Saturday, January 25, 2020

Strictly (Duke) Springer - Day 025


Ratchet, the
Engineer
We move back to the spaceport and roll for detection. Being in a spaceship, we are detected. The result is holdup men, but because I have more than 2 companions, there is no encounter.

It takes an hour per contact attempt here, so nine rolls. I pretty much want one of everything offered here, so rolling should be easy. Unless I get a 3, which means no more rolls.

I buy a hopper (ship’s boat) for 900. I buy 20 RU at a cost of 1 each. I hire a second medic at a cost of 10. I buy 5 PS bots at a cost of 120 each for a total of 600. I buy some hopper guns, Tech Level 3, for 80 secs.

I still don’t have my hypercharges and I am out of daylight for today. Time to move on soon.

Our assets are:

1 Antelope starship, which I owe 118,300 secs. in principle.
1 Hopper, with TL-3 guns,
1 Stasis pod 2 CU,
15 Fuel Units,
23 Repair units,
20 Life Support Units
1 U-bot,
7 PS-bots,
7 U-suit,
10 Heavy Hand Weapons,
100 Side Arms,
and the ship is fueled with 2 hypercharges.

I have 1,185 secs.

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