Friday, February 14, 2020

Strictly (Duke) Springer - Day 045 – Feb 14th


Since we are in orbit, we are going to take a day of RRR to heal Duke. In orbit, there are no forced contact rolls. I need to do this twice.



Strangely, medics can’t heal you faster, so Duke will need today's RRR to recuperate from our last combat. Sorry about the seemingly double post. 

Thursday, February 13, 2020

#TBT - A Traveller's Atlas of Dunromin and the Land of the Young

Let's take another look at Simon Miles' SM00 A Traveller's Atlas of Dunromin and the Land of the Young published by Dunromin University Press. Set in the world of World of Barnaynia but is easily adaptable to any type of campaign. The city maps are gorgeous and go on and on. As soon as time permits, I will do a full review of this product.

Simon's artwork is impressive. I have not decided if it is all handiwork or digital or a little of both. It looks great, very old school but clean.

This title is pay what you want. I chipped in a dollar, but I think I will either have to go back and bump that up or purchase more products from Dunromin University Press.

Strictly (Duke) Springer - Day 044 – Feb 13th


Since we are in orbit, we are going to take a day of RRR to heal Duke. In orbit, there are no forced contact rolls.



Strangely, medics can’t heal you faster, so Duke will need two days of RRR to recuperate from our last combat. Sorry about that.


Wednesday, February 12, 2020

Strictly (Duke) Springer - Day 043 – Feb 12th


We are continuing Encounter e012. We have to roll 1d6 to see what happens. We get a 4 which is a base price of 1,000 in ransom. Rolling on the modifier table nets us a 20 multiplier.

I’m not greedy or anything, but I have to be a pirate. I want to use one of the doses of pheromones to double the price… but the rules say I can only uses these for purchases or sales.

Ok, fine. We’ll take the 20,000 secs. and get out of dodge. We drop off the Prince, collect our cash and break for orbit, which ends our day. We’d be fools to stay here. Strangely, we are NOT wanted for this little kidnapping scenario.

1 Antelope starship with TL-5 Guns. I owe 117,000 secs. in principle.
1 TL-1 Ship’s Guns.
1 Hopper with boat guns, TL-3.
2 CU Status unit in Cockpit and Engineering, 8 1 CU Status units in Crew Quarters and 1 1 CU unit in Gunnery.
10 Fuel Units in the Ship’s Boat.
12 Repair units,
5 Life Support Units in the Ship’s boat,
7 PS-bots, 1 per character,
6 Heavy Hand Weapons for sale, 4 for characters use,
7 Side Arms TL-1, 1 Side Arm TL-3, and one TL-4.
13 U-suits, 7 for the crew, 5 for sale.
5 Doses of pheromones (e009) in secret compartment.
and the ship is fueled with 4 hypercharges.

I have 23,331 secs. We are wanted in the Palatek system.