It finally happened, both the BX Red and BX Blue are now available on DriveThruRPG as POD.
A website dedicate to games of all favors and varieties, from video games to good old D&D.
Monday, July 6, 2026
Finally! BX Red and BX Blue!
Saturday, July 4, 2026
Connections! What I didn't know about Dennis Sustare
I happened to catch a video on YouTube about D&D Druids, called What are the Druids Supposed to be? by Daddy Rolled a 1. A name I hadn't expected popped up: Dennis Sustare.
If that name sounds familiar, he was the creator of one of my favorite games: Star Smuggler. He has along list of creations and contributions and I a pretty sure Star Smuggler is pretty low on his list of achievements, but it's my favorite.
I had no idea he created the D&D class for druids. That is really cool.
Monday, June 29, 2026
Studio Bergstrom - Quality Models
I need some brushes for models, oil painting, and my new hobby, watercolors. All of these links go to MeedenArt.com, my new advertiser. I may receive a commission on qualifying purchases made through these links.
| Fighter Model | 1" Scale (single fighter) | Fleet Scale (set of 6) |
|---|---|---|
| A-Wing | Click here | Click here |
| B-Wing | Click here | Click here |
| X-Wing | Click here | Click here |
| Y-Wing | Click here | Click here |
Friday, June 12, 2026
X2 - Castle Amber 2026 - Session 6.1 - Curses and Boons
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| We Were Promised Jetpacks are from Scotland. This statue is cursed. |
Lance received a magic item, a +2 shortsword. Merry was given a +2 flaming sword, which he gave to Khouri. Both also received a ring of fire resistance, which they each kept. This means every member of the party has at least one magic weapon and a magic item.
Khouri was cursed to grow a tail, which would slow her movement. As a post-human, she is immune to haste and slow. Instead, she was briefly incapacitated as her systems fought off the curse. She gets very hot when these sorts of alterations hit her. She might be able to fight or run while under this effect, but at a penalty. I love this effect as it is both helpful while coming at a cost.
Merry was diseased, but he has a divine immunity to diseases. No effect.
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| This is a Disney Magic Sword. |
The final curse is very interesting. Dorian was cursed with Empathic Healing. I totally ripped this off from the text-based game, Gemstone IV.
Here is how Empathic Healing works:
Dorian's cure and heal spells only work on himself. He can't directly cast them on others. Nor can he cast the reverse of a healing or cure spell at all. They don't function for him.
When healing someone else, he picks a fixed amount of damage to cure: 4, 6, 8, 10, 12, or 20. You'll notice these numbers match dice. The subject of the healing immediately receives these hit points, up to their maximum HP. He cannot over-cure someone to more HP than what they had. Any extra HP is lost. When curing blindness, disease, etc., the subject is cured immediately.
In the next round, the damage or status is moved from the healed to Dorian.
Transferring hit point damage works like this: Dorian picks a number from the list above. He rolls a die to see how much damage he suffered in the transference. But there is a push-down effect. If he attempted to restore 20 HP, he rolls a 1d12 to see how much actual damage he took. A choice of 12 results in a 1d10 die roll, 10 points is reduced to a 1d8, and so on. Curing 4 HP, he receives a flat 2 points of damage. Dorian needs to be aware of his own resources since this could kill him outright if he doesn't have enough HP.In the third round, he can cast whatever spell he wants on himself to get rid of the damage.
In the case of blindness, disease, etc. Dorian is allowed the same saving throw the victim failed. If necessary, he can cast the appropriate cure on himself, either immediately or when he has time. Since Clerics pray for spells, he can do this even when blind, deaf*, poisoned, cursed, or diseased. This is a benefit to Dorian here as the allowed saving throw can eliminate the need for casting a spell.
There is one more effect of this curse: it is communicable. If someone uses magic to heal Dorian, like Merry the Paladin or a different cleric casts a spell on him, the healer could also be cursed to have Empathic Healing, too.
I like curses that work like legal stipulations. There is some good with even the worst curse. Khouri and Gabby have equally weird curses on them. Khouri is nearly immortal, but she is not subject to haste or slow spells. Other magical effects won't work on her, but I haven't explored all of these options yet. Gabby accidentally let a spell get away from her when she cast the Bonds of Hospitality on the Unicorn and Dragon**. She is forever bound to be hospitable to them because they are immortal. The same goes for Alexei, which is less of an issue as he is insubstantial. This will become a plot point later.
Curses that become a definition of a character are the best because no one has to work to remember them. They just are.
Next time, the party will meet a person slightly more cursed than themselves.
*A second campaign note: I have a status for being deafened, and there is a second spell for curing it. It is the same level as the one for blindness.
**Third campaign note: Unicorns and Dragons are effectively immortal in my campaign. They can only die from violence and misadventure.
