Showing posts with label Maps. Show all posts
Showing posts with label Maps. Show all posts

Monday, September 2, 2019

Peninsula of Plenty Campaign Map

In an effort to revamp my maps tab, I am reposting as many maps as I can. These maps were created in Worldographer and have 6 mile hexes. The region below is rough the size of Italy. 


Monday, July 29, 2019

The Kobold Warren Folly

Update - This post has been expanded into a short book with 4 maps on DriveThruRPG. It's priced at PWYW, with a suggested price of $1.99.  

Like the Compass Rose Inn Mini-Setting, this set of maps and descriptions are rule set agnostic. 

And now on to the original post from my birthday, Jan. 17th, 2016. 

This map is of a folly in the southwest of Potamus Bay. Who built the folly is lost to time. There is a larger ruin closer to the Lake, but it isn't as well preserved or interesting as the folly.

The tale of the folly's preservation is very odd and owes its history to the river. The river is subject seasonal flooding and one of those floods brought the kobold's to the folly.

The kobold's had their own underground village, which made them very happy. They stole the best food, killed the prettiest animals and had wild political intrigues that often ended in bloodshed. One day, the ruling clan pushed the wrong buttons and were tossed in prison to await their doom, as soon as the method could be decided.

A chance rainstorm freed the rulers, but washed them deep into the cave system. The village rejoiced at the apparent deaths. They were very kobolds happy, indeed. The ruling clan was washed away into the cavern system under the folly. They were able to squeeze and claw their way into the basement of the structure. The family rejoiced when they discovered the ring of pear and apple trees, the fresh water and rabbits.

There are no furnishing, no details inside the Folly.
The kobolds keep the interior bare.
The ring of trees continues, but is obscured by the
upper two levels. 

Over the years, they have set themselves up a kings and queens of the folly. They do not understand the principle of a folly, they believe that human or elven kings hold court in an empty building. The six rulers have set themselves up as the High, Middle and Low Kings and Queens. They receive guests through the windows, as there are no doors except trapdoors between the levels. They keep the folly up, but they do not live in it. They live below in finely finished chambers. Recently, they have hung curtains in all of the windows of the folly, purple, yellow and red. 


The family plans on enlarging the chambers, but for now they are satisfied.


The lowest level is almost all natural, only the eastern side has any finished features. The western side is often flooded with fresh water and sometimes contains fish.

Folly Details:
One Square equals 5 feet.
Height: 45 feet.
Depth: 75 feet below ground, as near as anyone can tell.
Population: 17 adults, 33 children.

Sunday, January 31, 2016

Topophilia... Sounds strange, feels about right.

I'm hitting the books this weekend, so no documents or sketches tonight. One quote from a book:

"Tuan coined the term topophilia, which is the love of the land and the title of one of geography’s best-selling books." Urban Geography, Kaplan, p. 12

All of my little doodles and plans shows that I have "topophilia". It's interesting to learn new terms and words for things you have already experienced but didn't have a name for. Cool.

Thursday, January 28, 2016

Map Inspiration at the Burchfield Penney

I found the greatest art installation at the Burchfield Penney. It is a giant iron book, engraved with images and maps.

Click the images to enlarge.






Friday, January 1, 2016

Dramascape at Drivethru RPG

Dramascape is a group of arts and writers producing high quality maps and adventures for use with a variety of gaming systems. Dramascape's most recent offering is Fantasy 6 x 6 Tiles available at Drivethru RPG for the unheard of price of whatever you want. The suggested price is $1.99, which is a great deal on a quality set of tiles.

You can use the pay what you want model to give it a product a try and purchase it later. One of the advantages of using DriveThru RPG is their automatic system to deliver a product as a gift.


After going to checkout, all you need to do is enter your payment information and add the recipient's email address and DriveThru takes care of the rest. What a great way to share the gift of game.

Tuesday, April 21, 2015

Incompetech.com’s Graphpaper

One of my favorite websites is Incompetech. Not only do they have a great name, they have free graph paper. Perfect for a variety of gaming purposes.

Sunday, May 18, 2014

A Certain Vibe – Dyson’s Delves, Tsoran and Gemstone IV

I’ve been a gamer since I could read. Perhaps, thanks to my dad, before I could read.
Some of my favorite games have something in common, a certain vibe. My favorite D&D modules are some of the earliest: Keep on the Borderlands,Ghost Tower of Inverness, Isle of Dread, and the adventure that appeared in Butterfield, Parker and Honigmann’s What is Dungeons and Dragons book.
All of them have the same vibe; an organic construction, a hint of what is to come and a basic hook that could be implemented at anytime. There is the name place which is foreboding and yet interesting. A diagram like structure of events. A collection of “show, don’t tell” sample characters to inform the DM of what is expected from the players. And nothing else.
It was all so simple:
“Do X and maybe Y will happen.
“Can’t really say for sure, your players have free rein.
“Make it work.”
I loved the way these old modules assumed that you and your players had something to bring to the table. There were events, maps, and charts documented, but you needed people to make the whole thing work.
That is awesome.
Recently, I returned to Gemstone IV, a MUD that thrives on the idea that players make the story. Being entirely text-based, everything is very rich in descriptions, and only rarely does art make its way into this world. There are many talented artists at Simutronics; but again, living by their player base, the players are also a very creative bunch. Strangely, one of the most prolific “artists” was a player going by the handle Tsoran. He spent his time creating maps of the Lands of Elanthia. He may not consider himself to be an artist, but his maps ARE the image of the Lands. It is what I picture when I think of the game.
Several years ago, Tsoran stepped away from the game and left the work of mapping the Lands to others. There would be no more updates to his maps. I have always been envious of his detailed maps and wanted to make my own. Sadly, they never compared and I did not share too many.
Until I stumbled on Dyson Logo and his tutorials. Using his methods, I quickly cranked out a map that I loved. One that did not surpass Tsoran’s source materials, but stood alongside. I was extremely pleased with myself.
Soon, I found myself digging through Dyson’s maps and blog postsfor more artwork to emulate so that I could improve my works. I found that he has a series of books called Dyson Delves. I ordered the first one and found myself back in The Keep on the Borderlands.
Dyson’s books capture that certain vibe. Unscripted but beautifully detailed. Just thumbing through the first book gave me the same feeling I had when reading those classic modules.
Go give Dyson a try. His work is available at RPGNow in electronic form or from Lulu in book form.