Monday, March 9, 2026

Burn and Etch - Dungeon Terrain Again

I'm on my third run of dungeon terrain. Laser cutting and etching do take practice. In the first image, I cut too many pieces. I meant to have 1 six-inch wall, 2 4" walls, 4 2" walls, and 4 1"x1" walls. I accidentally cut an extra 1x1 that could have been doors or details. 


On the prior run, I ran into a bunch of "fix it in post" issues. The red highlights are places where the laser power was off, or the wood was warped and didn't cut all the way through. The blue highlights are two pieces where I etched instead of burning a cutout. And the real insult is in yellow. Having known I was cutting too many 1x1 pillars, I failed to fix it by removing the parts. Hence the extra parts in the image above. 

The whole "I can fix that" defeats the purpose of having a laser. Handcutting dings up the pieces, causes scratches, or causes blowouts. These are all things the laser should do so I don't have to. 

Once I hammer out these issues, I plan on adding doors, tables, and other scenery to the collection. In a perfect world, I would sell the physical goods. I am hampered by shipping costs, which could be $20.00 per set. That seems self-defeating or at least very limiting. 

I might list them on Etsy or KoFi as a digital file.

An interesting byproduct of all of this cutting was that I made a ruin from scrap pieces. 


Maybe you remember the little structure I showed for my B2 Keep on the Borderlands Sessions. The little building above represents either the left or the right side of the fortified house. This is one of those Bob Ross moments where we know there is a cabin or whatnot, but nothing about who built it or who lived there. 

Since it is positioned on the rim of the valley, over the Caves of Chaos, it stands to reason that either the fortified house was abandoned when the monsters moved in. Or it could have been built afterward, as a beachhead against the monsters. 

Personally, I like the latter. I could imagine that forces from the Keep could have gotten a foothold against the actual monsters, but then it was destroyed with the coming of the priests. Perhaps the zombies and skeletons in the Caves are the former inhabitants of the fortification. 
Grim. 

I like telling myself these little stories. The cool thing about them is that when a character is supposed to have some lore or special knowledge, I can drop these little musings on them so they can tell the party. Sure, the story has to be brief, and it does turn into a game of telephone where the story distorts, but I make the player character's distortion canon to the campaign. It can make Bards, Wizards, and learned Clerics seem more special. 

Next up, we will return to Castle Amber. After that, I'll get painting. And third, I will tell you about The Game of the Weather Witch. 

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