Thursday, June 11, 2026
The IRL Update - Where did I go, What happened to Fiver and AI Shenanigans
Of course, this happened a day before we planned to go to Lake George and a week before my daughter Catherine was going to move out. Neither could be canceled, so Catherine got him to the vet for an assessment while we went off on vacation. The break required some screws and plates, something the local vet was not able to do. The other option was amputation, again, something the local vet wasn't equipped to do.
I said the local vet couldn't do this or that like that is a bad thing. It wasn't. They were able to get us to the appropriate animal hospital, coordinate appointments, and stabilize him with medication for comfort. They were awesome.
As soon as my wife and I got back from Lake George, Catherine and Jen packed up Fiver and drove to the closest animal hospital that could do the surgery: Cornell University Exotic Pet Hospital. They did an amazing job. Fiver spent the week at their facility before coming home.
During this time, I managed to get the garden ready. As you can see from the image, Fiver gets a daily pile of fresh herbs. He was not happy with the cage at first, but he got used to it. It's more like a cage in a pen. The whole area is about 8 feet long and six feet wide, with a small dog crate inside. There is nothing stopping the cats from getting in there to visit their buddy, and Fiver is smart enough to get out. But he doesn't feel like escaping right now. We don't lock him in the crate unless he is traveling, and he uses it as a bedroom.
I know virtually everyone in the world has rabbits outside their homes, but what makes all rabbits "exotic" is the equipment and resources necessary to provide care. Our vet can't do surgeries on rabbits, especially a giant rabbit. They don't have much call for it. Dogs and cats have surgery all of the time, perhaps many times a day. They are equipped for those procedures because of the frequency of the need. Also, it's relatively cheap because of the frequency; the volume creates a built-in subsidy for that care. For that reason, getting a dog or cat neutered or spayed is super cheap. In case you were wondering, that cost us over $500 for Fiver's neutering, and it had nothing to do with his extraordinary size. The leg surgery was many, many times more.Think twice before you buy a rabbit. They really are exotic.
The garden is tied to Fiver. We grow a lot of food for him. This year, I used AI for planning the garden. It helped me schedule when to start seeds, what to grow, how to arrange plants, etc. It could tell me what sort of things were safe for rabbits or bad for them. This is a big help as Fiver broke his leg at the exact moment all of these tasks were due.
One of the drawbacks of AI like Gemini and ChatGPT is the lack of persistent memory. From the user's perspective, every new chat is a blank slate. You can schedule events in Calendar or Gmail, and make lists in Keep, but it isn't the same as having a little avatar waiting for you. Creating an account allows you to access prior chats, and both services have a persistent memory of what has gone before, but it's really weird.
For example, when the LLM updates or the interface changes, I have to remind the AI to stop calling me "Phil". I know who I am. The other odd thing is, sometimes the language model will dredge up information and fixate on a couple of random bits, often in the form of "safety warnings".
For example, it is aware that I like wine and I have diabetes. Out of the blue, it will suggest alcohol treatment centers or a better doctor. Thanks. It's conflating my purchasing wine for birthdays and holiday gifts with actual consumption. I do 3 wine tastings a year, and I use AI to keep a running tab of what my preferences, those of my wife, and family members and friends I buy gifts for, so it is kind of understandable that it thinks I drink a lot.
In my last post, I mentioned that AI fixated on 4 characters from my Castle Amber Sessions. I asked it to find many of the misspellings I made in those posts. However, it also noticed that the names Lance, Gabby, Khouri, and Dorian appear more often than not and it locked on to them when I asked it to simulate the statues interacting with the party.
One of the more perplexing things is the name Rakshasa. Both AI and my spellchecker are horrible at correcting typos of this name. I am fixing that today, without the help of AI. I write using my 1999 iBook, and all of the text exported from there is fine, but when I throw it in Blogger, Gemini and the built-in spellchecker go nuts. I just have to compare what I originally wrote to what was actually posted.
In my next post, I will detail what the party received from the Statues. Right after I fix the Rakshasa issue... manually.
These IRL updates won't be shared on social media because they are outside the genre of games, so if you like these posts, click that follow button or try Campaign Wiki, which gathers blog posts for you.
Wednesday, June 10, 2026
X2 - Castle Amber 2026 - Session 6.0 Count Your Curses and Blessings
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| Tangent! You can now get these books POD! Basic here and Expert here. |
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| Maybe one of the statues looks like this. |
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| Good-bad-good-bad! |
After a bit, even this felt like too much die rolling. I could have resorted to my favorite OSR Solo oracle book, but that is also more die-rolling. I am not a fan of AI, but I do have a Gemini and ChatGPT account, so I asked AI to do it.
Sunday, May 17, 2026
Pickpocketing 101
One of the hard parts of being a DM is the characters doing random things, like pickpocketing a random person. Here is a list of 101 random things that could be found in a pocket. Two notes: I run a post-apocalyptic campaign where modern items might be found, plus in the Middle Ages, "pockets" might be larger pouches and bags than what you would expect.
