Sunday, January 10, 2016

Some things children should not hear.

This could be a post over on TheseOldGames.com, but I really thought it could be better addressed here on unpwnd.

Last year, Santa brought use a PlayStation 4. And kicked off my children's adventures in social media and online living. We started slow, a PSN screen name and email address. This year they have moved up to Kindle Fires and Amazon accounts.

I have done my best to teach them what is and is not acceptable online and all three of my kids have done pretty well.

I have not faired so well because I broke the rules. My PSN account name is my real name, which seems innocuous. Until you plug in headphones. Then I hear also sorts of things about my mom, about my game skills, and a slams against everything and anything you could think of. It seems rather personal because it's my name being called out.

I am pretty resilient, but sometimes my head lifts from the pillow and think: "My god, do I suck that bad?" And being resilient, I can laugh it off.

Children can't laugh abuse off and they really shouldn't have to do so. Good parents set their children up in ways that are safe, exciting and bold. Make sure you know what could happen and make sure you are involved enough to help them through difficult times. Don't let them get owned.

In closing, I'll leave it to one of the better gamers there is: Wil Wheaton.



*There are ways to change a PSN account name, but you need to call Sony. Chat does not cut it. To get a new name is non-trivial and annoying which is why I haven't done so. That and it serves as a reminder not to be stupid.

The Research Game - Stave Churches

In my prior post, I began work on a building I could not identify. It turns out that this structure is a stave church from 11-1200 A.D.

I wasn't able to identify it specifically, nor was I able to place it the category of stave church. For some reason, I picture stave churches as having gracefully sloping walls and roofs, like so:

So, I am off to do some research. I have to say my dad, Philip J. Viverito, instilled a quest for knowledge in me. Using the internet, I was able to found some remarkable resources for this project in rather short order. I cannot image how my dad did it back in the 1970's and 80's with only books to work from.

One of the more impressive items I found was a short video filmed in 2000 at Uvdal Stave Church, Nore and Uvdal, Norway.

Not only is the church beautiful, the video itself is excellent. The film was put together by Erik Meyn, and the music was composed and performed by Ulf Meyn. The original publisher was Numedalsnett AS.

Although there is no speaking, this is a wonderful educational resource.

Back into Scale Models

It has been a very long time since I have worked on a model. My dad gave me a couple of his older buildings and I intend to fix them as they haven't held up with children and age. I started with some photos to get an idea of how to start.

Edit - This building is a stave church, which is different from my expectations. I picture stave churches as having graceful sloped components. Now I am off to research more on the topic. Please see my next post.

Front view
(click image to enlarge)
Rear view(click image to enlarge)
Side view(click image to enlarge)

Looking at the damage, I wanted to make a copy first. I took some measurements and sketched out a plan.

Front view
(click image to enlarge)
Side view(click image to enlarge)




I am using I intended to work with balsa wood, but bass wood was the only type available. It is much harder. So using the drawings above, I cut my lengths of wood for the frame and matched them up to the sketch.

Front view
(click image to enlarge)
Side view(click image to enlarge)

And the first problem presented itself. I had measure, sketched, and measured again. The beams are 1/4 inch. I purchased 5/16 inch dowels. That is close, but no cigar.

Since I have a scanner, I quickly ran copies and corrected the sketches.

Front view
(click image to enlarge)
Side view(click image to enlarge)

What I decided was to extend the beams inwards and upwards. Now I have an idea of where to go. 

Tomorrow, I will make a base and start gluing. Look for more updates shortly. 

Friday, January 8, 2016

Saturday, January 2, 2016

2015 Highlight Reel - It's Baymax Cake

My wife's birthday was a mess. She worked the day before, I had to rush ship her gift and I forgot to order the cake in time for her party. For the gift, I ordered a Baymax hoodie, "How to Fist Bump" from Redbubble.



I found one baker who was game for a simply decorated cake on the day of the party. Just Say Cheesecake on Sheridan Drive, Amherst, NY saved my butt and produced the best cake ever.


The kids all shrieked: "It's BAYMAX CAKE!"

