Showing posts with label Characters. Show all posts
Showing posts with label Characters. Show all posts

Thursday, August 23, 2018

Zero to Hero: Uncommon Commoners - Update - We are live!

Update we are live!

I've been a gamer since the Fall of '77. Rules sets change, but I keep coming back to D&D. It was my first experience as role play and it made huge impression on me.

In the past 4 decades, I have come to a realization that players don't need much NPC help. I still always include a NPC as a guide, or an extra information resource but when I ask my players who the best NPC was, they always point to the character I thought was a background character. The cook who spotted the enemy approaching, the herald who cracks meta humor, the stableboy who worships them. Never the ranger I put there to absorb arrows and tie up combatants.

Well, in light of that revelation, I started making 3x5 cards of every NPC. Except, they really didn't fit as a classic NPC character. No stats, no spells, no combat abilities. When my players demanded that these folks support them in the field, I started making up stats for NPCs, willy-nilly.

Not uber stats, just average guys and gals who came along for the ride. Tiny details for people who gossip about the characters as they make their way. I decided that maybe some of these people were not NPCs at all but fully blown characters in their own right but with decidedly different points of view from the PCs. I decided that these types of characters were commoners. Not lords, not adventures, but just citizens.

One of my favorite characters was a scullion named Delia. She was taken by a first level fighter who frequented the local inn and slowly made a move on him. While everyone else understood that she had eyes for the fighter, he didn't get "it". However, if there was danger, he was the first to ask about her. If he had a need for something, she was always there. So obviously, she was important. After 3 years, the campaign ended in a wedding.

But there was no "scullion" class of character. How to represent her caused me to sketch out some guidelines for all of my commoners so they could fit the character mold.

I would like to share that guide with you. I am launching "Zero to Hero: Uncommon Commoners" on DriveThruRPG.

The pamphlet is 24 pages, lists over 50 professions, how to evolve a zero level commoner into a full blown PC, how commoners interact with those above them, etc.

I hope you enjoy it as much as I enjoyed writing it.






Friday, July 8, 2016

New NPC Character Sheets

I have been cranking out some characters for an upcoming campaign and decided to start with the villains and heroes around the PC's home base.

The Compass Rose Inn will allow the PC's easy access to a large town, a hunting lodge, a haunted mine and of course, the great outdoors.

The Compass Rose Inn is owned by Otto Lanskeep. He is rough and tumble former hunter, but is held on an even keel by his wife and daughters. Player characters will meet Otto's family, Hilda, Edwyna and Elma in addition to Otto's employees named William "Scribs" von Otto, Thomas and Delia.

A weekly patrol comes to the Inn to ensure the safe transport of goods and people to the border. William of Northmost (aka Scrubs), is the most frequently encountered guard and often spends the night at the Inn.

I will explain more about William aka Scribs and William aka Scrubs. William isn't such a strange name for two men to share, but Scribs and Scrubs comes from an adventure these two young men... survived.

I will be sharing their story and introducing the rest of the Lanskeep family and friends, in statistical form, in the very next post.

Sunday, March 20, 2016

Back in the Rest

I finally reactivated my account and now have my main character, Magarven back in River’s Rest.
A lot has change since I left three years ago. Sorcerer’s have Balefire (713) and a new version of Nightmare (713). I managed to curse myself right in front of a bunch of trolls. Actual trolls, tomb trolls.
Years ago, I used to be a master of this area. I would lay down a cloud of Nightmare and then rely on Maelstrom (710) or Pain (711) to wipe out the trolls. That doesn’t seem to work anymore. The trolls have far too many HP. Perhaps they were tweaked or perhaps I am rusty. In any event, I discovered that the lower levels of the Citadel are more to my liking.
As a Volner, I am enjoying the changes to the Order. Symbol of Mana is much better and Symbol of Seeking is amazing. The ability to seek out undead and teleport there from any monastery is wonderful.
As I explore all of the updates, I hope to see you in the game.

Monday, December 28, 2015

Google Docs Templates for D&D



Google Drive shared files and templates are a rich find for gamers of all types. Under templates, you can find a ton of D&D resources.

My personal favorite is Benjamin Connell’s 3.5 Character Sheet. I plan on making the standard for my 3.5 campaigns.

As time permits, I will be loading pre-genned characters in the top bar. Right now, I have characters for D&D and AD&D. I also have a link to my own AD&D character sheet for Unearthed Arcana pictured on the right.

Additionally, if you like having secondary skills for PCs or stat'd up NPCs, try my book Zero to Hero: Uncommon Commoners.

Thursday, March 20, 2014

Premium = 16 character slots

I recently upgraded to premium and re-activated every character on my account. I ended up with character slots to spare.
I couldn’t help but notice that I had two empaths, a rogue, a sorcerer, a bard, and four wizards. I have played paladins and warriors on another account, they don’t really speak to me. I know I wanted to try a cleric so I set one up in River’s Rest. But where do I go from here?
My main character is a sorcerer, I am really happy with how he is working out. I’ve had him for more than a decade. My second character is an empath which I also love a lot.
I am tempted to create one of everything and double up on the six classes I enjoy the most.
To this end, I started a basic cleric, bard and ranger. I hope to have one of everything up to level 5 in a few weeks.