- A hard-boiled egg
- 7 pieces of bullion (for broth)
- A box of matches, two crushed packs of cigarettes, and a couple of Tic-Tacs
- A pack of Fruit Stripe gum
- One nugget of gold
- a Polariod of Meri, Pippin, and Treebeard
- Half a turkey sandwich in waxed paper
- 17 ketchup packets
- 3 fortune cookies, two are broken, but the third still functions
- A spork and a knife
- A bar of soap and one sock
- A cheese knife and a wedge of cheese
- A multitool
- Hockey tape and puck
- A sling and 7 bullets
- A sewing kit
- One large onion
- A ball of twine
- 7 quarters and 3 dimes
- A jar of Grey Poupon
- A pair of gloves and a trowel
- A Zippo lighter
- 3 perfect skipping stones
- A pair of glasses
- 3 silver bars
- A bundle of parsley, sage, rosemary, and thyme.
- A set of files
- A measuring tape
- Scissors and a piece of chalk
- A small first aid kit
- A heel of bread
- A small box of snuff
- 4 tubes of paint and a brush (white, vermillion, ivory black, and yellow ochre)
- A balisong
- A pipe, a tobacco pouch, and a cleaning tool
- A laser pointer
- A small pouch
- A tin cup and a tea ball
- A can of grease
- A lucky coin
- 3 chess pieces, one bishop, one queen, one rook.
- An Uno deck
- 3 bungee cords
- A paperback book, "What is Dungeons and Dragons?"
- 6 ball bearings, 1" steel
- 12 copper pennies in a snap pouch
- A kalimba
- A pair of small nunchucks (1d3 damage)
- A folding pocket knife with the letter "P" engraved on it
- Archery bracer and finger gaurds
- Steel wool
- Pegs for a lute
- 15 safety pins
- A compass
- A small oil lamp, empty
- Sunglasses, pink with rhinestones
- A hymnal
- Three tiny screwdrivers and a 10 mm socket
- A pack of clove cigarettes and a book of matches
- A tube of toothpaste and a well-used toothbrush
- 3 votive candles in glass and wire holders
- 3 Sharpie markers, orange, brown, and black
- 6 sheets of paper, the 6th has plans for a garden
- A small book: "The Early History of Rome" by Levy
- A pair of pliers and 8 nails
- A canvas roll for paint brushes
- 3 cards: a Jack, a Queen, and two, all clubs
- A roll of Duct Tape and a small razor
- A brush and soap in a cup
- 3 carabiners and three iron spikes
- A tiny 6" hammer
- A play program from "Guys and Dolls"
- A box with 3 gears on the front
- 6 packets of seeds: tomatoes, zucchini, cucumbers, onions, lettuce, and goblins
- A kitten
- 24 cough drops
- 72" of wick and a ball of wax
- An oil can, full
- A fabric map of France
- A set of dominoes
- Wolfsbane
- 17 wooden dice, all 1d6
- A set of shot glasses
- Two ferrets
- A straight razor and a small leather strop
- A jar of Nutella
- A brass electric torch
- Thieves tools
- Brass wire and cutter
- A set of guitar strings
- A can of chicken noodle soup with a P-38 can opener
- 23 recipe cards
- A flask of brandy
- A bottle of fluid, clearly labeled "food poisoning"
- A glass cutter
- 3 quartz crystals on a lanyard
- 3 packs of sugar and 16 packs of saccharine
- A glass jar full of milk
- A pair of mittens and a hat
- One rubber spatula
Monday, May 4, 2026
X2 - Castle Amber 2026 - Session 5.0 - Ancient and Secret Ways
The Indoor Forest is a shockingly big place. In 1 inch=5 feet, the map would be about 70 inches across and up and down.
This area should be a slog, but there are not enough events and wandering monsters to make it too difficult. In fact, the party doesn't meet a single wandering monster.
Previously, I mentioned the Rakshasa entered the forest first. What I did in this case was roll for wandering monsters on a schedule, then gave the party and the Rakshasa a 50-50 chance of meeting the rolled monsters. The Rakshasa got the short end of the stick using this method. They ran from a group of bears before getting into a fight.
With Gabby and Gronk as guides at the front of the group, the party made it through relatively quickly. This area is really only dangerous if the party wanders from the path, and Gabby wouldn't let them.
I would make a real group of players pick a proper marching order, but since this is a solo session, the order is very loose. Gronk and Lance lead, with Nononn and Gabby behind them. Jude, Merry, Parker, and Warren ring the magic users and clerics. Rety is the trailer, watching everyone's backs.
To bring the Killer Trees back, Gabby and Lance threw meat to them, which made them happy. The rough patch happens with the illusions. Sybil has become less wise and is empowered by magic and chaos. She wanted to investigate endlessly, increasing her chances of wandering into something dangerous. Rety, Lance, and Gabby convinced her to return to the task at hand.
