Thursday, August 20, 2026

Updates and Other Boring Things

I have a lot going on lately. 

I have ordered another collection of metal starships from Studio Bergstrom. The larger ships at the bottom are called GP Indochine Cruisers. The 4 small ones are Nipponese Corvettes and the singular one in the middle is a Mongolian Cluster Frigate. I am completely unfamiliar with the source material for these ships, but I love the designs. 

I now have 21 of these ships, which should be enough to play A Billion Suns by Osprey Games. I love that Osprey got into the game business. You can grab a copy on DriveThruRPG. This is a fleet action game, which I enjoy, but I am also looking for other rulesets. If you have any suggestions, please leave them in the comments. 

Previously, I had been using paper tokens for ships. I made a ton of designs. I might upload them to my shop on Ko-Fi when I have the time. 

File under super boring, but I updated the page links above. I have decided to style the website name as TOG in space-constrained places. When I created These Old Games, it never occurred to me to use the initials. I will now. 

I have also updated my privacy policy. I personally don't collect much information beyond what Google already does through the blogger.com website. This is mostly directions to the privacy policies of companies that supply ads to me. 

I am leaning toward only using Awin-based ads for physical goods. This choice is very much a mismatch right now, but I plan on adding more content that directly links to art supplies. For example, I will have my eye on this set of detail brushes, which will be handy for the ships above. 

You might also notice the experiment tab. That is also new. Give it a try and let me know what you think. 

Other upcoming decisions are coming. First, I added myself to LinkTree and also joined SubStack. Jumping to SubStack is to follow some creators I found on MeWe. I don't plan on a big presence there. I barely use my Ko-Fi account as it is, and theoretically, both should generate funds. They don't, but I like the concept. 

In other news, I may jump off the Facebook bus. It drives virtually no interaction and no traffic to my website. 

Shortly, my posts will be returning to Castle Amber. 

Sunday, August 16, 2026

What I do on Sundays

It's been over a month since I last posted. I haven't been idle, but I also haven't been playing games as much as I would like to. 

This week is our 25th anniversary, so that is my highest priority. We've actually been together since 1996 or 1997, depending on how we count. That is more than half our lifetimes. 

It's mind-blowing. It feels so long ago and just like yesterday. 

Last month, we went on an adventure to Lake George, Lake Luzerne, and Saratoga Springs. We went hiking, horseback riding, slummed in a few bars, had a wine tasting, and went to two concerts. 

This was our big 25th anniversary blowout weekend, and we had more than a blast. 

In Saratoga Springs, Kitty and I went to see her favorite band, Dave Matthews Band. She wanted a poster from the show, but it was cost-prohibitive. So, I am painting her a copy. 

You'll notice it is horse-themed, thanks to the famous racetrack in Saratoga. It's so much fun that DMB gets in on the local life and events. 

I am, of course, using Meeden Paints but with a twist. I normally use oil paints, but since I have been working on models, I wanted to try acrylic paint. Both links will take you to Meeden, to the types of paints I ordered. I receive remuneration for purchases through the clicked links. 

It's a weird switch, because theoretically acrylics are "easier" to use. Maybe for someone who has always used acrylics, that is true. Cleaning up is ridiculously easy. You spend so little time cleaning up, you hardly have to plan to paint. I love it. 

Also, I believe I can use this paint for models. It's artist paint, but I suspect it will be fine. 

That fired off another side project. I ended up buying several sets of paint brushes, for models, for oils, acrylics, and watercolors. Oh, yeah. Why not take on three different styles of painting? 

Anyway, I kept mixing up the brushes or misplaced them. I kicked myself for not ordering a holder or two from Medeen or running to Michaels for one. 

I have a laser. Why not put it to work? 

I found a free design for a guitar pick box and adapted it to hold paint brushes by putting holes in the lid and a support frame on the bottom to keep the brushes from flopping over. This design uses a living hinge, a technique I've never used. The hinge is easy in principle, but I had issues in assembly. 

I suspect the creator uploaded a file that was "good enough" for their task. I will refine my techniques and the design. If I come up with something unique, I will post over on Etsy or Ko-Fi

I have really let my Ko-Fi page languish. I need to fix that. 

Next up: Fiver's saga. The big boy is healing nicely. There is no holding this giant rabbit back. We are uncertain if the screws and plate in his leg took correctly, but he doesn't seem to care. He can jump and climb almost as well as he used to. However, we have not caught him on the counters or dining room table since the accident. 

We have developed a daily routine that pairs with a second hobby: gardening. When I wake up, I get him out of the cage, refill all of the water bowls with fresh water, then feed the cats. Fiver climbs up in my chair and waits for his freshly picked herbs and vegetables. 

I do not let him eat in the chair, despite how he thinks it's his throne. He is such a pleasant boy in the morning, unlike the cats who act like 4:30 am is 4 and a half days without food. 

I have been reading a lot lately. I have slammed through 3 books in about 3 weeks. I read John Scalzi's Old Man's War and The Ghost Brigade. I opted to get a physical copy of these books, but they are also available on Libro.fm. Memberships are cheap. I do the 2 books a month, but they have a cheaper 1 book a month option. 

