Tuesday, April 14, 2026

X2 - Castle Amber 2026 - Session 4.1 Character Updates - Mistakes Were Made

The best intentions sometimes go sideways. 

I scanned in my character sheets after session 4.0 and forgot to update their ability scores from the Tossed Salad Incident. I will come back and fix it tomorrow. 

Here is a link to the sheets: Session 4.0 character sheets. You can see I use one of the OSE sheets for nearly every member of the party. These are available on several websites, such as Necrotic Gnome and DriveThruRPG. They are free despite the cart button on each website. My Ko-Fi has the same thing going on, free items still have a cart button. 

Gabby's sheet is largely blank because I am using a specific witch-themed character sheet for her. It is protected by magic... er, a cat in the image on the left. 

In the last session, the party topped up their supplies. You'll notice on the character sheets that most players have one and only one flask of oil. Those who have more flasks are the mature characters who are unlikely to set someone or something on fire with it. 

Like the sleep spell, oil is an underrated means of attack. I wanted to get it out of the way before continuing the adventure.

In the next session or two, we will meet two interesting creatures depicted by some of the most evocative pieces of artwork in a module. 


For shits and giggles, and my wife*, I made my own Unicorn Character Class. It's not too OP as the class is based on the Magic-User. I need to update this character class, as one core feature is missing from the class: Untrammel. Untrammel is a special ability in my campaign that causes restrictions like webs and ropes to unbind to free someone. 

Maybe I'll do that this week. 

*There is a long-running joke in our family about the unicorn character class:

"Dad, if Mom can be a unicorn, how will you top that?"

"Mecha`corn."  

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