Having made their way to the lady and unicorn, Gabby and Gronk sat down to wait for them to awake. The rest of the party doesn't exactly follow suit, but they do become aware that this is some sort of game between the witch and the denizens of the forest. Lance and Khouri took a knee nearby when they realized both were pretending to sleep. The rest of the party stood by politely."It's ok," said Gabby. "We shared Bonds of Hospitality, which prevents violence."
The lady sat up and said, "That was a long time ago, and it should not hold."
This ritual spell is limited to a day or so, but I would use this spell to introduce some weirdness of Castle Amber to the party.
"You should not have cast it on an immortal being. I dislike being bound, even in pleasant cases," said the unicorn. "You are well met, again, witch."
Gabby bowed to them both before bringing out the key. "We wish to be free."
The lady nodded. I personally dislike how long it takes the party to know the secret of Castle Amber.
The lady, full of the lore of dragons, can recite part of the mystery but not all:
"The secret that will break the curse surrounding Castle Amber and lift the gray mist is engraved on the inside lid of Stephen Amber's casket. To summon Prince Stephen's tomb from beyond space and time, four magical items are needed. And it starts with the key."
Gabby smiled at them.
"Where is the tomb?" asked Nononn.
"We do not know," the unicorn answered, "but it is reachable from the castle. You will have to explore it more."
"Wait," said Rety, "Have you explored the castle completely?"
The lady smiled. "No, we are immortal beings; we are not confined by the mists and magic. We can leave any time we like."
"And no, we can lead you out. You are trapped by your own doing, just the 'corn and I are bound by Gabby's spell," the lady continued. "We suggest either traveling east or north."
"Beware of the cat men, the Rakshasa. They move ahead of you, seeking something else entirely."
(I think I have spelled "Rakshasa" wrong every time, differently. If only AI was good for something.)
The party thanked them and moved north along the path. At the fountain in the middle of the forest, they found bodies, the aftermath of a fight. Five Rakshasa lay dead, along with a horse and a woman. The woman was Isidora Amber. Disturbingly, it appeared the Rakshasa attacked each other. All had noticeable tiger-claw wounds.
The party deduces that the woman was waylaid by the Rakshasa as she sat near the fountain. The reality was the opposite. Isidora Amber ambushed the Rakshasa as they killed the amoeba in the fountain. The survivors escaped with the key. Gabby took Isidora's potion and ring while Bel took her spell book.
The party moved northwest and stopped when they spotted movement to the right.
"Show-offs!" grumbled Gronk.
At first, the party only saw squirrels. Then they saw the squirrels transform acorns into gold. More curious and amused, Bel, Rety, Lance, and Sybil started feeding them. They were perplexed that the squirrels didn't turn apples, peaches, and plums into gold. They had a nervous moment when a squirrel touched Lance, but he didn't turn to gold either.
Amused, they started to move away when Wild Hunt blocked the path before them.
Warren, Parker, Nononn, Jude, and Merry formed a line between the rest of the party and The Hunt. No one moved as both groups stared each other down. The impasse was broken by an angry snort from behind the party. The lady and the unicorn had followed them.
The lady dismounted and waved to Jude, who smiled. He mounted the `corn with his pole arm held like a lance. Nononn gave him a shield, and I pulled out my copy of Chainmail to use the jousting rules. That link is to DriveThruRPG.
I didn't take detailed notes as I went through this combat while watching hockey. The party was victorious, having killed Andrew David, the elk, two tigers, and both lupin. They now have his potion, his mace +2, and his shield. I figured he had a shield to go with the lance. The rest fled due to failing morale.
The party healed themselves up and proceeded on to the Chapel entrance. The next session will be session 6.0.
Over the next week, I will be watching the Sabres battle the Canadiens while making some changes to the website. The top banner for DriveThruRPG is only the start of some changes around here.
Thursday, April 16, 2026
X2 - Castle Amber 2026 - Session 4.2 Character Updates - Officially Wrong
You know what I did? I did it again for the Sabres vs. Stars game. I did go back after the game and tried to double-check things. If I have made a mistake this time, it will be Officially Wrong forever.
I have a feeling I botched Jude's stats, but lost my notes. I guess I'll never know for sure.
Gabby's sheet is still blank on the equipment. This is because I am not using the standard sheet for her. I am using the character folio made by JV West for Other Side Publishing.
I didn't want to post a file of that, but here is the sample image from DrivethruRPG:
This weekend, I will continue the adventure.
To get us ready, let's have a brief recap of where we left the party. There were some clear winners and losers at dinner in Castle Amber. Gabby was able to save the day a couple of times to prevent instant death. She had foreknowledge of the potential dangers from a disastrous meal eaten by the Rakshasa.
