This series will be a day-by-day play through of the classic game Star Smuggler from the point of view of the fictional hero, "Duke".
This is getting old, fast. We are still in the ruins looking for "good junk". Today was much better than yesterday. We scored big. First, Emily found a working sidearm and the we found a damaged ship's boat or Hopper. The ship's boat from the ruins is the best item you can find. You roll 1d6 to determine how beat up it is. This one has one point of damage, which can be fixed in a day by an engineer.
Found equipment gets a roll for Tech level, just like anything else. The problem is, the Tech level of Regari is low so nothing found can have a Tech level higher than 1.
At the end of the 10 hour day, we're sore, but have some loot. Here is today's scorecard:
1 Antelope starship,
1 Hopper with 15 units of fuel,
1 Hopper, 1 point of damage.
1 Stasis pod 2 CU,
26 Repair units,
and the ship is fully fueled with 6 hypercharges.
Emily, weekly pay 15 secs. She has a sidearm and 35 secs.
Ratchet, weekly pay 15 secs. He has 30 secs.
Doc, weekly pay 10. He has the 10 secs that I paid him on day one.
Designated Heir: Emily.
I still owe 120,000 secs. in principal on the ship. I have 350 secs. in my pocket.
|Emily now has a gun, for reals.|
Now taking back my captains chair, this is Phil. If you look on the right hand column, there to two features I hope stand out. First is the blogroll and the second is podcasts. If you are a creator and want to get your podcast or blog mentioned here, I am happy to oblige. Mention it in the comments or catch me on Facebook or Mewe and I would be glad to add you to the ever increasing list of titles I read or listen to.