can't account for 4 character's missile counts on the fly.

Friday, July 8, 2016

New NPC Character Sheets

I have been cranking out some characters for an upcoming campaign and decided to start with the villains and heroes around the PC's home base.

The Compass Rose Inn will allow the PC's easy access to a large town, a hunting lodge, a haunted mine and of course, the great outdoors.

The Compass Rose Inn is owned by Otto Lanskeep. He is rough and tumble former hunter, but is held on an even keel by his wife and daughters. Player characters will meet Otto's family, Hilda, Edwyna and Elma in addition to Otto's employees named William "Scribs" von Otto, Thomas and Delia.

A weekly patrol comes to the Inn to ensure the safe transport of goods and people to the border. William of Northmost (aka Scrubs), is the most frequently encountered guard and often spends the night at the Inn.

I will explain more about William aka Scribs and William aka Scrubs. William isn't such a strange name for two men to share, but Scribs and Scrubs comes from an adventure these two young men... survived.

I will be sharing their story and introducing the rest of the Lanskeep family and friends, in statistical form, in the very next post.

Monday, December 28, 2015

Google Docs Templates for D&D



Google Drive shared files and templates are a rich find for gamers of all types. Under templates, you can find a ton of D&D resources.

My personal favorite is Benjamin Connell’s 3.5 Character Sheet. I plan on making the standard for my 3.5 campaigns.

As time permits, I will be loading pre-genned characters in the top bar. Right now, I have characters for D&D and AD&D. I also have a link to my own AD&D character sheet for Unearthed Arcana pictured on the right.

Additionally, if you like having secondary skills for PCs or stat'd up NPCs, try my book Zero to Hero: Uncommon Commoners.