Gronk, as a rabbit, offered a lot of bad advice. He warned the characters about the beef, bread, and mushrooms - all items rabbits can't eat. He offered no opinion on the alcohol because, as an intelligent rabbit, he doesn't consume alcohol but knows humanoids do and enjoy it. All of this happened because some of the items were outside of his knowledge. As a DM, you can feed the party information, but the party would be wise to understand that some creatures don't have the same ideas or perspectives as themselves. That's right out of Niven's Laws:15. There exist minds that think as well as you do, but differently.
15a. Niven's corollary: The gene-tampered turkey you're talking to isn't necessarily one of them.
Giant rabbits aren't turkeys, but they are close. And heavier. And eat more.
All of the participants in the meal had their stats scrambled. Sybil, as a chaotic character, was damaged the most by losing a point of Wisdom and gaining Charisma. She can talk a good game, but the games won't be ones you'd want to play.
Alexei paid the ultimate price, fading away to join the ghostly party. You can check out any time you like, but you can never leave.
This is the soul version of Hotel California. The reason for it is two-fold. It's a good song that holds up to changes. That's how I like to play D&D. It's also a callback to when my wife and I saw Don Henley in concert. You know he HAD to play this song, but after decades of playing Hotel California, he gave it a Zydeco rhythm. Sometimes, you have to change things up to keep it fresh.
This is Gabby's role in the party. She has more experience in the Castle and a wildly different perspective than the party. She will attempt to herd this wacky bunch through the Indoor Forest, a place she knows pretty well. It couldn't be worse than herding Rakshasa. Lance followed her in there, so at least he is willing to trust her. That may sway the party into avoiding some of the threats.
So, I will see you next time in the Wood Between Worlds... er the Indoor Forest.
Tuesday, April 14, 2026
X2 - Castle Amber 2026 - Session 4.1 Character Updates - Mistakes Were Made
I scanned in my character sheets after session 4.0 and forgot to update their ability scores from the Tossed Salad Incident. I will come back and fix it tomorrow.
Here is a link to the sheets: Session 4.0 character sheets. You can see I use one of the OSE sheets for nearly every member of the party. These are available on several websites, such as Necrotic Gnome and DriveThruRPG. They are free despite the cart button on each website. My Ko-Fi has the same thing going on, free items still have a cart button.
Gabby's sheet is largely blank because I am using a specific witch-themed character sheet for her. It is protected by magic... er, a cat in the image on the left.
In the last session, the party topped up their supplies. You'll notice on the character sheets that most players have one and only one flask of oil. Those who have more flasks are the mature characters who are unlikely to set someone or something on fire with it.
Like the sleep spell, oil is an underrated means of attack. I wanted to get it out of the way before continuing the adventure.
In the next session or two, we will meet two interesting creatures depicted by some of the most evocative pieces of artwork in a module.
Sunday, April 12, 2026
The Mobile Post on Witches
I have a lot going on this week. The Sabres made the playoffs for the first time in forever,
I need to do my taxes and get my garden ready. We also heard from my son, who is off in the Middle East. I also have to admit that I have been playing far more video games than normal.So, today's post is from my phone while my wife takes us out for garden supplies and gas.
I need to do a review of a couple of books I bought.
Pictured to the right is The Left Hand Path by Timothy Brannan. He has a whole series of these titles, covering many witch traditions. I have always been taken with the idea of a witch character since reading the blurb for a witch character class in the 1977 DM's Guide. Nothing I cooked up ever felt right, but these books are perfect.
There is also a specific character sheet for the witch class that is a lot of fun. It's hard to post an image without giving the whole thing away, but here is one with our familiar protecting it.
Saturday, April 4, 2026
X2 - Castle Amber 2026 - Session 4.0 Fate Comes Knocking
Let me start with a big thank you to all the people who told me what "NSA" meant in my last post. "No Special Abilities". I didn't find a typo. The sword and armor were taken by Jude.
The party was in hiding, trying to get their hit points up. Since they are quiet, I decided to only roll 4 times for wandering monsters. Three Galvan Magen stumbled upon the party, but Parker and Warren played dress-up and convinced their former brethren to leave.
Second, fate knocked on the Study door. 12 Rakshasa stood in the hallway. Gabby and Nononn were able to negotiate with them and solve a couple of problems. At the end of the last session, the party laid the dead respectfully outside for burial. The new Rakshasa took over and buried them for the party. They were encouraged to do this as the party turned over all of the dead Rakshasa's weapons and the herbs Gabby had collected. Catnip was highly desired by them. The newcomers then left through the Indoor Forest. As the Rakshasa wandered the area, the party completed the burial of their dead.
All of this was a bit white-knuckled for a party with depleted hit points, so they heeded Gabby's advice and hunkered down in the Study for 48 hours.Searching through the Rakshasa's gear, they found all kinds of useful things, most of which were only good for role-play. They found needles and thread, tents, clothing, rope, bedding, food, and a few flasks of oil, plus a few casks of water, wine, and brandy.
