Showing posts with label Worldbuilding. Show all posts
Showing posts with label Worldbuilding. Show all posts

Saturday, September 7, 2019

3rd Session Preview Part 2 - Tyranny's End.

This week's update can be blamed on a mistimed cold and an unfortunate swimming adventure. School started back up this week on Tuesday which meant I needed to catch a summer cold on Monday, so I would be completely ready for school. By this morning, I was having trouble breathing regularly, so off to the doctors. I am taking a course of steroids plus some other stuff to fend off the pneumonia and help with laryngitis. In retrospect, swimming with my class on Thursday was not a good idea.

My next gaming session has been delayed until I can speak again. 

So, let me tell you more about the city of Nace. In the previous post, I detailed the Forum and the two insula due south of the center of the city. Today's post is about the first section of the city built, the only two insula surrounded by walls. 

The Empire has herbal products which are not only unique to it, but are the basis of their competitive exports. Verbena is a magic herb that will stanch all wounds, restoring 1d4 hit points. Emperor's Valerian is a deep purple flower that will cure blindness and head injuries, including lost eyes. Flaming Yarrow is the third herb produced solely by the Empire. It restores damaged and decayed teeth, reduces fever and if prepared correctly, can induce sleep. 

These magical plants require a magical ecology to grow. When the town moved from the port to this location, the first insula to be constructed were the magical gardens. Each garden area is protected by a low, 4 foot wall and four arches as entry points. Since these are the only insula in the town with walls of any kind, they are called Palisade North and Palisade South. Collectively, they are called Tyranny's End.  

The North Palisades
The North Palisades contains 3 manor houses or villas for the families who cultivate herb crops in the two gardens, in addition to a small grove of trees to support the growth of mistletoe. The gardens have tiny non-functional houses or follies, to represent a small farm. They are maintained as if they were real as this is a part of the magic of this place.
The South Palisades 
The South Palisades is much the same, except there are 3 houses and one shrine. The Shrine is a memorial to the Defender of the Port Gardens, the druid responsible for maintaining the weather inside the original gardens. Her entire line perished protecting the gardens when they were located in The Fortezza Port di Nace. Without their sacrifice, the largest gardens for these sacred planets would have been destroyed. The new Druid lives in a stone structure at the southeast corner of the South Palisades. 

This druid and her kin employ magics beyond what spellcasters can imagine. To support the gardens, everything except the weather must free within the boundaries of the Palisades. This is the origin of the name "Tyranny's End". 

The walls are not a defense for the gardens, but a warning. The weather is always controlled to the needs of the plants. This would be danger enough inside the confines of the town, but the druid's authority over the weather requires a sacrifice of all other worldly control within the walls. Any agreement wrought by man can be ended here. Emperors have come to the garden to abdicate. Any slave that enters the walls are immediately freed. If horses or other beasts enter, they are no longer the property of anyone. Arranged marriages can be nullified here, but never marriages of the heart or conscience. 

There are interesting cases where animals enter and then return to owners of their own free will. Some of the most epic tales of the Empire revolve around couples attempting to end an arranged marriage here only to find one, the other, or both really loves their partner. If these couples stay together, blessed by the gardens with fame and fortune. 

There is a legal issue for slave owners entering the walls. The magic will instantly set all of their slaves free. Sometimes the owner and slave will receive the same blessing as the couples mentioned above. Technically, it is illegal for a slave owner to set all of his slaves free all at once, but if he or she receives no apparent benefit to it, a blind eye is turned. However, many Usurpers has attempted to reroll fate by setting vast numbers of slaves free. If that becomes apparent, the punishment is always death. 

For slaves entering the gardens, the circumstances are different. If they were ordered to do it by their master, that slave becomes a free client of the former master, a nearly familial relationship where favors are traded back and forth. If the slave enters the garden to escape a cruel master, the authorities will view all that that former slave's statements as absolute fact and WILL legally pursue the master, usually to the most extreme limits of the law. This fact causes the slaveholders of Nace to act on their best behavior. 

