I'm doing a series of sketches based on my game play of Star Smuggler
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I am sick of the vector art right now. My hand has gotten heavy from a lack of practice plus I am using a mechanical pencil which requires a very light touch. This is probably not helped by the fact that I have been using a Wacom Bamboo for a few days in a row.
Many of these characters are based on what I have seen the TV show Rebels on Disney+, plus a bit of Robotech and reality thrown in. This woman is what I think Emily, the Pilot/Navigator of the Antelope looks like.
Her uniform is sort of based off of a British Submariner's fire fighting kit, mixed with a police officer's bullet proof vest.
As a pilot/navigator, she doesn't often carry a weapon, therefore doesn't have any holsters. By the Star Smuggler rules, there is barely enough room for her and one other person in the cockpit, therefore she very little in the way of gear that might hang up on something. This is inline with real world tankers.
This guy on the right is also a pilot. He is wearing the minimum amount of kit for flying in space. He is wearing a dress uniform which does have the capacity to accept a helmet on the neck ring, but while one duty, he would be completely suited up in a space suit. He holds his glasses in his left hand. His helmet does have a prescription visor and a HUD, but in his dress uniform, the helmet is mostly for show.
He has a logo on his chest for his unit. The armor like piece on his chest is merely a high-tech unit sash for easy identification, plus it pulls his neckring down tight. Notice that he is fully gloved like Emily above. Unlike Maverick and Han Solo, pilots don't like freeze or fry their hands off while flying.
I will likely add some sort of ceremonial pauldron to one or both shoulders. This guy's outfit is for show, so he'll need to be reworked in mission ready suit.
Deadeye on the right is dressed for combat. He carries a heavy side arm, with some sort of explosive rounds. Unlike the two characters above, he is mission ready.
The cap that he wears over his helmet is cloth, meant to deaden the sound of his gun should his high-tech "ears" fail him. He has heavy body armor plainly visible, but also wears a bulky fabric vest for storage on top of it.
The backpack contains a very limited amount of air and re-breathing apparatus, an evaporative cooling unit and a small short range radio like the Apollo astronauts.
Unlike an astronaut, he has only limited capabilities in a vacuum. This armor is mean for planets with low atmospheric pressure or extremely polluted air. The fabric portions of his suit would probably be a hindrance in a vacuum. Exiting an airlock would probably cause frost to form and perhaps particles of ice to drift around him in a cloud. His undergarment is skin tight to prevent it from balloon in low pressure.
The next person only has a nickname: "Delta Vee". This is my motorcycle's name. Yes, I named it. Like the motorcycle, her clothes are going to be black, teal and purple.
She has three different logos on her uniform. The larger of the two is based on Kingdom Hearts. When I redraw her, this heart area will be more padded or quilted keeping with the idea of softgoods. I think the center will be black, the striping purple and the rest of the outfit, teal.
Zoom in a bit closer, you can make out the second heart on her shoulder. Emily has a braid of some sort on her shoulder, while this woman has embroidery. Between her neck and chest is her knickname: δV or Delta V. This should be an upper case Delta, Δ, to match the Rocket Equation, but I like to soft lines of the lower case δ. I might use a more scripty V to match the δ.
She is probably a mercenary or pirate, with a military background. She carries a light side arm, with a sideways magazine owing to the fact that she is pilot. Should she be trapped behind or worse, in a downed fighter, her pistol needs to clear obstructions like Sten type gun. She is probably not the best shot with a pistol, so she carries a lot of ammo with an extended mag. She might not carry many magazines, but what she has is enough for a slow shooting pistol.
In this iteration, she has a cape. I am not sure if that will stay with her in subsequent drawings. Perhaps she wears in when traveling, but not in the cockpit.