They also searched the study itself. The Magic-Users and Cleric found some interesting books, while the Bard found a map and a book of musical instruments.
The party equitably distributed the equipment of the dead, since there was no escape from this place. They are in possession of 3 bags of holding. They can literally carry more than 2 fully loaded wagons. They took 3 of the smallest tents and the casks.
As they sat out the next day, they modified the clothing they found the best they could. Each party member has 50 feet of rope, one flask of oil, a small lamp, a bedroll, and an extra set of clothes. Most of this was packed away in the bags of holding.
They found one barrel of beef jerky, which everyone liked, and 6 barrels of dried fish, which almost no one liked. Warren and Parker found it acceptable, mostly because they have little experience with real food. When the time comes, they will convert to actual character classes to make up for party losses and have real opinions and tastes.
After 48 hours, the party got itchy feet. Nononn, Jude, and Rety continued the military-like sweep of the west wing, despite Gabby warning them against that. She was able to steer them away from the room with the wraiths. At this point, I realized I had made a mistake of omission. The whole area 5 was described as a giant, blinding trap. Since I haven't mentioned it until now, it will continue to be ignored.
Some things can't be fixed.
The party discovered the ghost hobgoblins and followed them into the Dining Room. Gabby has experienced this meal before and tried to dissuade the party. Her plea convinced Lance, Merry, and Dorian not to participate. As the others sat down for a fine meal, Gabby asked the non-participants to take a seat. Alexei was an edge case, opting to drink everything placed before him as he strummed a dinner-time tune.Rather than go through each serving, I will pause only on the negative results. The tossed salad affects everyone in small ways, but really impacts Sybil. Her Charisma goes up by two while her Wisdom, which was already pretty low, dropped by one. Being chaotic, this is dangerously close to the funniest Thief I have ever rolled.
This is an odd trick for B/X based rules because of how the ability score modifiers work. You are unlikely to change enough to be mechanically affected, unless you lose points in your prime requisite ability. In AD&D, the effects are more dramatic because the modifiers are spread a little more.
Khouri and Jude suffer from the bread. Since Khouri is a post-human with both heavily modified genes and nanites, she gets hot instead of suffering from the starvation-like hunger that Jude will experience. It doesn't harm her, but it does prevent her from eating any more food. She wandered the room, fanning herself and swearing. She is also immune to slow and haste spells. I have thought of adding more immunities, but that would require going through every spell.
Gronk was less than helpful, advising the party on what should and should not be eaten. As a rabbit, he warns them about the bread, mushrooms, and beef, which was a confusing mixed bag of advice. Jude and Bel laugh off the warnings as "Rabbit-Talk" and immediately run afoul of poisoned mushrooms. Only the forward-thinking and quick action by Gabby saved their lives. Since the whole party sat, there were extra glasses of amber wine to cancel the poison.
Bel is not the smartest guy and rejoined the meal to the finish. As a bit of meta-humor, Jude eats Nononn's bread and undoes the curse of the bread, but then stops participating. Nononn and Rety grew wary of the meal and stopped, too.
Gabby was relieved; she was convinced the party wouldn't make it through unscathed, if at all.
And they didn't. Bel, Sybil, and Alexei drank the brandy, and Alexei paid the price. His playing took on a haunted sound as he faded away with the other guests.
In the next session, there will be combat and immortal creatures.
Saturday, March 28, 2026
X2 - Castle Amber 2026 - Session 3.3 Knock-Knock!
The last session was rough. I am continuing that post here to cover the aftermath of the fight. At the end of the day, Pizzaballa, Solvo, Thomas, and Rety were reduced to zero hit points or less. Bel and Sybil fought bravely to fight off a Rakshasa that breached the door and downed Rety. They both have only 3 and 4 hp left.
Gabby pulled the party into the Rakshasa lair for rest and healing. In the end, Pizzaballa, Solvo, and Thomas succumbed to their wounds. All of the healing magic has been used. Gabby advises the party that there is an area in the Indoor Forest where the dead can be buried. Warren and Parker, as Magen associated with the castle lords, would be ignored by most monsters. They volunteer to dig graves.
Gabby also turned over the key she had to the party and asked to join them. She also showed the party the Rakshasa's larder and treasure.
Each surviving member of the party received 1802 exp... assuming they survived the next encounter.
Across the hall, the Ogre posing as Janet Amber discovered Richard's body and the trails of blood to the study door.
Janet...er the Ogre, roared and charged the door. At the sound, Sybil and Bel approached the door to see what the noise was. The door's latch gave way, and the door smashed the Magic-Users to the ground. Jude and the Ogre met each other with weapons, and Jude was knocked unconscious, again.
The battle was brutal and brief. Injuries mount.
Afterwards, Merry and Nononn picked over Richard's body and gave Jude the plate armor and sword. Returning to Richard's room, they saw the open secret door. They discovered the body in the fireplace and removed it. By its side, they placed the bodies of Richard and the Rakshasa leader.