There are very few cases where a slave would accidentally enters the gardens. In those rare instances, if the former slave asks forgiveness and it is accepted, they become an adopted family member to the master and both receive a title and small stipend from the Emperor. If the master does not accept the apology then the former slave may, at his or her choice, enter the household of the Emperor as a paid servant or enter the military. This is where the Empire gains many of their trusted messengers. The alternative choice of military service grants a low officer rank. If the slave refuses to ask for forgiveness, he or she is still free but exiled from Nace. The masters of the gardens may provision this person as they see fit, but they cannot accept anything from anyone else in the city. 

The six houses that care for these lands are made up of both hereditary post holders and those who have enter the gardens in an effort to end some sort of loss. Many a widow, orphan and widower have entered the gardens seeking to end the heartache of loss and find salvation in service to these houses. 

Wednesday, August 14, 2019

On the Same Wavelength

Yes, I wear this cologne
This week, I have been thinking about villains. Personally, I love human or demi-human type villains. People that aren't going to turn into a snake, demon or dragon, because they are worse that any of those things. I also love making the villain equal or lower level than the PCs because the players never think to look down.

Of being on the same wavelength, a new podcast was introduced this week: Adventure Design Sessions. It's hosted by Tim Shorts of Gothridge Manor. This week's guest is Joe The Lawyer. You can follow them on MeWe. ADS can be found on Spotify, Anchor and all the great podcasting networks.

Since I am plugging things, why not plug my cologne company? My favorite colognes appear often on my blog, usually for the bottle styling but also for the great, sometimes witty names. My favorites are Villain, Perversion and Whitechapel. My wife wears Bitches Love Unicorns, Eat Me and Cheshire Cat. Check out Black Phoenix Alchemy Lab.

(This is not a sponsored ad, I just love all of these products.)

Thursday, June 20, 2019

Solar System files - Background Information on Unnamed Project

I think I have crossed over to the point where my unnamed project is going to need a name. Its writing itself.

The characters are colonists of the Epsilon Indi system. I collected some data on this solar system, and it does seem to be a real solar system with planets and stuff. Pretty interesting, but also complex.

As of right now, Epsilon Indi has 3 known objects in orbit. There are a pair of brown dwarfs at 1460 AU from the star and hints that a Jupiter-like planet orbits the star. The most recent data indicates this Jupiter Analog is between 8.5 and 16 or 17 AU from its host star.

Heaven help me if they discover more companions to this star, because I went and invented a bunch of my own.

This is a chart of my fictional system:

This chart obviously has no scale and is wildly different than the actual system. I decided that the colonists have named the planets after Roman gods, specifically from the list Di selecti by Varro. The brown dwarfs are named after Sabine gods, as Varro was of Sabine descent. This has created an in-universe problem where if the colonies wish to continue the practice, they must reuse some names of the Earth's Solar System. That would be confusing, so the naming process stopped at the seventh planet. 

The characters are bound for the eighth unnamed planet. Their ship's AI thinks that the humans are being dumb and cheekily names the eighth and ninth planets Urbian-Adams and Kawal, for astronomers responsible for discoveries in our Solar System. It wouldn't do to have an adventure around an unnamed planet. 

The system is full of tiny planets, only Iuno Regina, the Jupiter Analog and Urbian-Adams are bigger than Earth. The smaller bodies in grey are airless. The blue body is Terra Mater. It has a earth-like atmosphere, made up of CO2 and nitrogen. There is a small moon, Bacchus which has a very dense nitrogen based atmosphere at a higher pressure than Earth's. 

If you would like to use this template for your writing or your games, feel free to download the Google Drawing from my drive. Or in plain text, https://drive.google.com/open?id=1S-RyAjCq3LRwKvT0kv-GAH20mSdDRqzZWrersYf69S8