The third book I am currently ploughing through is A History of Native American Land Rights in Upstate NY. I picked it up at the Lake George History Association. This is a lovely little museum next to Shepard Park in Lake George proper. 

The ironic thing is, the book covers the history of the place where I live in Western New York and has little to do with what I would call "Upstate New York", like Lake George. 

Surprisingly, it speaks a lot about what George Washington was up to at the foundation of our country. 250 years later, and sometimes you forget that NYC was the ad hoc capital of the country, that Buffalo was the Wild West, and that the area around the Hudson was (possibly) a hotbed of British Loyalists. 

This book pairs nicely with another favorite of mine: Farm, Shop, Landing: The Rise of a Market Society in the Hudson Valley, 1780–1860 by  Martin Bruegel. If you like Colonial American History, this is a great read.  

Additionally, I have been poring over my new POD BX books. You can order them here (Red) and here (Blue) from DriveThru. While I am locked on to OSE, these are my favorite D&D books. 

Check back later this week; I should have more updates and probably a book review or two for you. I might also talk about how my wife Jennifer got her nickname, Kitty. 




Friday, July 17, 2026

A Diminutive Post

 I am getting ready to write a module where the characters experience the whole adventure under the effects of Diminution. Everyone will be 6" tall for this one. Garter Snakes become dragons, squirrels could be mounts and cockroaches will be even more terrifying than usual. 


One interesting feature of the potion is, it overclocks the characters. The effect should last no longer than 120 minutes per the Red Basic rules. But since the character have all shrunk from 6 feet to 6 inches, they perceive time differently. They believe each dose of the potion shrinks them for twice as long, four hours. Since everyone is operating on this scale, they have no measure of comparison. 

I'll use a mish-mash of magic, history, and biology for this setting. I can't wait to share this. 

Monday, July 6, 2026

Finally! BX Red and BX Blue!

 It finally happened, both the BX Red and BX Blue are now available on DriveThruRPG as POD. 


Not only did I buy them, but I also used them for a one-off adventure. 

You can order them here (Red) and here (Blue). The last couple of pages of each printing include the flyers that would have been packed out in the box with the dice, crayon, and book. I have owned several copies of these, as I read the covers right off of them. I am really glad to have them back in my collection.

I had to cook up an adventure for characters of levels 1-3, and I will share a few details of this in the future. 

I believe this series of posts will land squarely on my Ko-Fi page. Right now, I have virtually no followers and zero membership fees. If you have a Ko-Fi account, come and follow this adventure there. 

Saturday, July 4, 2026

Connections! What I didn't know about Dennis Sustare

I happened to catch a video on YouTube about D&D Druids, called What are the Druids Supposed to be? by Daddy Rolled a 1. A name I hadn't expected popped up: Dennis Sustare. 


If that name sounds familiar, he was the creator of one of my favorite games: Star Smuggler. He has along list of creations and contributions, and I'm pretty sure Star Smuggler is low on his list of achievements, but it's my favorite. 

I had no idea he created the D&D class for druids. That is really cool. 

Anyway, you can download, print, and play Star Smuggler from dwarfstar.brainiac.com or read about it at Boardgamegeek. I am glad to see I am not the only fan. Dennis Sustare graciously allowed Dwarfstar to host the files. Please honor his restrictions on sharing. If you head to BoardGameGeek and check out the file section, you will find all kinds of helpful information. 

A few years ago, I recreated the planet tiles for this game. The original set came with tiles A to K plus one for asteroids. The original game required you to invert some of the tiles, which made reading annoying. I created a set that comes in left and right sides, so none need to be flipped. My adaptations are hosted on BoardGameGeek, you can check those out here

You can check out the first appearance of druids in OD&D Supplement I: Greyhawk (0e) as a monster or as a player character in OD&D Supplement III: Eldritch Wizardry (0e). Both links lead to 

Monday, June 29, 2026

Studio Bergstrom - Quality Models

I am on a side quest of sorts. I have a favorite website for spaceship models. I would like to share it with all of you. The website is called Studio Bergstrom, and I love these models. Take a look: 


Had I been thinking, I would have lined them up with the grid. The largest is about and inch and the smallest, half that. They are so cool. 

I need some brushes for models, oil painting, and my new hobby, watercolors. All of these links go to MeedenArt.com, my new advertiser. I may receive a commission on qualifying purchases made through these links. 

My oil painting case survived the fire through some sort of freaking miracle, so I have a ton of brushes of the wrong kind for painting models. But if I have learned nothing, if you have something, you can make it work for you. 

I don't want to go on too much of a tangent, but this box belonged to my grandmother. The fact that it somehow survived warms my heart. If I had time and energy, I'd make this my one and only tool kit for art and carry it everywhere. This image is from over a decade ago. I have upgraded my paint set to 170 ml tubes with this set from MeedenArt. 

I hope she knows how much I love this thing, no matter how much the contents change. 

Anyway, back to the task at hand. Making stuff work. I used the smallest oil painting brush I could find on these tiny models, and the results were not horrible. Not perfect, but considering what I had on hand, I feel good about them. 

This could start a whole second tangent here, but this green scheme is modeled on Hera Syndulla's Green Squadron from Rebels. While painting these models, I listened to more than watched Return of the Jedi. 