Standing in the hall, they realized they needed help. Lance, Khouri, and Alexei joined them, and they all dragged the other rakasta bodies out of the foyer and laid them along the western wall of the castle.Tuesday, March 24, 2026
X2 - Castle Amber 2026 - Session 3.2 Cape Canem!
In Posts 3.0 and 3.1, I did a fair bit of storytelling. We are going to explore a little more story, but then bring the party back together with the dice.
To recap, the Magen received the names Parker and Warren in session 3.0. These two "characters" are included with the party as backups when other characters fall in combat. I am treating them as NPC with only the basic Demos Magen stats. They don't have classes yet. Session 3.0 also saw our magic-using heroes deplete all of their low-level spells and a fair amount of oil.
In Session 3.1, we met Gronk and Gabby. Gabby, Lance, and Alexei all participated in the Bonds of Hospitality. Should the three of them attack one another, they will fall ill. No one has any intention of that. We also established Gronk as an excellent title to go with his name:
"Seigneur Gronk, Chevalier du Bois de Lilas, le Défenseur des Voies Anciennes et Secrètes"
I left everyone hanging. Nononn and Merry were absent for the burning of the slimes, puddings, and molds. I am using AI to track PC and monster locations. Nice tool, if I remember to tell you the results. Nononn and Merry knocked on the door to Rakshasa's lair and were admitted before the party went on the warpath. I didn't indicate this very well in my last two posts. We are picking up with them.Merry and Nononn rolled for reaction. The Rakshasa leader was well disposed to them. They all sat down and talked about what was happening. The Rakshasa leader explained that they are exiles hiding from a revolt. Either he attempted to overthrow his lord, or he was the deposed lord. It wasn't clear. Typical cats.
I have decided the Rakshasa leader's name is Thaddius. Thaddius explains that they went into hiding. With the support of Gabriella Durant, they have made a home here. Gabby harvests rare herbs from the indoor forest. Healing herbs and, of course, catnip, plus a few other items. He also alluded to Richard the Lionheart, who gave them sanctuary, and Richard's odd sister.
If I had real players, this conversation could be played for laughs. Outside the room, the other characters are fighting the slimes and such. As Thaddius tries to dig information out of Merry and Nononn, the sound of combat forces reaction rolls. The louder the combat gets, the worse it goes for Merry and Nononn. Finally, the smell of burning oil and slime got to Thaddius, and he investigated.
Combat with the slimes was all over but the crying. Pizzaballa, Parker, and Warren avoided the combat area and were going to knock on the Rakshasa's door when Thaddius and his followers poured out into the hallway. Thaddius saw the total carnage. Ick and carpets were wet and burning. Smoke and steam filled the air. Thaddius was confused and angry.
And made his first mistake. I rolled using OSR Solo. Thaddius had mistaken Warren, Parker, and Pizzaballa for castle guards because two of them had been guards of a sort. He barked, "Seize the DOGS!" indicating Merry and Nononn.
Alexei, Gabby, Gronk, and Lance were walking up behind everyone. As Thaddius pounded on the northern door, Gabby dropped her things and pulled out her sling. Lance and Alexei unlimbered their bows as Gronk ran in circles.
A large lion-headed man stomped out into the hallway.
Round 1: The party has initiative, but doesn't know what to do. The team on the left drew weapons. Gabby unleashed a stone at Richard, the Lionhearted, the man with the lion's head. Lance and Alexei sent arrows, while Gronk dashed back to the Indoor Forest. I have a lot of cheat-sheets for this. Richard takes 10 points of damage from the shots to the back. At this moment, I realized that X2 doesn't take equipment into account in stat blocks. Richard should be AC:0. It doesn't matter, as Lance and Gabby rolled a 19 and 20 with a mod for shooting for behind.
Richard roared in pain and drew his sword (+3). Here lies the second issue. Richard was supposed ot be alone when he unleashed his fear-causing roar. I consulted OSR Solo a couple of times and determined that the roar only affects the enemies he is facing.
The effects were immediate. Solvo, Rety, Thomas, Khouri, and Jude all made their saves. Dorian, Bel, and Sybil all failed. I have to consult the Oracle again. Since there is nowhere to run, Bel and Sybil ran in circles like Gronk, preventing Dorian from running past them.
Solvo and Rety lofted arrows into the leading Rakshasa, doing 6 points of damage. Khouri and Jude charged Richard and Thaddius from the front. Merry and Nononn do the same from the side. The 11 Rakshasa charged the western half of the party.
Round 2: The party barely won initiative. Bel and Sybil held hands and escaped the only way they could: they turned invisible. Those were their last two spells. Dorian's feet were rooted in fear. Solvo and Rety unloaded on the Rakshasa again, this time with Thomas helping. The first rasasta goes down, forcing morale. Of course, they rolled a two. As if this melee wasn't chaotic enough.
