Monday, October 6, 2025

The Keep on the Borderlands 2025 - Session 8 - Chaotic Assault

The next session or three will be a little bit different. In the last post, I only explained what the party could see. This will continue for a while. 

At sundown, Rety had Sybil cast a spell for her before the Magic-User went to bed. Belaphon, Rety, and Solvo crept out of the cave mout
h and up to the overwatch post that the goblinoids used to the party's cave. Finding no one about, Rety placed a pot against a tree and tied a string to the lid. They unwound the string 40 feet to the east before retreating. Lefty and Punch traded places with them, lying in the brush with the end of the string.   

In the meantime, Norin, Thomas, and Doian placed a heavy spike in the ground at the mouth of cave D. Norin attached a heavy chain to the spike, and the Cleric dismantled the carts' four wheels. They strung the wheels on the chain and affixed the chain to the ceiling of the cave, 30 feet back from the entrance. While not an impenetrable barrier, the wheels and chain will slow any attackers. 

The Knights took turns resting and watching for enemies in the brush. Back at the cave, Solvo, Slammer, and Sybil slept. A couple of hours into the Knight's watch, 6 goblins ventured into view and did their best to hide themselves from the cave mouth. Unfortunately for them, that was done in full view of the Knights. 

At midnight, Rety, Celia, and Belaphon took Slammer and Solvo's place. The dog followed Celia rather than Sybil, as he knew where the food came from. Thomas, Dorian, and the Dwarf were taking turns resting between the mule's makeshift stable and the hall leading to the mouth of cave D.  The Elf and Fighter crept to the mouth of the Ogre's cave. After a moment, they strolled out in plain view. The goblins spotted them immediately and gave a warning call like a strige, the only bird-like thing they've heard in a while. 

The six hobgoblins with crossbows readied their weapons and exited their cave. 

Lefty pulled the string, lifting the lid off the pot. The Sybil had cast continual light on its interior. The goblins spun around and were dazzled by the bright light. They were also silhouetted by the spell. Two of them were struck by arrows and fell dead. The Knights charged and took another goblin down. 

The hobgoblins were expecting enemies on the valley floor, but were distracted by the melee to their east and missed seeing the Elf and Fighter. They advanced toward the obvious fight. Punch took down another goblin as Lefty danced back and forth with the last two. Slammer and Solvo unleashed another pair of arrows, this time at the hobgoblins for 3 and 5 points of damage. The two struck hobgoblins shot back, hitting Slammer for 4 points of damage and Solvo for one. 

There are six targets.
Lefty was hit for 3 points of damage but downed his opponent. Punch and the last goblin exchanged a series of parries and feints. The four hobgoblins continued their advance on the Knights while the other two exchanged missile fire with the bowmen below. All four missiles hit. The hobgoblins struck first for 2 and 3 points against the Elf and Fighter, but died moments later. 

Lefty covered the pot, plunging everyone into darkness again. Punch splits the last goblin in two. Confused, the hobgoblins open fire. Lefty was hit, but the other three bolts found nothing but air. Solvo injured one, but a second was killed. 

Punch dropped the pot on the ground, freeing himself to melee the hobgoblins. Again, the hobgoblins are dazzled and confused, and they drew swords. Punch and Lefy slew two, and Solvo got the third. Unfortunately, Slammer's arrow whistled by Lefty's head, nearly hitting him. Slammer rolled 5 against the hob and a 9 against Lefty, which was also a miss. 

If you read the comment from Ruprecht, (here) this is how I handle missile fire in melee. First, all even-numbered misses occur because the shooters held their fire, knowing they would miss. They are that good. Since the roll was 5, Slammer loosed an arrow. He was then forced to roll against Lefty's AC of 3. The arrow was already in the air, no even number roll would protect the second target in this case. I played this up a bit for drama, as 9 isn't remotely close to a hit. 

In the next round, Lefty and Punch overwhelmed the last hobgoblin standing. The four fighting men beat a quick retreat back to their respective hiding places. 

An hour or so later, a lone goblin was sent to check on the guards. The hobgoblins can only surmise that something went horribly wrong, as no one reported back in. Concerned, they sent 2 more crossbow-armed hobgoblins as overwatch for the lone goblin. The pot trick works again. Solvo and Slammer dispatched the three guards while the Knights stayed out of sight. This time, Lefty and Punch collect the pot, weapons, and change purses before retreating with Solvo and Slammer into the ogre cave. 

The party heard a ruckus from the hobgoblin caves as the two chieftains exchanged words and maybe blows. In response to the noise, 4 kobolds and 4 rats ventured outside to see what was happening. Solvo and Slammer took a shot at them. They missed by a mile, but the kobold heard the arrows go by and dropped to the ground. Over the next three rounds, a pair of kobolds and one rat were killed as they first advanced on the fighter's location, then fled on their bellies back to the cave. 

At dawn, all four fighting men and Clerics retired. Celia and Norin set about their daily tasks with strict instructions not to expose themselves to the enemy. As the others ate and slept, Sybil and Belaphon took to silently studying in room 21. They heard the guards on the other side of the secret door moving about. Sybil silently pointed to two spells Belaphon should study for the day. 

If I painted these,
I'd have proper pictures for you. 

Once they were done learning their spells for the day, Sybil stood up and let out a theatrical yawn, right in front of the secret door. It looks like Sybil is way more chaotic than the party. The shuffling of gob and hob feet stopped. 

She cast a spell on the door, making it turn invisible. Her dog barked at the goblinoids. The four hobgoblin crossbowmen fired on her, but the bolts stopped dead as they hit the invisible, but still stone door. Sybil lifted the digitus impudicus at them. The goblin spearmen charged. The invisible door shook, as dust roiled from the edges with the impact. 

The Magic-Users laughed at the guards. "Bel, goblins. Just goblins." 

He nodded at her. 

It took the four stunned goblins two rounds to get reorganized, and by that time, all four were charmed. The Magic-Users gave the dread signal of finger to throat, as Sybil released the invisibility spell and the door faded back into view. 

(I dislike low-level spells that give a permanent effect. I have no particular answer to them, other than to allow the spell caster to end them at will. The first link is to the SRD for OSE. Old School Essentials is by Necrotic Gnome. They have a wide array of products. You can view and purchase them here.) 

Although they didn't know it, everything happened simultaneously on the other side of the door. Over the next 3 rounds, they heard the deathrattle of 4 hobgoblins and 2 goblins. The bewitched goblins killed one more goblin and injured several others before they fell. 

Rety was peeved when she learned her spellcasters had used up almost all of their spells in one go, but couldn't complain about the results. In her mind, the Fighters combined were as strong as the Magic-Users, and the Clerics plus Rety formed a third powerful group. Now, with the fighting men sleeping and the magic users out of spells, it was only Rety, the heirlings, the Clerics, and a dog to defend them for a whole day. 

For the rest of the day, they heard alternating bouts of activity and silence from the hobgoblin caves. At nightfall, the goblinoids recovered their dead. Rety quietly watched them from the mouth of the cave. They saw her, too, but had no response. 

For this session, the party killed or caused the deaths of 12 goblins, 12 hobgoblins, 2 kobolds, and 1 giant rat. This, with the treasure and a 10% bonus, equals 651 total experience. I also give each a bonus of 150 exp for planning and creativity. 

At this point, several characters level up again. I should scan their sheets in and walk thru who has what. 

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