There really was a Green Leader and Green Squadron of A-Wings in Return of the Jedi, which is a great... call forward? to the Greens of Star Wars Rebels. In RotJ they have red ships and green uniforms, but it's a cool touch. 

These are free-painted, using a mammoth 1/32 inch brush. As I said before, I need to buy some new tools, but I think I made it work. 

Studio Bergstrom also makes two different kinds of bases. These are described as resin, but to the average dude like me, they feel like rubber. All of them are black. You put a standard pin in them and glue the model down or up, if you look at the second picture below. 

The links to Studio Bergstrom are a part of this post for review purposes. They are not a sponsor, nor do I receive payment from them. Click to your heart's content. 

These stands are super cheap and a great option for any number of flying models. The website has a disclaimer: "Does not take paint well," which I took to be a challenge. You'll notice I didn't paint the bases. These are spaceships. Why paint a black base a color? 

I could paint them if I meant to use them on a different colored surface, but I'm not, so I won't. I trust that the company knows best, but I want to try sanding, then a clear coat, before slapping paint on these. I'll post the results when I am done. 

I will post a full spread of all of the models at the end of this series, but I really wanted to focus on Green Squadron today and A-Wings in particular. 

I purchased 18 A-Wings, 3 B-Wings, 3 X-Wings, and 6 Y-Wings. This distribution seems to be about right for the Rebels Era. The Rebels don't really go crazy for X-Wings until Star Wars, which is just a few years later. 

Here are 2 images of the bases, first large


And the next, small

Yes, they require some handiwork, but nothing serious. I sat outside with my wife, with a glass of wine and a pair of scissors, trimming away. All of these took less time than a bottle of wine to finish. 

Now for the crazy bit: Studio Bergstrom does these in two different scales. A 1" scale which is what I have, but he does a smaller fleet scale series. Those are really tiny. To be honest, I can't give you a true scale, but if I had to guess, the 1" fighters are 1:600 scale. The fleet scale might be 1:2400, but that is a wild guess on my part. They do look nice. 

Here is a handy table of links for the models I have: 

Fighter Model 1" Scale (single fighter) Fleet Scale (set of 6)
A-Wing Click here Click here
B-Wing Click here Click here
X-Wing Click here Click here
Y-Wing Click here Click here

In another piece of transparency, over on Studio Bergstrom's Facebook page, I urged him to raise prices. Since 2017, the very reasonable prices have only increased by about 11%, which is not enough. He tries to keep things reasonable and stable for his buyers, possibly too reasonable in my opinion. 

This is the first of a whole series of posts. I need to cover B-Wings and Y-Wings, then some other models I bought for A Billion Suns. I hope to alternate between model posts and D&D posts with the odd review post in between. 

In closing, let's remember one of the craziest A-Wing moments from Return of the Jedi. 


Friday, June 12, 2026

X2 - Castle Amber 2026 - Session 6.1 - Curses and Boons

We Were Promised Jetpacks
We Were Promised Jetpacks are from Scotland.
This statue is cursed. 
In my last post, I didn't detail what each party member received from the Statues. 

Lance received a magic item, a +2 shortsword. Merry was given a +2 flaming sword, which he gave to Khouri. Both also received a ring of fire resistance, which they each kept. This means every member of the party has at least one magic weapon and a magic item. 

Khouri was cursed to grow a tail, which would slow her movement. As a post-human, she is immune to haste and slow. Instead, she was briefly incapacitated as her systems fought off the curse. She gets very hot when these sorts of alterations hit her. She might be able to fight or run while under this effect, but at a penalty. I love this effect as it is both helpful while coming at a cost. 

Merry was diseased, but he has a divine immunity to diseases. No effect. 

This is a Disney Magic Sword.
Sybil had her Intelligence go up from 13 to 14. This is not entirely helpful since she is chaotic with a disastrously low Wisdom of 6. On the positive side, she gains another bonus 1st-level spell. I use the old D&D Wisdom table for Magic-Users, switching out Intelligence for Wisdom. I got the idea from the Goldbox game Champions of Kyrnn.

The final curse is very interesting. Dorian was cursed with Empathic Healing. I totally ripped this off from the text-based game, Gemstone IV. 

Here is how Empathic Healing works: 

Dorian's cure and heal spells only work on himself. He can't directly cast them on others. Nor can he cast the reverse of a healing or cure spell at all. They don't function for him.  

When healing someone else, he picks a fixed amount of damage to cure: 4, 6, 8, 10, 12, or 20. You'll notice these numbers match dice. The subject of the healing immediately receives these hit points, up to their maximum HP. He cannot over-cure someone to more HP than what they had. Any extra HP is lost. When curing blindness, disease, etc., the subject is cured immediately. 

In the next round, the damage or status is moved from the healed to Dorian. 

Transferring hit point damage works like this: Dorian picks a number from the list above. He rolls a die to see how much damage he suffered in the transference. But there is a push-down effect. If he attempted to restore 20 HP, he rolls a 1d12 to see how much actual damage he took. A choice of 12 results in a 1d10 die roll, 10 points is reduced to a 1d8, and so on. Curing 4 HP, he receives a flat 2 points of damage. Dorian needs to be aware of his own resources since this could kill him outright if he doesn't have enough HP. 

