Showing posts with label Methods. Show all posts
Showing posts with label Methods. Show all posts

Sunday, November 29, 2020

Something New, Something Old

I've been following a few other bloggers, mostly for game ideas but sometimes for blogging inspiration. Over on The Other Side blog by Tim Brannan, he is looking to do a Character-A-Day in January 2021. I love his set of books on B/X witches. 

Obviously, I love pre-genned characters. I have over 75 characters for AD&D and B/X on the tab above. 

If you like making characters, I put together a list of blank character sheets I have used over the years. The first is a Google Doc created by Benjamin Connell for D&D 3.5. It is the most searched for item on my site. It's really good. 

The next is a very basic sheet in Google Docs I use for my AD&D and B/X campaigns. It's based on the 3 per page pregenerated character sheets from Ghost of Lion Castle. If you need a bunch of characters, but intend for the player to make it their own, these a good starting place. 

An example of the stat block. 
There is room for Equipment, spells and languages, too.

The last one is my personal sheet for AD&D. It's a scan of a document from back in the 80's, plus a newer version from the 90s. They are not editable, but they print nicely. They are aligned to AD&D with Unearthed Arcana with the seven stat block. 

If planning for 2021 isn't new, I don't know what new is. Up til now, I was just trying to survive 2020. :) 

Now for "old". Over on The 3 Toadstool blog, Shane wrote an excellent piece on how to populate your D&D campaign back in 2019. He worked with Chris Hall to refine the method. By selecting monsters and creatures from 10 different categories, it's super easy to populate your setting with creatures which match the themes you wish to cover. Just 10 monsters makes each setting feel very unique. 

This method is meant for D&D, but I am using it to come up with creatures in my Star Wars campaign. It works that well.