Tuesday, May 12, 2020

Pre-Generated Characters - 2 Monks and Terry


These 1st level characters are monks, Miles and Laelia. Terry is a joke character. Click the link to download the PDF file. These characters are almost ready to go. In generating ability scores, I made sure the range was acceptable in both D&D and AD&D. To convert these characters to straight AD&D, simply add or subtract the racial modifiers and class abilities.

Terry is comic relief. As you read through his character sheet, you'll realize that he is every person you've met in a costume at a renaissance fair. I normally don't do joke characters on my blog, but Terry is exactly the type of shenanigans I engage in at the table.

If there is a call for it in the comments, I will make DOCX and Google Doc file available as I have the PDFs. The reason I have not done this from the get go is that I created every character of a class in one document and print each page as a PDF.

Monday, May 11, 2020

A Little Bit of Everything

This week, I plan to have at least one post a day on topics that cover every aspect of my nerdiness. The last post was on AD&D assassins, the next will be on models.

Anyway, Star Wars has become a large part of Disney World and while I can't quite wrap my head around Disney and Star Wars living under the same roof, I do love it. 

In 2016, Star Wars was plastered all over Hollywood Studios. My son Nathan and I picked up some little metal toys. I selected new X-Wing while Nathan went with the New Order's TIE. I keep mine on my desk while he has his on his dresser. My wife won't let me keep mine in the bedroom...

Anyway, I can't wait to get back there, except I can wait for this pandemic to cool down. It's a weird feeling. One of my favorite things to do in Disney is to take in the little museum like setups they do to absorb the crowds. It works and usually it's a relief to get out of the heat.  They had a whole area in Hollywood Studios for Star Wars.



I loved it!

I would be remiss if I didn't plug our most excellent travel planner, Jaime Nowicki. Her services are free and she does more than Disney packages. You can also follow her on Facebook.

Pre-Generated Characters - 3rd Level Assassins


These 3rd level characters are Assassins, Marcus, Mircea and Tulia. Click the link to download the PDF file. These characters are almost ready to go. In generating ability scores, I made sure the range was acceptable in both D&D and AD&D. To convert these characters to straight AD&D, simply add or subtract the racial modifiers and class abilities.

In my campaign, Assassins make up between 10-20% of the human Empire's Legionary. These characters have far more than a typical adventurer would have owing to the fact that they are professional soldiers. I will post again with a better explanation of their equipment.

If there is a call for it in the comments, I will make DOCX and Google Doc file available as I have the PDFs. The reason I have not done this from the get go is that I created every character of a class in one document and print each page as a PDF.

Assassin of the Empire

In my campaign, the Assassin in the Guild operate more as spies than killers. They are the secret police for the Emperor, persevering the peace through whispers and intimidation. Since the Human Empire is at war with dwarves and elves, assassins have a noticeable inability to infiltrate these societies. Sleep and height basically preclude it. Silly, but reasonable. They aren't sidelined by this lack, instead they keep the roads clear for the troops and citizens alike. They handle messages at all levels of government and even provide a private mail service. 

In this campaign assassins tend to work like urban and rural rangers, where the road between counts as a part of the creating town or village. Why not simply make them rangers? Because rangers operate completely without support in the wilderness, where as assassins and spies use and misuse resources already in place. Assassins require civilization to abuse, while rangers don't care about what everyone else is doing. Some of their skills collide, such as being knowledgeable about the lay of the land, habitation, trails, roads and alternate routes. But assassins can only work when they have the civil pact to violate. An assassin the woods is just as lost as a ranger in a church or temple.

Assassins will know the roads, the towns and the important places within the town. They are often attached to patrols to act as guides and reporters to civil agencies. They know the important people, and not just the people that think they are important. Assassins know the right scullery maids and court clerks. Rangers know different facts, which are clearly not in the same circle.