We are all patched up, sitting at the Talitar Spaceport. We are flush with cash and I need to get stuff done.
Meta-note: I have flubbed up my character inventory over the past couple of days. I need to fix that. But let’s get today done before I do it. I have 10 rolls to make.
I need fuel units, life support units and a hopper. I also need sale-able goods. I get the hopper, which helps. It costs 900.
At this point, I am going to impose an penalty on myself for not keeping good records. If I can’t easily find a record of an item, I am going to delete it. This isn’t exactly punishment, I just don’t want to drive myself nuts. If you notice a mistake, it’s true, I made mistakes. I have also been cheating a bit, which isn’t going to end, so that is that.
Lost items... Maybe the pirates got them or perhaps they got blown out of the cargo hold in the fighting with the scout ship.
Better luck tomorrow.
1 Antelope starship with TL-5 Guns. I owe nothing.
1 Hopper with boat guns, TL-3.
Cargo of note:
1 Boat guns, TL-2,
4 CU Status Unit (e103),
7 Side Arms TL-1,
2 TL-4 heavy hand weapons with explosive effects,
5 TL-1 Heavy Hand Weapons,
4 Doses of pheromones (e009) in Duke’s pocket,
and the ship is fueled with 4 hypercharges.
1 Alicorn starship with TL-1 Guns. We owe nothing.
1 Hopper with no boat guns.
Cargo of note:
1 TL-2 Boat guns,
5 Military U-suits (e044)
5 TL-1 Heavy Hand Weapons,
and the ship is fueled with 4 hypercharges.
I have 49,196 secs. We are wanted in the Palatek system.
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Wednesday, March 11, 2020
Tuesday, March 10, 2020
Strictly (Duke) Springer - Day 070 – March 10th.

Why is it so important to have undamaged ships? If you attempt to enter hyperspace with a damaged ship, you have a 1 in six of being destroyed, per hit. More than 5 hits and you are automatically destroyed on jumping.
There is also another form of risk, being to close to a planet. Jumping from the surface has a 5 in 6 chance of destroying the ship. From low orbit, an asteroid or a space station, it drops to 4 in six. Each level of out reduces this number by one. Four levels of "out" is a zero chance.
Why take any of those chances?
Today, I realized that I didn't update the record sheets for the Alicorn and Antelope and now they are a complete hash. I will have to go over my inventory and fix them both.
Rather than plug another product, would you mind taking some time to answer a poll for an upcoming product?
Here is the poll link.
1 Antelope starship with TL-5 Guns. I owe nothing.
1 Hopper with boat guns, TL-3.
Cargo:
1 Boat guns, TL-2,
4 CU Status Unit (e103),
2 TL-4 heavy hand weapons with explosive effects,
5 Military U-suits (e044),
7 Side Arms TL-1,
10 repair units,
4 Doses of pheromones (e009) in Duke’s pocket,
and the ship is fueled with 4 hypercharges.
1 Alicorn starship with TL-1 Guns. We owe nothing.
Cargo:
1 TL-2 Boat guns,
10 repair units,
5 Military U-suits (e044)
10 TL-1 Heavy Hand Weapons,
and the ship is fueled with 4 hypercharges.
I have 50,096 secs. We are wanted in the Palatek system.
Monday, March 9, 2020
Strictly (Duke) Springer - Day 069 – March 9th
We take a day of RRR to get the ships patched up. It takes one day per hit, per engineer, per ship. Alicorn is ready at the end of today, while the Antelope needs another day of RRR.
It’s midterms, so I won’t bore you with more ads. I will simply offer the game design books, I mentioned before. They are very interesting, packed full of good ideas I wish I was reading, but am not because of midterms.
1 Antelope starship with TL-5 Guns. I owe nothing.
1 Hopper with boat guns, TL-3.
Cargo:
1 Boat guns, TL-2,
4 CU Status Unit (e103),
2 TL-4 heavy hand weapons with explosive effects,
5 Military U-suits (e044),
7 Side Arms TL-1,
10 repair units,
4 Doses of pheromones (e009) in Duke’s pocket,
and the ship is fueled with 4 hypercharges.
1 Alicorn starship with TL-1 Guns. We owe nothing.
Cargo:
1 TL-2 Boat guns,
10 repair units,
5 Military U-suits (e044)
10 TL-1 Heavy Hand Weapons,
and the ship is fueled with 4 hypercharges.
I have 50,096 secs. We are wanted in the Palatek system.
It’s midterms, so I won’t bore you with more ads. I will simply offer the game design books, I mentioned before. They are very interesting, packed full of good ideas I wish I was reading, but am not because of midterms.
1 Antelope starship with TL-5 Guns. I owe nothing.
1 Hopper with boat guns, TL-3.

1 Boat guns, TL-2,
4 CU Status Unit (e103),
2 TL-4 heavy hand weapons with explosive effects,
5 Military U-suits (e044),
7 Side Arms TL-1,
10 repair units,
4 Doses of pheromones (e009) in Duke’s pocket,
and the ship is fueled with 4 hypercharges.
1 Alicorn starship with TL-1 Guns. We owe nothing.
Cargo:
1 TL-2 Boat guns,
10 repair units,
5 Military U-suits (e044)
10 TL-1 Heavy Hand Weapons,
and the ship is fueled with 4 hypercharges.
I have 50,096 secs. We are wanted in the Palatek system.
Sunday, March 8, 2020
Strictly (Duke) Springer - Day 068 – March 8th.
We are heading back to the Spaceport. On entry, we learn of a person we can bribe to enter an area on this planet without a contact/entry roll. It’s costs 25 secs times the multiplier table number. Cool. We select the military base. We pay at the time of entry.
We wasted time getting here and we need a day of RRR to fix the damage to the ships. We should also pick up some repair units, fuel and other stuff for the future. We are running low.
It takes all day, but we get the repair units we need. I buy 30 of them, at a price of 60. Not bad.
1 Antelope starship with TL-5 Guns. I owe nothing.
1 Hopper with boat guns, TL-3.
Cargo:
1 Boat guns, TL-2,
4 CU Status Unit (e103),
2 TL-4 heavy hand weapons with explosive effects,
5 Military U-suits (e044),
7 Side Arms TL-1,
10 repair units,
4 Doses of pheromones (e009) in Duke’s pocket,
and the ship is fueled with 4 hypercharges.
1 Alicorn starship with TL-1 Guns. We owe nothing.
Cargo:
1 TL-2 Boat guns,
10 repair units,
5 Military U-suits (e044)
10 TL-1 Heavy Hand Weapons,
and the ship is fueled with 4 hypercharges.
I have 50,096 secs. We are wanted in the Palatek system.
We wasted time getting here and we need a day of RRR to fix the damage to the ships. We should also pick up some repair units, fuel and other stuff for the future. We are running low.
It takes all day, but we get the repair units we need. I buy 30 of them, at a price of 60. Not bad.
1 Antelope starship with TL-5 Guns. I owe nothing.
1 Hopper with boat guns, TL-3.
Cargo:
1 Boat guns, TL-2,
4 CU Status Unit (e103),
2 TL-4 heavy hand weapons with explosive effects,
5 Military U-suits (e044),
7 Side Arms TL-1,
10 repair units,
4 Doses of pheromones (e009) in Duke’s pocket,
and the ship is fueled with 4 hypercharges.
1 Alicorn starship with TL-1 Guns. We owe nothing.
Cargo:
1 TL-2 Boat guns,
10 repair units,
5 Military U-suits (e044)
10 TL-1 Heavy Hand Weapons,
and the ship is fueled with 4 hypercharges.
I have 50,096 secs. We are wanted in the Palatek system.
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