In the third round, he can cast whatever spell he wants on himself to get rid of the damage. 

In the case of blindness, disease, etc. Dorian is allowed the same saving throw the victim failed. If necessary, he can cast the appropriate cure on himself, either immediately or when he has time. Since Clerics pray for spells, he can do this even when blind, deaf*, poisoned, cursed, or diseased. This is a benefit to Dorian here as the allowed saving throw can eliminate the need for casting a spell.

There is one more effect of this curse: it is communicable. If someone uses magic to heal Dorian, like Merry the Paladin or a different cleric casts a spell on him, the healer could also be cursed to have Empathic Healing, too. 

I like curses that work like legal stipulations. There is some good with even the worst curse. Khouri and Gabby have equally weird curses on them. Khouri is nearly immortal, but she is not subject to haste or slow spells. Other magical effects won't work on her, but I haven't explored all of these options yet. Gabby accidentally let a spell get away from her when she cast the Bonds of Hospitality on the Unicorn and Dragon**. She is forever bound to be hospitable to them because they are immortal. The same goes for Alexei, which is less of an issue as he is insubstantial. This will become a plot point later. 

Curses that become a definition of a character are the best because no one has to work to remember them. They just are. 

Next time, the party will meet a person slightly more cursed than themselves. 

*A second campaign note: I have a status for being deafened, and there is a second spell for curing it. It is the same level as the one for blindness. 

**Third campaign note: Unicorns and Dragons are effectively immortal in my campaign. They can only die from violence and misadventure. 

Thursday, June 11, 2026

The IRL Update - Where did I go, What happened to Fiver and AI Shenanigans

The last 5 weeks have been Shenanigans. Things went sideways when our boy Fiver broke a leg. We have no idea how this happened, but it did. It was a bad break that required surgery. 

Of course, this happened a day before we planned to go to Lake George and a week before my daughter Catherine was going to move out. Neither could be canceled, so Catherine got him to the vet for an assessment while we went off on vacation. The break required some screws and plates, something the local vet was not able to do. The other option was amputation, again, something the local vet wasn't equipped to do. 

I said the local vet couldn't do this or that like that is a bad thing. It wasn't. They were able to get us to the appropriate animal hospital, coordinate appointments, and stabilize him with medication for comfort. They were awesome. 

As soon as my wife and I got back from Lake George, Catherine and Jen packed up Fiver and drove to the closest animal hospital that could do the surgery: Cornell University Exotic Pet Hospital. They did an amazing job. Fiver spent the week at their facility before coming home. 

During this time, I managed to get the garden ready. As you can see from the image, Fiver gets a daily pile of fresh herbs. He was not happy with the cage at first, but he got used to it. It's more like a cage in a pen. The whole area is about 8 feet long and six feet wide, with a small dog crate inside. There is nothing stopping the cats from getting in there to visit their buddy, and Fiver is smart enough to get out. But he doesn't feel like escaping right now. We don't lock him in the crate unless he is traveling, and he uses it as a bedroom. 

I know virtually everyone in the world has rabbits outside their homes, but what makes all rabbits "exotic" is the equipment and resources necessary to provide care. Our vet can't do surgeries on rabbits, especially a giant rabbit. They don't have much call for it. Dogs and cats have surgery all of the time, perhaps many times a day. They are equipped for those procedures because of the frequency of the need. Also, it's relatively cheap because of the frequency; the volume creates a built-in subsidy for that care. For that reason, getting a dog or cat neutered or spayed is super cheap. In case you were wondering, that cost us over $500 for Fiver's neutering, and it had nothing to do with his extraordinary size. The leg surgery was many, many times more.  

Think twice before you buy a rabbit. They really are exotic. 

The garden is tied to Fiver. We grow a lot of food for him. This year, I used AI for planning the garden. It helped me schedule when to start seeds, what to grow, how to arrange plants, etc. It could tell me what sort of things were safe for rabbits or bad for them. This is a big help as Fiver broke his leg at the exact moment all of these tasks were due. 

One of the drawbacks of AI like Gemini and ChatGPT is the lack of persistent memory. From the user's perspective, every new chat is a blank slate. You can schedule events in Calendar or Gmail, and make lists in Keep, but it isn't the same as having a little avatar waiting for you. Creating an account allows you to access prior chats, and both services have a persistent memory of what has gone before, but it's really weird. 

For example, when the LLM updates or the interface changes, I have to remind the AI to stop calling me "Phil". I know who I am. The other odd thing is, sometimes the language model will dredge up information and fixate on a couple of random bits, often in the form of "safety warnings". 

For example, it is aware that I like wine and I have diabetes. Out of the blue, it will suggest alcohol treatment centers or a better doctor. Thanks. It's conflating my purchasing wine for birthdays and holiday gifts with actual consumption. I do 3 wine tastings a year, and I use AI to keep a running tab of what my preferences, those of my wife, and family members and friends I buy gifts for, so it is kind of understandable that it thinks I drink a lot. 

In my last post, I mentioned that AI fixated on 4 characters from my Castle Amber Sessions. I asked it to find many of the misspellings I made in those posts. However, it also noticed that the names Lance, Gabby, Khouri, and Dorian appear more often than not and it locked on to them when I asked it to simulate the statues interacting with the party. 

