here or download the whole game there.
I have reached the point where the characters are doing Rest, Repair and Recuperation and not a whole hell of lot happens.
Mechanically, when you engaging in RRR, you roll a die to see if you have a forced contact at the start of the day. Roll a 6, there is a chance of an encounter. There are 7 varieties of encounters for each area and some areas by virtue of what they are preclude some of those 7. The ruins are one of those.
Going forward on RRR days, I'll share stats then I will tell you about things related to science fiction, outside of the Star Smuggler game which will probably contain an ad for something for you to purchase.
Day six is less exciting than day five. We engage in RRR, again. Some parts are literally watching paint dry.
Here is today's stats:
1 Antelope starship,
2 Hopper with 15 units of fuel,
1 Stasis pod 2 CU,
24 Repair units (one used to repair the boat).
1 Damaged U-bot.
and the ship is fully fueled with 6 hypercharges.
Emily, weekly pay 15 secs. She has a sidearm and 35 secs.
Ratchet, weekly pay 15 secs. He has 30 secs.
Doc, weekly pay 10. He has the 10 secs that I paid him on day one.
Designated Heir: Emily.
I still owe 120,000 secs. in principal on the ship. I still have 350 secs in my pocket.
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