Richard took more fire from behind, but only Gabby did 3 points of damage. Richard is now squared off against Jude, charging with a polearm, and Khouri backs him up at a slower pace. Jude hit for a whopping 11 points of damage thanks to his bonuses, and Richard did the exact same damage. Khouri was unable to hit.
Thaddius was in the way and distracted, so his morale held. Nononn and Merry go at him. Nononn struck for 7 points, and Merry was struck for a total of 6 points.
Round 3: I consulted OSR Solo to see if the rasaska should surrender, run for it, or do something else. They are surrounded, with the enemy to their front in a state of panic. The roll indicated "Complication". I decided that the Rakshasa paused to take in the tactical situation. They eyed up Thomas, Rety, and Solvo and didn't like the odds of turning their backs on archers and a slinger. Dorian was also an attractive target. They couldn't see Bel and Sybil anymore. In the next round, they will charge again.
Dorian was still rooted in place. Missiles fly, and two different Rakshasa were struck for 4 points each.
Jude was hit for 7 points of damage, leaving him with only 8 HP. Jude couldn't hit, but Khouri was able to slash for a total of 5 points of damage. Richard has 27 HP left.
Merry and Nononn go at Thaddius again and end him.
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| Round 4 |
Round 4: Let's do the easy part. Parker and Warren pace the Rakshasa, and won't catch up.
Lance, Gabby, and Alexei advanced past the melee with Richard, firing into the backs of the Rakshasa. Rety and Solvo fired, while Thomas took a defensive stance with his mace. The two lead Rakshasa go down, leaving 8 more. Lance's team was totally ineffective at shooting into their backs. No one from that group hit anything.
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| Round 5a, Jude and Pizzaballa are on the left, Nononn and Khouri on the right. |
Round 5a: The party has initiative again. Pizzaballa made a fateful choice: he healed Jude, bringing the Knight back to 10 HP. Jude struck again for 7 points, Khouri for 3, and Nononn for 4. Richard, furious with the Cleric, dropped him with a brutal cut.
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| Round 5b, the MU's are in the upper left corner. |
As a DM note, the Rakshasa would see and hear the door open. They are not fooled by the invisibility spell right now. But the prey is out of reach. As a historical note, castle doors usually open into the space they protect to keep the hinges safe from destruction. This will come up, later.
Rety was screwed and knew it. While she had initiative and a bow, 4 Rakshasa were barreling at her. She dropped the bow to flee, taking a 3-point slash across the back. She dashed to the open northern door, with the clouder of Rakshasa on her heels.
Fleeing prey was like catnip.
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| Round 5c: Thomas in front, Solvo behind him. And Dorian is on the far left. |
I did this one out of order because the rest of the gang could only reach the last four targets without endangering their friends.
The rest of the party showered the northern group of Rakshasa with missiles, downing one and 2 HP to another. They were torn as to which group to help.
Round 6: The party has lost initiative. Richard sliced Jude for 5 points of damage while Jude protected Pizzaballa's body. Khouri and Nononn attacked, but only Khouri stuck. Richard has a single hit point. Pizzaballa dropped a hit point to -4.
Rety was slashed again, dropping her to 7 HP. She gave up her attack to get through the doorway, and Bel and Sybil slam it on the hands of her attackers. One more Rakshasa goes down to missile fire.
On the other side of the hall, Solvo drew his sword and moved to Thomas's side. The two of them took a beating. Thomas was knocked down to 5 HP, while Solvo had 13 left.
Boy, this post is long.
Round 7. Again, the party loses initiative. Richard struck at Khouri for 9 points of damage before Jude could finish him off. Pizzaballa is at -5 hp. Khouri stabbed Richard several times to ensure he stayed down.
For the players hiding behind the northern door, I improvised a sort of opposed check. Each Rakshasa has a 50-50 chance of opening the door. The heroes, using their own open stuck door roll, can force it closed again. A funny thing happens. The door doesn't budge on the first attempt, then opens briefly, before being slammed closed again. Arrows downed a Rakshasa from behind.
The Rakshasa savage Solvo and Thomas again. Thomas folded and hit the floor. Solvo skinned the cat that did it. Dorian missed his chance to do something for the party.
In the next round, Merry makes a terrible choice. He runs back to heal Pizzaballa. Dorian and Solvo missed the Rakshasa, and it downed Solvo. On the other side of the hall, the Rakshasa breached the door and took Rety down.
Rather than go round by round, the party mops up. One Rakshasa escaped through the foyer and disappeared into the trees. In need of healing, the party retreated into the study. Solvo, Thomas, Pizzaballa, Sybil, Belaphon, and Rety are in need of serious healing.
We will pick up next time with the aftermath. Hopefully, the next post will neither be as long nor as complicated as this one.
















