One of the more perplexing things is the name Rakshasa. Both AI and my spellchecker are horrible at correcting typos of this name. I am fixing that today, without the help of AI. I write using my 1999 iBook, and all of the text exported from there is fine, but when I throw it in Blogger, Gemini and the built-in spellchecker go nuts. I just have to compare what I originally wrote to what was actually posted. 

In my next post, I will detail what the party received from the Statues. Right after I fix the Rakshasa issue... manually. 

These IRL updates won't be shared on social media because they are outside the genre of games, so if you like these posts, click that follow button or try Campaign Wiki, which gathers blog posts for you. 

Wednesday, June 10, 2026

X2 - Castle Amber 2026 - Session 6.0 Count Your Curses and Blessings

Tangent! You can now get these books POD!
Basic here and Expert here.
Gamers often perceive Old School D&D as lethal. That is true and false. Combat tends to be lethal because the players make poor choices in combat OR the DM goofs and throws a scenario at the party that they misconstrue as winnable. This is poor playing by either the character, the DM, or both.

Completely random things tend to be mitigated by the party being aware of a threat that they avoid, plus they have a saving throw or skill throw as a backup option. That tends to make magic, tricks, and traps far less deadly than combat. 

In all fairness, PC in anything higher than 2nd edition have way too many ways to avoid death. It's the way people play. Instead of the campaign, it's the individual players that count. I dislike this because players can be heroes, but never the stuff of legends. 

When playing OSE or any AD&D or B/X game, I have a general guideline: If no one rolls for it, whatever is expected happens, for good or bad. This isn't cheating. It's simply not leaving fate to dice.  

Back to the scenario at hand. Castle Amber, the Chapel. This is my typical ad link so you can buy it. 

I know... I know. If you are one of the dozens of people who are reading this, you own it. But still, there is the ad link.

It's been over a month, so let's recap. The heroes met the Dragon and the Unicorn, and with their help, defeated the Wild Hunt. There are 13 or 14 characters, depending on how you count:

1. Alexei (turned to a ghost) 
2. Belaphon
3. Dorian
4. Gabby
5. Jude
6. Khouri
7. Lance
8. Merry
9. Nononn
10. Rety
11. Sybil

Maybe one of the statues looks like
this.
We can add Warren, Parker, and Gronk the rabbit. Gronk will never have stats, being a familiar and a rabbit, but the two Magen are there to absorb party losses by slowly becoming a classed character. 

The party has advanced to the door to the chapel of Castle Amber. I need to put on my DM hat to navigate this part of the module. In the chapel, there are 24 statues with a 1-in-6 chance of coming to life (per character) and bestowing a curse or boon on that person. The problem is obvious: with only the 10 classed characters, every single statue should trigger every single time. That is neither mysterious nor fun, because the characters have a 50-50 chance of receiving a bad or a good effect. This turns the whole scenario into a Monty Hall conga line. The surviving characters would receive only the benefits of taking the fallen's treasure. 

The way I read this is that part of the module is that this is an event that should be mysterious. I also don't want the possibility of forking out 24 magic items, boosting everyone's stats, or giving every character a permanent plus one. I want events that further the story. 
Good-bad-good-bad!
First things first, upon entering the chapel, the party hears strains of music. Alexei's ghost plays a sad song on his lute. Surprised, but not too surprised, the party greets him. He warns them that what is about to happen is tragic. Madeline Amber was buried by her brother prematurely, and it will be unlikely that the party will be able to save them both. He also warns them about the dangers of the statues. 

Being non-corporeal, he does the only thing he can to assist them: he casts sleep on Madeline Amber to give the party time to think. He also mentions the Rakshasa entered the Chapel, discovered the trap door, and have moved on to their certain doom. Having done his good deeds, he fades away to his now eternal work of playing for the revelers in the Dining Hall. 

I dislike the trap door in this area because it is a dead end for the party to make it to the dungeon without finding the keys and secret to escape Castle Amber. This is one of the challenges when writing a module: something may make sense on paper, like the presence of a trap door, but could also vex the players and DM by causing unfixable problems. Alexei's warning to the party made more sense to me than ignoring the trap door as the module advised. 

Next problem. The statues trigger too often to be mysterious. One in six is a lot. I devised a new mechanic to trigger the statues. Looking at the saving throw charts, most of the characters have around 5 in 20 to save vs the effects of the statue. Well, that is close to 3 out of 4, so I rolled a bunch of four-siders. If the result was 1-3, then I rolled a 1d6 to see if the statue came to life. Yeah, the math doesn't work, and I am doing it backwards. 

After a bit, even this felt like too much die rolling. I could have resorted to my favorite OSR Solo oracle book, but that is also more die-rolling. I am not a fan of AI, but I do have a Gemini and ChatGPT account, so I asked AI to do it. 

And it was not as good as what I would have gotten from OSR Solo, but it was easier.  

I was reminded of why I don't like AI. I got a result, but a very curious one. The numbers look random, but for some reason the bot fixated on specific characters. I repeated this 4 times per chatbot. For some reason, it fixated on just 4 characters: Lance, Gabby, Khouri, and Dorian. At least 2 of those characters were hit in every run, sometimes more than once. When I removed several from the mix, the AI locked on two other characters. 

