Showing posts with label Powered by the Apocalypse. Show all posts
Showing posts with label Powered by the Apocalypse. Show all posts

Monday, November 8, 2021

Review - In The Hollow Of The Spider Queen

This review needs a little background or perhaps a disclaimer of little background. I picked up this game set off the indy rack at Gather & Game, a local shop. Unbeknownst to me, there is a  whole game system out there called "Powered by the Apocalypse". 

I had zero awareness of this ruleset and at this moment, I can't decide if "In the Hollow of the Spider Queen" or "Powered by the Apocalypse" needs a 5 gold star rating. 

Yes, there are games I simply don't know about thanks to a vibrant OSR and general explosion of gaming systems available. 

Perhaps both need 5 gold stars. By the time I complete my 52 reviews for 2021, I'm sure we will know. 
Title: In the Hollow of the Spider Queen
Rule Set: Powered by the Apocalypse 
Year: 2021
Author: Aaron M. Sturgill
Publisher: Trail of Dice Games
Pages: 60 pages, plus a character sheet and 3 color maps. 
Rating: 5 of 5 Stars

In the Hollow of the Spider Queen
In the Hollow of the Spider Queen
In the Hollow of the Spider Queen

"In the Hollow of the Spider Queen" is an intriguing concept, just reading the back cover. It is a DM and one-player hexcrawl game based on old-school crawls. 

Whoa. Sign me up.   

Now for the twist, the rules are meant for one referee and one player but are scaleable so that up to 3-5 players can join the fun. 

And there is no need to wait. The set comes with one character sheet and a 3-page explainer of how to create a character. Like D&D, characters have a couple of stats to populate. Your character will have a spread of points that are positive, negative, or neutral. In addition to those, you have Resolve and Hit Points that are modified by two of the stats you previously selected. Gather your gold, pick equipment and answer some questions to start playing. 

This system uses an XP clock that turns lemons into lemonade. If you botch a roll, you fail but also fill a tick of the XP clock. Get four ticks, receive one XP point. XP is used to gain many advantages, so taking a risk is usually always worth it even if you fail your roll. Languages use the same sort of clock to create a dynamic scale of proficiency. 

In the DM's section, we get the core rules plus details on the world or Continent as the author calls it. By the rules, this set is a little more complex than combat. The set has an interesting system of Resolve vs. HP loss, which means that players can be defeated (or not) by something a little more complex than an axe blow to the head. Should the hero die, there are options for continued gameplay. 

The Continent is populated by various races or factions all spelled out on their own page. Each page has a detailed description, a helpful list of names and rumors which apply to the race or faction as a whole. Each page builds on the last to create a great history and background of the world the players will explore. In this case, less is more. 

What is so impressive about this little book is the fact that so much is rammed into 21 pages. There is still half a book to go. 


Page 22 introduces the movement rules. This is a hex crawl, after all. Characters have 3 starting locations. Where your player(s) will go is based on the questions they answered in the creation process. Random encounters are linked to locations, delivering the DM information as they need it. After that, the lands of the Continent are described. Within those descriptions, there are more random Encounter tables paired to locations with the lands. Again, necessary information is provided only when needed. 

To flavor and enhance gameplay, the ruleset comes with 2 Appendices and an index. Indexes seem to be a highly underrated feature in the digital age but are amazing when you have a physical copy. 

I am amazed that for just $16, this book does everything as advertised on the back cover. You can pick up either a physical copy or a digital one at DriveThruRPG for a few bucks less. In looking at the author's website, this is not an either-or proposition. If you find a physical copy, you can request a pdf at the website.