Showing posts with label Rifts. Show all posts
Showing posts with label Rifts. Show all posts

Sunday, December 27, 2015

Rifts on Google Plus

I haven’t played Rifts since 1995. One of the key elements of play is simplicity, and the highlight of the rules is the artwork. Palladium has been producing quality works for decades. 

I am tempted to pull out my old books and give it a roll again. But for now, I'll content myself by watching others in the Rifts Google Plus Community. 

The 2024 Update that should have come in 2019. Google Plus is gone and didn't even say, "Sorry for the inconvenience". 

Monday, December 22, 2014

Half Baked Idea - The Demon Core

In my last post, I mentioned a device called the demon core. I know what it looks like, I know that it seethes with power. It is wildly dangerous. 
Aside from that, I know nothing. There was a real device called the demon core. It was 3.5 inch, subcritical mass of plutonium used for testing. In this capacity, it killed two scientists.

Nasty stuff. I may have to revisit this item and flesh it out for use in my campaign.

Sunday, December 21, 2014

Serpent Bay – Five Minute Vignette

A user request from Google Plus – post-apocalyptic maps. I am horrible with colored pencils and I've never tried a post-apocalyptic map. What I ended up with was a sketched vignette.



“They brought the demon core, blood hexes, and shells. They pushed us to the sea. In the woods, we moved like eidolons hunting, as the skies sizzled with hot brass and steel rain. The sea frothed blue and white; the gnashing of frustrated and frenzied selkies. 

“Desperation rose within us, fanned by orisons, curses, and automatic fire. 

“You tell ’em, we held those bastards at Serpent Bay.”