I don't like these results, but I am running with them with one modification. When Gabby saw the first statue touch Dorian, she immediately stopped participating. Jude stopped with them. In rerunning the scenario without these three characters, Lance, Khouri, and Merry became victims of AI fixation. 

Here were the results: Dorian was cursed. Lance received a magic item, as did Merry. Khouri was cursed to grow a tail (the slowing result), which her Post-Human physiology negated. Again, she suffered some harm as she overheated from negating the attack. Merry was touched a second time and was diseased. He is immune to that. Sybil received a +1 to one ability, and it was not a helpful one.  

I might make a follow-up post because I think I know why I got these results. We are going to leave off here. The next post will be 6.1, where I detail these results and possibly talk about AI. 

Sunday, May 17, 2026

Pickpocketing 101

One of the hard parts of being a DM is the characters doing random things, like pickpocketing a random person. Here is a list of 101 random things that could be found in a pocket. Two notes: I run a post-apocalyptic campaign where modern items might be found, plus in the Middle Ages, "pockets" might be larger pouches and bags than what you would expect. 

  1. A hard-boiled egg
  2. 7 pieces of bullion (for broth) 
  3. A box of matches, two crushed packs of cigarettes, and a couple of Tic-Tacs
  4. A pack of Fruit Stripe gum
  5. One nugget of gold
  6. a Polariod of Meri, Pippin, and Treebeard
  7. Half a turkey sandwich in waxed paper 
  8. 17 ketchup packets
  9. 3 fortune cookies, two are broken, but the third still functions
  10. A spork and a knife
  11. A bar of soap and one sock
  12. A cheese knife and a wedge of cheese
  13. A multitool 
  14. Hockey tape and puck
  15. A sling and 7 bullets
  16. A sewing kit
  17. One large onion
  18. A ball of twine
  19. 7 quarters and 3 dimes
  20. A jar of Grey Poupon
  21. A pair of gloves and a trowel
  22. A Zippo lighter
  23. 3 perfect skipping stones
  24. A pair of glasses
  25. 3 silver bars
  26. A bundle of parsley, sage, rosemary, and thyme. 
  27. A set of files
  28. A measuring tape
  29. Scissors and a piece of chalk
  30. A small first aid kit
  31. A heel of bread
  32. A small box of snuff
  33. 4 tubes of paint and a brush (white, vermillion, ivory black, and yellow ochre) 
  34. A balisong
  35. A pipe, a tobacco pouch, and a cleaning tool
  36. A laser pointer
  37. A small pouch
  38. A tin cup and a tea ball
  39. A can of grease
  40. A lucky coin
  41. 3 chess pieces, one bishop, one queen, one rook. 
  42. An Uno deck
  43. 3 bungee cords
  44. A paperback book, "What is Dungeons and Dragons?"
  45. 6 ball bearings, 1" steel
  46. 12 copper pennies in a snap pouch
  47. A kalimba 
  48. A pair of small nunchucks (1d3 damage) 
  49. A folding pocket knife with the letter "P" engraved on it
  50. Archery bracer and finger gaurds
  51. Steel wool
  52. Pegs for a lute
  53. 15 safety pins
  54. A compass
  55. A small oil lamp, empty
  56. Sunglasses, pink with rhinestones
  57. A hymnal
  58. Three tiny screwdrivers and a 10 mm socket
  59. A pack of clove cigarettes and a book of matches
  60. A tube of toothpaste and a well-used toothbrush
  61. 3 votive candles in glass and wire holders 
  62. 3 Sharpie markers, orange, brown, and black
  63. 6 sheets of paper, the 6th has plans for a garden
  64. A small book: "The Early History of Rome" by Levy
  65. A pair of pliers and 8 nails
  66. A canvas roll for paint brushes
  67. 3 cards: a Jack, a Queen, and two, all clubs
  68. A roll of Duct Tape and a small razor
  69. A brush and soap in a cup
  70. 3 carabiners and three iron spikes
  71. A tiny 6" hammer
  72. A play program from "Guys and Dolls"
  73. A box with 3 gears on the front
  74. 6 packets of seeds: tomatoes, zucchini, cucumbers, onions, lettuce, and goblins
  75. A kitten
  76. 24 cough drops
  77. 72" of wick and a ball of wax
  78. An oil can, full
  79. A fabric map of France
  80. A set of dominoes
  81. Wolfsbane
  82. 17 wooden dice, all 1d6
  83. A set of shot glasses
  84. Two ferrets
  85. A straight razor and a small leather strop
  86. A jar of Nutella 
  87. A brass electric torch
  88. Thieves tools
  89. Brass wire and cutter
  90. A set of guitar strings
  91. A can of chicken noodle soup with a P-38 can opener
  92. 23 recipe cards
  93. A flask of brandy
  94. A bottle of fluid, clearly labeled "food poisoning"
  95. A glass cutter
  96. 3 quartz crystals on a lanyard
  97. 3 packs of sugar and 16 packs of saccharine
  98. A glass jar full of milk
  99. A pair of mittens and a hat
  100. One rubber spatula
Bonus item: 

101. The One Ring

Monday, May 4, 2026

X2 - Castle Amber 2026 - Session 5.0 - Ancient and Secret Ways

The Indoor Forest is a shockingly big place. In 1 inch=5 feet, the map would be about 70 inches across and up and down. 

