Showing posts with label CollaboDungeon1. Show all posts
Showing posts with label CollaboDungeon1. Show all posts

Monday, January 27, 2020

Matt Jackson's CollaboDungeon #2

Here we are, round two! I picked room 22, a forested room in a dungeon. Click here to read Matt's full post and see all three maps.


22. The Faerie Queen’s Thicket

Small animals frolic among all the trees. Under the largest tree is a white brocade blanket, upon which sits a elderly woman. On noticing the party, she sings out:

“Come out, come out,
“I am the mistress of scrying.”

As the characters approach her, she issues a warning:

“Come and sit,
“There is a place for all here,
“But don’t drink the water.”

The reference to water refers to room 15. She offers the characters food and drink. Consuming the food and drink of the Faerie Queen will restore 1d6 hit points and remove any curses or poisons. Characters may be reluctant to partake of the Faerie Queen’s provisions, but it is safe.

If asked about other rooms, the Faerie Queen will produce a crystal ball and describe them. The only limitation to scrying is if the characters have not be there, they might not understand. If characters look at the crystal ball, they see nothing but cloudiness.

The woman is reluctant to leave room 22, but the party can convince her to leave if they promise to take her out by the shortest route. If the party deviates from the shortest route, she will teleport back to her seat in room 22.

If they return to her, she will sing:

“This is my home,
“And you have been banished.”

No food or drink will be offered this time, and if the characters consume it, they will die in 24 hours. There will be no pain, only a sudden feeling of certain doom.

If any character takes the crystal ball, the Queen will vanish and that character will take her place.

The Goblin’s Henchmen’s rule is in effect, 300 words, less 1 for fun. This post draws on DMB’s song Don’t Drink the Water.

Monday, January 20, 2020

Matt Jackson's CollaboDungeon... Number 1?

Over on MeWe, Matt Jackson kicked off a Dungeon Collaboration. He posted a map over on his blog, MSJx.org and invited us to pick a room to describe. You can follow the conversation over on mewe with the hashtag #collabodungeon and the results on Matt's blog.

Matt declared a free for all while Goblin’s Henchman through out an idea for 300 word description limit, which I ran with.

I picked area 7. Unlucky number 7.


The 300 word description:

Location Seven. The Twins.

There are two women, twins, in the pit. They are identical in all ways save one. One women wears a lead ring. When they become aware of the characters, they will both shout out for help. When the characters look in the pit, they will hear the following orders:

Twin with the ring: "Kill her! She's a demon!"
Twin without the ring: "Kill her! She's an idiot!"

They are both at the bottom of the pit and represent no threat to the characters in this state. They are both bloodied and bruised from the fall and each has a blacken right eye.

If the party rescues them, they will find out the following information. Twin One, the one with the ring is named Meredith. She entered the dungeon with her friends in search of treasure. She found a gold ring in area 8 and after discerning no purpose to it, put it on. She was pushed by a monster into the pit.

Twin Two, without the ring, was a doppelganger hiding in area 8. To take on Meredith's form, she ambushed her by pushing her into the pit. Unfortunately for the monster, Meredith grabbed it's wrist as she fell and both ended up at the bottom. As the doppelganger took her form, Meredith shouted "Begone!" which the ring of wishes interpreted as a command against the monster. Since the doppelganger was in mid-transformation into Meredith, the ring fixed it in that form before turning to lead. The doppelganger is now an exact copy of Meredith.

The twins have found combat against each to be profoundly lethal, as they mirror each other's moves perfectly, hence the matching black eyes. They will not fight each other. They will join the party to escape the dungeon.


I'll probably make up stats for Meredith someday, but she is presented as rule set agnostic here.

No one said anything about a follow up, but I'd love to see #1, #2, #3...