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Monday, January 30, 2023
Polling Data In...
I'm doing this thing where I create a new game system. Over on MeWe, I ran a 24-hour poll, polling seems to be the way to collect user data nowadays. Click the link to follow me there. Even WotC tried it right here.
It's surprising what you can get from a little consumer feedback. I did two polls, one for my friends on MeWe and a duplicate poll in the Sandbox gaming group. I felt these were the two places to find "generic" gamers, not necessarily system-specific gamers. The Hearts System is created with fantasy gaming in mind but should be pretty adaptable to other genres. So, if swords and blasters are your thing, this could work for you.
My poll size was rather small with only 32 respondents. The question I asked was about the number and type of dice. As I originally pictured it, The Hearts System would be a single 1d6 game. However, at this point in the planning, I could totally change that.
The nice thing about the MeWe polling system is it allows for both a choice of responses and comments. That is really helpful.
Here was the question: "For a quick, easy-to-play RPG, I need to roll...
The choices were:
1 six-sided die. 2 six-sided dice. I need more dice. You can't roleplay with just one type of die, freak!
Both groups came down pretty heavily on the 2 six-side dice option at 18 of 32 votes. Next up was "I needed more dice" followed by "1 six-sided die" and "freak".
People were more likely to call me a freak than select "1 six-sided die", but only just barely.
A full 50% of responders wanted 2d6 and 25% wanted more dice. Based on these responses, I need to retool The Hearts System. This is exactly the time to do so, as nothing to too hard-coded to change.
Many commenters mentioned that one die is too "swingy". And they are right. The funny part about this is when I hear the word "swingy", I immediately hear this:
Now for the sales pitch and favor.
What brought on this impetuous to create a completely new game was my goal of writing a system-agnostic campaign setting called "A Handbook for Travellers on the Peninsula of Plenty". Being ruleset agnostic, theoretically, I can completely ignore the whole OGL Version RND#" debacle. But where I can't is that when you play a game for so long, like I have with D&D, your headspace is locked to certain ideas. To be completely system agnostic, I need to start having new ideas and new ways of thinking about things that have nothing to do with D&D. Hence, The Hearts System.
This is tangential to my "A Handbook for Travellers on the Peninsula of Plenty" project, but it would be great if you came over to Ko-Fi and followed me. It would cut down on the number of times a week I'll have to crosspost. It would cut down on the number of things I have to keep track of, social media vs. ko-fi, vs. Blogger.
You might just get some great ideas for your table over there, too. I have three backing options, but without backers, I am limiting myself to open posting to just followers which is the free option for you.
I have this wonderful vision of not having to post every blog post to every kind of social media out there. So, go ahead, follow me here on blogger, and over at Ko-Fi, MeWe, and even Mastodon and Dice.Camp if you would be so kind. Go pick a place where you are going to get the content you like, I would really appreciate it.
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