Showing posts with label DriveThru RPG. Show all posts
Showing posts with label DriveThru RPG. Show all posts

Sunday, May 12, 2019

Gotta love a sale! Rules Cyclopedia on DriveThru

Rules Cyclopedia is on sale at DriveThruRPG. This game was published back in 1991, long after I had abandoned my Basic D&D campaign. This set of rules brought me back to Basic.

Being a player from way back, perhaps 1977 or so, the concept of "edition" was not real clear. I had started with D&D and moved on to AD&D as it seemed like the expected direction. Transitioning from D&D to AD&D seemed expected, but felt unnatural. When second Edition appeared, I had little concept of what it was. It didn't feel like AD&D that I knew, so I did my best to ignore it.

I had difficulties ignoring 2.0 as Unearthed Arcana seemed to be the first indication that a new edition was coming. Back in the 1990s, it was possible to see all of the various sets, in pieces, on a store shelf and it was very unclear as to what was happening.

My campaign had evolved from D&D to AD&D without regard to the change in setting. Our band of adventurers absorbed new materials and tossed others aside. While I said I was playing in Greyhawk, our shared world was a mishmash of Blackmoor, Greyhawk, Mystara and Hollow World, with Mystara taking the lead place.

When I found Cyclopedia on the shelves of my local Waldenbooks, I was entranced. It expanded on classes and levels while adding a few new spells and most importantly, weapon mastery and character skills. It was exactly what I was looking for. Gone was the one paragraph explanation of skills.

I immediately incorporated it into my hodgepodge campaign with only a few tweaks to make it fit the AD&D rule set. All abilities were generated as per the AD&D methods while character classes of race could either be played as described in AD&D or per Cyclopedia's rules.

Technically, that combo of classes and races vs classes should have been very broken, but as players, we made it work. The RC Druid was a subclass of Druid from AD&D, Mystics became a subclass of Monk. The Racial Classes became the "default class" of those races, as if someone didn't pick a specific class to play.

And we loved it.

Sunday, March 24, 2019

Title: Crash on Volturnus
Code: SF-0
Author: Mark Acres, Tom Moldvay with Doug Niles
Rule Set: Star Frontiers: Alpha Dawn
Year: 1982
Pages: 30
Number of characters: 4-8
Levels: 1
Rating: ★★★★★

Crash on Volturnus is one of my favorite modules. The player start of as passengers on the Sierra Dawn, where they first encounter trouble en route to Volturnus. After an epic battle and escape, players move on to phase two, an incredible hex crawl on the planet of Volturnus culminating in a final(?) battle with the pirate forces on the planet. Aided by the local inhabitants of the planet, surely the players will win the day.

This module was released with the Alpha Dawn rules set and to my knowledge, was not released independently of that set. I received my set of Alpha Dawn rules peice meal and ended up with two copies of the module. The whole boxed set includes giant maps and wonderful counters, which makes SF-0 a snap to play.

Crash on Volturnus is the first module in the series and was followed up by SF-1 and SF-2. The other SF series modules are unrelated, but are valuable as they are set up for characters to continue their adventures in new settings. The series was also brought back to life by the Endless Quest book Villains of Volturnus in 1983. It was published in relatively short time frame making the series rock solid in game play and feel.

Having played SF-0 several times, there are few game breakers built in to the scenario. First, when the escape pod crashes, the characters only have time to get the survival packs. Several of my players started out with standard equipment packs and used the coveralls as a makeshift backpack tied across their chests before seating themselves. Since the equipment was attached to them, I couldn't justify taking it. The players also started with 4 medical kits, which made them neigh unstoppable in combat. They kept pulling back to heal. Of course, these were the same players who tied their equipment to their chests. I kept running them against random encounters to try to eat up resources, but that was unfulfilling. Eventually, I figured I'd let them run in god-mode and kill everything and everyone. Many of the challenges they faced were thinking scenarios and not fighting scenarios, so it really didn't change the outcome. 

All and all, I found this one module to be the best of the best for Star Frontiers. What do you think? Let me know in the comments.

The whole shebang is available over on DriveThruRPG.

Alpha Dawn with SF-0
SF-1 Volturnus, Planet of Mystery
and SF-2 Starspawn of Volturnus

Monday, November 12, 2018

Taking Stock Part 2

Having established myself on MeWe.com and Pluspora.com, I started to clean my desk to get ready for more work. The first thing that stood out were all the books I download and printed from DriveThruRPG. I had purchased a number of ring binders and neatly hole punched them and added them to my shelf.

You can see the problem, I am sure.

What is in each binder? Might as roll 1d100 to see what I get when I grab one. I decided to print labels for them using Google Docs. Well, there is a horizontal but no vertical ruler.

