Classical Hack is a full gaming system created and published by Lynne and Philip Viverito. As a kid, I watched epic battles play out in my living room, dining room, basement, garage and bedroom. At first I was an outsider, then I was a participant.
The links below are paid ads and will take you to DriveThruRPG, respectively. Funny that my site is missing a reference to Classical Hack
My parents engaged me in creativity and gamesmanship from a very young age. Castles and knights lurked in every corner of our home. Every house and every apartment we ever lived had a game room. And if it didn’t, any room and every room could be transformed into one.
One of my earliest memories was of a convention in Lockport, New York. My dad had constructed an amazing castle of incredible detail, complete with a custom table to hold it. The whole construct seemed amazingly tall, I couldn’t reach the top standing on a chair.
I recall sitting on the edge of tables as dice were rolled and Romans met barbarians with sword and spear. People played, laughed and cursed late into the night.
Which brings me to Classical Hack.
ClassicalHack.com is a web site dedicated to historical miniature gaming, created by life long gamers.
The game system is very period specific. The series includes:
- Holy Hack Hacking by the Book Biblical Warfare,
- Homeric Hack Warfare in the Age of Homer,
- Classical Hack Warfare from 600 BC to 250 AD,
- Hack In the Dark Warfare in the Dark Ages 250 AD to 1000 AD,
- Knight Hack Warfare in Middles Ages 1000 AD to 1450 AD,
- Pike Hack The Road to Dunbar Warfare in the Age of Cromwell.
To support these rules there are two scenario books:
- Classical Hack Rome
- Classical Hack Macedonia.
All books, even prototypes were written on Macintosh Computers typically using Adobe for editing and page layout.