Friday, January 1, 2016

Dramascape at Drivethru RPG

Dramascape is a group of arts and writers producing high quality maps and adventures for use with a variety of gaming systems. Dramascape's most recent offering is Fantasy 6 x 6 Tiles available at Drivethru RPG for the unheard of price of whatever you want. The suggested price is $1.99, which is a great deal on a quality set of tiles.

You can use the pay what you want model to give it a product a try and purchase it later. One of the advantages of using DriveThru RPG is their automatic system to deliver a product as a gift.


After going to checkout, all you need to do is enter your payment information and add the recipient's email address and DriveThru takes care of the rest. What a great way to share the gift of game.

Star Wars: The Force Awakens

The boys and I went to see Star Wars: The Force Awakens again.

This time we saw it at AMC.

Nice place, comfy seats. I haven't been to an AMC theater since high school. They are really great. You sit in assigned seats, but you get a choice of location and every seat is a recliner. It made all 2 hours and 19 minutes perfect.

Thursday, December 31, 2015

StarFleet Battles

There are just a handful of tabletop games that have any longevity. Star Fleet Battles (SFB) has been around since 1979, which is pretty amazing. The game is based on the Star Trek Original Series (TOS) and includes a variety of species not found in any other series.

The game places you in the Captain’s chair to do battle with a host of enemies. Ships are ranked by Basic Point Value so players can select ships of equal power or use the point system to handicap one or more players. All ships are limited to certain pre-planned actions that consume energy. With limited energy, only bold, daring, and cunning captains win.

Your choices of powers are: Federation, Romulan, Klingon, Gorn, Kzinti, Tholian, Orion Pirates, WYN, ISC, Lyran, and Hydran. Each power’s ships have a different flavor and to win you need to know not just your ship but the enemies too. If that’s not enough, each power has dozens of ship choices. No two ships are remotely the same, captain. Planning is key to winning.

All ships share some basic characteristics: a top speed, turn rate, boxes representing equipment, weapons, shields, etc. When a ship runs out of internal boxes, it is all over. Boxes require some energy to function, with a few exceptions like shuttles or drones which are self-powered.

There are myriad weapon choices. Phasers are found on most ships, especially Federation ships. Phasers have a couple of different types basically describing the range and power. The Feds also have a photo torpedo as a heavy weapon. Klingons use disruptors which are more powerful than Phasers but require more time to charge. To offset the rate of fire, they have drones as a supplemental weapon. The Romulans have a monstrous weapon called the Plasma Torpedo. One hit can blow down a cruiser’s shields; two hits can transform a cruiser into an expanding ball of plasma. Luckily, they can only fire once every three (or two) turns. For this reason, they have cloaking devices and pseudo-torpedoes to fake out an adversary.

SFB is a knife fight, not a slugfest. The last thing most captains do is waltz up to their opponent and let ’em have it. Usually, your opponent can make you pay more for that than you can afford. Then they wipe the game board up with what is left of you. Don’t do it.

The game turn is broken into 32 (or 16 in the Cadet game) segments called an impulse. In a turn’s 32-impulse series, each ship has X energy to move, shoot, power shields, and run other systems. This means you have to both posture and fight. Bluffing is critical to SFB.

Each ship has a best firing point and range, so know what it is and get there when you are good and ready; hopefully, that point is not where your opponent wants you to be. In addition, some ships are equipped to either dance outside of your sweet spot peppering your fire or ride right through it.

One of the coolest aspects of this game is the player-derived content. Each book has one or more pages of submission information. Players write articles, tactics, and artwork, and create ships and scenarios. Sometimes key concepts are named after the creative ones. Three classic attacks are named by players or for them. Mizia strikes, The Gorn Anchor and Yo-yo-ing are all player-created strategies.

Doesn’t it sound complex? Heck yeah, but wait until you add on Advanced Mission to the Basic rules for even more detail. The options are endless. But the best feature of SFB is the player support from the staff at Amarillo Design Bureau. Their website is loaded with content, including a free download of the Cadet Game. This is a simplified rule set of the Basic edition rules. Don’t forget to check them out on Facebook.