tag:blogger.com,1999:blog-6134273408102615046.post3529486850243976190..comments2024-03-27T05:26:58.902-04:00Comments on These Old Games: The First Game Session for Peninsula of Plenty - Beyond the PalePhil Viveritohttp://www.blogger.com/profile/00316096327859610399noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6134273408102615046.post-18728897727135092342019-12-14T01:59:02.501-05:002019-12-14T01:59:02.501-05:00Thanks! For some reason, I wanted to do a D&D ...Thanks! For some reason, I wanted to do a D&D campaign based on the Romans. I wonder who told me all about them. :) <br /><br />The whole scenario is zig-zagged. Swashbucklers should be from the age of exploration, but in this scenario they are how legionaries might have thought of sailors, not how they really were. They can do crazy stunts like Errol Flynn, but when engaging in mass combat, they are far less effective than an a real fighting man. <br /><br />I have the Elves and other races approximating the various threats to the Roman Republic on the peninsula. As a consequence, when the Republic collapsed into Empire, the humans in this campaign are trapped on the peninsula. They don't have the expansion bug the real Romans had because they effectively have a magical Hannibal (the elves and dwarves) running around their backyard. They are totally unable to defeat them. The best they can do is reach a detante or cold war situation. <br /><br />As a resolution, I am picturing the players kicking off a slow motion war which would mirror what happened in the Social War. Phil Viveritohttps://www.blogger.com/profile/00316096327859610399noreply@blogger.comtag:blogger.com,1999:blog-6134273408102615046.post-9984884702506059242019-12-02T17:13:32.203-05:002019-12-02T17:13:32.203-05:00Looks neat!
Looks neat!<br />Philip J. Viveritohttps://www.blogger.com/profile/09484235383660808878noreply@blogger.com