Annoying.

In an effort to fix this, I made a template with an image of a ruler on each axis of the page. I trimmed the image down to read from 1/4 of an inch to 10 1/2 inches. On the other one, I ended at 8 1/4. It roughly takes into account a quarter inch margin all around and a 48 pt font.

It worked nicely and now I know what books I have.

You can download the template on Drive.

Speaking of books on DriveThruRPG, you could download my book: Zero to Hero: Uncommon Commoners. It's pay-what-you-want and compatible with many OSR D&D type games. It contains over 50 commoner character classes, rules for using the commoner class as a professional skill for PCs and many other game ideas.

While you are there, why don't you leave a review. Feedback is always appreciated.



Saturday, September 1, 2018

What now?

Last week, I launched Zero to Hero: Uncommon Commoners. Everything looks great! I have been very happy with

So, what's next? The Place We Will Stay. This will be a series of maps, places where commoners will be found. I've been roughing out some maps, exterior and interior art for many medieval and fantasy homes for our heroes to find NPCs, commoners and other background characters.


The Places We Will Stay will be in digital format, pay what you want and be between 25-50 pages. Coming soon in early October, 2018.

Again, thank you to everyone who took the time to download Zero to Hero.


Thursday, August 23, 2018

Zero to Hero: Uncommon Commoners - Update - We are live!

Update we are live!

I've been a gamer since the Fall of '77. Rules sets change, but I keep coming back to D&D. It was my first experience as role play and it made huge impression on me.

In the past 4 decades, I have come to a realization that players don't need much NPC help. I still always include a NPC as a guide, or an extra information resource but when I ask my players who the best NPC was, they always point to the character I thought was a background character. The cook who spotted the enemy approaching, the herald who cracks meta humor, the stableboy who worships them. Never the ranger I put there to absorb arrows and tie up combatants.

Well, in light of that revelation, I started making 3x5 cards of every NPC. Except, they really didn't fit as a classic NPC character. No stats, no spells, no combat abilities. When my players demanded that these folks support them in the field, I started making up stats for NPCs, willy-nilly.

Not uber stats, just average guys and gals who came along for the ride. Tiny details for people who gossip about the characters as they make their way. I decided that maybe some of these people were not NPCs at all but fully blown characters in their own right but with decidedly different points of view from the PCs. I decided that these types of characters were commoners. Not lords, not adventures, but just citizens.

One of my favorite characters was a scullion named Delia. She was taken by a first level fighter who frequented the local inn and slowly made a move on him. While everyone else understood that she had eyes for the fighter, he didn't get "it". However, if there was danger, he was the first to ask about her. If he had a need for something, she was always there. So obviously, she was important. After 3 years, the campaign ended in a wedding.

But there was no "scullion" class of character. How to represent her caused me to sketch out some guidelines for all of my commoners so they could fit the character mold.

I would like to share that guide with you. I am launching "Zero to Hero: Uncommon Commoners" on DriveThruRPG.

The pamphlet is 24 pages, lists over 50 professions, how to evolve a zero level commoner into a full blown PC, how commoners interact with those above them, etc.

I hope you enjoy it as much as I enjoyed writing it.






Tuesday, June 19, 2018

Book Review - A Brief Study of TSR Book Design

Title: A Brief Study of TSR Book Design
Code: N/A
Author: Kevin Crawford
Rule Set: D&D
Year: 2015
Pages: 26
Number of characters: N/A
Levels: N/A
Rating: ★★★★★

A Brief Study of TSR Book Design is one of those excellent finds for any game master or would be B/X author. In just 26 pages, Mr. Crawford covers the design element of decades of publications for Dungeons and Dragons books. He covers the ins and outs of fonts, margins and styles used in games from the 70s, 80s and 90s. Get your game on!

Mr. Crawford also gives sage advice on direct copying of styles for a variety of reasons such as technological updates, copyright issues and creativity. This is a surprising and useful find for the would be module author and at its price of free is unbeatable. Easily a five star rating.

Friday, January 1, 2016

Dramascape at Drivethru RPG

Dramascape is a group of arts and writers producing high quality maps and adventures for use with a variety of gaming systems. Dramascape's most recent offering is Fantasy 6 x 6 Tiles available at Drivethru RPG for the unheard of price of whatever you want. The suggested price is $1.99, which is a great deal on a quality set of tiles.

You can use the pay what you want model to give it a product a try and purchase it later. One of the advantages of using DriveThru RPG is their automatic system to deliver a product as a gift.


After going to checkout, all you need to do is enter your payment information and add the recipient's email address and DriveThru takes care of the rest. What a great way to share the gift of game.