Wednesday, January 15, 2020

New Markers, New Drawings - The Stargazer's Tower

This whimsical tower was the home of an astronomer and astrologer. The man retired many years ago, after serving in the war against the elves. Although it doesn't look like it, the telescope can be replaced with something ol' Harvey called a "Cannon" or perhaps, "Canon". No one is sure. Whatever it was, it helped the magician stop the elves from entering the valleys his tower looks down upon.

In recent years, the tower has been inhabited by 12 students of the stars. They don't seem to be much good as magic users, but the men and women who live here are pretty special when it comes to observing the stars and laying horoscopes.

One of them is even familiar with the foreign principles of card reading, while another has invented a game where the players pretend to be tradesmen in the distant future, trading in luxuries on a "stock exchange" and "social medias". Whatever those are...

Tuesday, January 14, 2020

Strictly (Duke) Springer - Day 014


We move the ship back to the ruins for another run at found treasures. And we have an immediate problem. We fly through a radioactive area and everyone takes one hit damage. Nice.

Even better, I recall wanting to spend a day looking for Life Support Units and Fuel Units back at the Spaceport... Did anyone check to see if Kevin was onboard when we left? Too late now... 

In the remainder of the day, we get lucky and find one intact skimmer and one intact U-Suit.

Let’s recap the crew. There is Duke, Emily, Doc, Ratchet, and two Gunners I’ll call Lefty and Deadeye. I will also pay them today, so I don’t have to do it on Ten-day.

Emily, weekly pay 15 secs. Sign-on bonus of 20. Death pay is 200. She has 65 secs. and a side arm.
Ratchet, weekly pay 15 secs. Sign-on bonus of 15. Death pay is 120. He has 60 secs.
Doc, weekly pay 10. No bonus which feels weird and death payment to family is 80. He has 30 secs.
Lefty, weekly pay 15. 10 secs. bonus and 100 death payment. She has 40 secs.
Deadeye, weekly pay 15. 10 secs. bonus and 100 death payment. He has 40 secs.
Total crew salary is 70 secs. a week.

Our assets are:

1 Antelope starship, which I owe 119,300 secs. in principle.
15 Fuel Units,
1 Stasis pod 2 CU,
20 Repair units.
1 U-bot,
1 Skimmer,
1 U-suit,
and the ship is fully fueled with 6 hypercharges.

I have 650 secs. in my pocket.

In the cache in the Ruins of Regari are:

3 Skimmers,
4 Repair Units,
100 secs.


Monday, January 13, 2020

Strictly (Duke) Springer - Day 013


Lucky day 13!



I make my roll to sell the boat for a base price of 500 secs. But what makes this so lucky? Each planet has a wealth code and based on that number, it can apply a multiplier to the base price of an item. In this case, I rolled a 6 for the base price which indicates a 1.5 multiplier. That base price shifted to 750 secs.

Ok, metagame time. How bored are you? Each item has a base price so rolling on the wealth code table is a good idea. The price won’t go down, but could go up which is excellent. But how should that be applied? As I read this scenario, I can sell a hopper for 750 credits. But can I sell both? The rules aren’t clear. In some cases, the rules specifically mention a number. For example, in the Colonies, there is a listing for “One side arm”, yet sometimes I can buy many side arms.

Do I make a roll for each? In general, I don’t. If I have 50 side arms, and go to sell, I roll once and simply accept the given price. I can choose not to sell and have to go through the whole process of rolling to get that sell side arms result again, which also allows me to roll on the multiplier table again. It could be more or less. I think that is fair and it is pertinent to this particular event.

I sell both boats for a total of 1500 secs.! I make a payment on the ship of 1000 secs., which is another level of accounting. 300 went to the interest payment for this week and 700 reduced the principle on the ship.

Reducing the principle owed on the ship does not reduce the interest. This is a front ended loan which was a real thing in the 70s and 80s. 

I want to purchase consumables since I have nearly 100 cu of empty space to fill. I need Repair, Life Support and maybe Repair Units plus 6 Utility Suits. I don't get any of those numbers here. Luck is fickle.  

Our assets are:

1 Antelope starship, which I owe 119,300 secs. in principle.
15 Fuel Units,
1 Stasis pod 2 CU,
20 Repair units.
1 U-bot,
and the ship is fully fueled with 6 hypercharges.

I have 1720 secs. in my pocket.

In the cache in the Ruins of Regari are:

3 Skimmers,
4 Repair Units,
100 secs.

New Markers, New Drawings - The House

I was trying to draw a Roman villa and it came out more like a Frank Llyod Wright. Buffalo is loaded with Frank Llyod Wright homes. They are beautiful and I drive past many every day.