This area should be a slog, but there are not enough events and wandering monsters to make it too difficult. In fact, the party doesn't meet a single wandering monster. 

Previously, I mentioned the Rakshasa entered the forest first. What I did in this case was roll for wandering monsters on a schedule, then gave the party and the Rakshasa a 50-50 chance of meeting the rolled monsters. The Rakshasa got the short end of the stick using this method. They ran from a group of bears before getting into a fight.  

With Gabby and Gronk as guides at the front of the group, the party made it through relatively quickly. This area is really only dangerous if the party wanders from the path, and Gabby wouldn't let them. 

I would make a real group of players pick a proper marching order, but since this is a solo session, the order is very loose. Gronk and Lance lead, with Nononn and Gabby behind them. Jude, Merry, Parker, and Warren ring the magic users and clerics. Rety is the trailer, watching everyone's backs. 

To bring the Killer Trees back, Gabby and Lance threw meat to them, which made them happy. The rough patch happens with the illusions. Sybil has become less wise and is empowered by magic and chaos. She wanted to investigate endlessly, increasing her chances of wandering into something dangerous. Rety, Lance, and Gabby convinced her to return to the task at hand. 

Having made their way to the lady and unicorn, Gabby and Gronk sat down to wait for them to awake. The rest of the party doesn't exactly follow suit, but they do become aware that this is some sort of game between the witch and the denizens of the forest. Lance and Khouri took a knee nearby when they realized both were pretending to sleep. The rest of the party stood by politely. 

"It's ok," said Gabby. "We shared Bonds of Hospitality, which prevents violence." 

The lady sat up and said, "That was a long time ago, and it should not hold." 

This ritual spell is limited to a day or so, but I would use this spell to introduce some weirdness of Castle Amber to the party. 

"You should not have cast it on an immortal being. I dislike being bound, even in pleasant cases," said the unicorn. "You are well met, again, witch." 

Gabby bowed to them both before bringing out the key. "We wish to be free." 

The lady nodded. I personally dislike how long it takes the party to know the secret of Castle Amber. 

The lady, full of the lore of dragons, can recite part of the mystery but not all: 

"The secret that will break the curse surrounding Castle Amber and lift the gray mist is engraved on the inside lid of Stephen Amber's casket. To summon Prince Stephen's tomb from beyond space and time, four magical items are needed. And it starts with the key." 

Gabby smiled at them. 

"Where is the tomb?" asked Nononn. 

"We do not know," the unicorn answered, "but it is reachable from the castle. You will have to explore it more." 

"Wait," said Rety, "Have you explored the castle completely?" 

The lady smiled. "No, we are immortal beings; we are not confined by the mists and magic. We can leave any time we like."

"And no, we can lead you out. You are trapped by your own doing, just the 'corn and I are bound by Gabby's spell," the lady continued. "We suggest either traveling east or north."

"Beware of the cat men, the Rakshasa. They move ahead of you, seeking something else entirely." 

(I think I have spelled "Rakshasa" wrong every time, differently. If only AI was good for something.) 

The party thanked them and moved north along the path. At the fountain in the middle of the forest, they found bodies, the aftermath of a fight. Five Rakshasa lay dead, along with a horse and a woman. The woman was Isidora Amber. Disturbingly, it appeared the Rakshasa attacked each other. All had noticeable tiger-claw wounds. 

The party deduces that the woman was waylaid by the Rakshasa as she sat near the fountain. The reality was the opposite. Isidora Amber ambushed the Rakshasa as they killed the amoeba in the fountain. The survivors escaped with the key. Gabby took Isidora's potion and ring while Bel took her spell book. 

The party moved northwest and stopped when they spotted movement to the right. 

"Show-offs!" grumbled Gronk. 

At first, the party only saw squirrels. Then they saw the squirrels transform acorns into gold. More curious and amused, Bel, Rety, Lance, and Sybil started feeding them. They were perplexed that the squirrels didn't turn apples, peaches, and plums into gold. They had a nervous moment when a squirrel touched Lance, but he didn't turn to gold either. 

Amused, they started to move away when Wild Hunt blocked the path before them. 

Warren, Parker, Nononn, Jude, and Merry formed a line between the rest of the party and The Hunt. No one moved as both groups stared each other down. The impasse was broken by an angry snort from behind the party. The lady and the unicorn had followed them. 

The lady dismounted and waved to Jude, who smiled. He mounted the `corn with his pole arm held like a lance. Nononn gave him a shield, and I pulled out my copy of Chainmail to use the jousting rules. That link is to DriveThruRPG. 


Breaking a lance does 1d4 points of damage, unhorsing does 1d6, and helmet hits, and injuries do full weapon damage. Jude manages to unhorse Andrew David. I could have had Jude continue with the other four, or I could have stopped here, using the morale rules. Andrew David, having been knocked down, would have counted as the first casualty. 

Although the unicorn was simply a vehicle for Jude to use his abilities, I do have a fully spec'ed out Unicorn class to use. You can check it out here. I may reformat this and post it as an actual character class on DrivethruRPG and Ko-Fi. 

I have never really been satisfied with mounted combat in D&D, in every version. I use a format where the mount handles all movement and gives up its attacks. Once the rider becomes separated from their mount, both are free to attack. Anything else is too overpowering. I guess I should get better at describing quick and fast movement, because I can't find a way to fix these rules. They are good enough. 

I didn't take detailed notes as I went through this combat while watching hockey. The party was victorious, having killed Andrew David, the elk, two tigers, and both lupin. They now have his potion, his mace +2, and his shield. I figured he had a shield to go with the lance. The rest fled due to failing morale. 

The party healed themselves up and proceeded on to the Chapel entrance. The next session will be session 6.0. 

Over the next week, I will be watching the Sabres battle the Canadiens while making some changes to the website. The top banner for DriveThruRPG is only the start of some changes around here. 

Thursday, April 16, 2026

X2 - Castle Amber 2026 - Session 4.2 Character Updates - Officially Wrong

The other day, I posted updated Character Sheets and then realized I had forgotten to update their ability scores and ancillary stats. I like to relax and watch a hockey game, and sometimes write a bit while doing that. Updating character sheets while watching hockey simply didn't work. 

You know what I did? I did it again for the Sabres vs. Stars game. I did go back after the game and tried to double-check things. If I have made a mistake this time, it will be Officially Wrong forever. 

I have a feeling I botched Jude's stats, but lost my notes. I guess I'll never know for sure. 

Gabby's sheet is still blank on the equipment. This is because I am not using the standard sheet for her. I am using the character folio made by JV West for Other Side Publishing

I didn't want to post a file of that, but here is the sample image from DrivethruRPG:


I love it. 

This weekend, I will continue the adventure. 

To get us ready, let's have a brief recap of where we left the party. There were some clear winners and losers at dinner in Castle Amber. Gabby was able to save the day a couple of times to prevent instant death. She had foreknowledge of the potential dangers from a disastrous meal eaten by the Rakshasa. 

Gronk, as a rabbit, offered a lot of bad advice. He warned the characters about the beef, bread, and mushrooms - all items rabbits can't eat. He offered no opinion on the alcohol because, as an intelligent rabbit, he doesn't consume alcohol but knows humanoids do and enjoy it. All of this happened because some of the items were outside of his knowledge. As a DM, you can feed the party information, but the party would be wise to understand that some creatures don't have the same ideas or perspectives as themselves. That's right out of Niven's Laws:

15. There exist minds that think as well as you do, but differently.
15a. Niven's corollary: The gene-tampered turkey you're talking to isn't necessarily one of them. 

Giant rabbits aren't turkeys, but they are close. And heavier. And eat more.  

All of the participants in the meal had their stats scrambled. Sybil, as a chaotic character, was damaged the most by losing a point of Wisdom and gaining Charisma. She can talk a good game, but the games won't be ones you'd want to play. 

Alexei paid the ultimate price, fading away to join the ghostly party. You can check out any time you like, but you can never leave. 

This is the soul version of Hotel California. The reason for it is two-fold. It's a good song that holds up to changes. That's how I like to play D&D. It's also a callback to when my wife and I saw Don Henley in concert. You know he HAD to play this song, but after decades of playing Hotel California, he gave it a Zydeco rhythm. Sometimes, you have to change things up to keep it fresh. 

This is Gabby's role in the party. She has more experience in the Castle and a wildly different perspective than the party. She will attempt to herd this wacky bunch through the Indoor Forest, a place she knows pretty well. It couldn't be worse than herding Rakshasa. Lance followed her in there, so at least he is willing to trust her. That may sway the party into avoiding some of the threats. 

So, I will see you next time in the Wood Between Worlds... er the Indoor Forest. 

Tuesday, April 14, 2026

X2 - Castle Amber 2026 - Session 4.1 Character Updates - Mistakes Were Made

The best intentions sometimes go sideways. 

I scanned in my character sheets after session 4.0 and forgot to update their ability scores from the Tossed Salad Incident. I will come back and fix it tomorrow. 

Here is a link to the sheets: Session 4.0 character sheets. You can see I use one of the OSE sheets for nearly every member of the party. These are available on several websites, such as Necrotic Gnome and DriveThruRPG. They are free despite the cart button on each website. My Ko-Fi has the same thing going on, free items still have a cart button. 

Gabby's sheet is largely blank because I am using a specific witch-themed character sheet for her. It is protected by magic... er, a cat in the image on the left. 

In the last session, the party topped up their supplies. You'll notice on the character sheets that most players have one and only one flask of oil. Those who have more flasks are the mature characters who are unlikely to set someone or something on fire with it. 

Like the sleep spell, oil is an underrated means of attack. I wanted to get it out of the way before continuing the adventure.

In the next session or two, we will meet two interesting creatures depicted by some of the most evocative pieces of artwork in a module. 


For shits and giggles, and my wife*, I made my own Unicorn Character Class. It's not too OP as the class is based on the Magic-User. I need to update this character class, as one core feature is missing from the class: Untrammel. Untrammel is a special ability in my campaign that causes restrictions like webs and ropes to unbind to free someone. 

Maybe I'll do that this week. 

*There is a long-running joke in our family about the unicorn character class:

"Dad, if Mom can be a unicorn, how will you top that?"

"Mecha`corn."