It is a +3 gladius, or short sword. It is +5 vs. undead. Libertatem has the special purpose of freeing slaves and freeing captives unjustly imprisoned and has a bonus to strike undead and animated dead as a side effect.
The sword has one primary power - to heal once per day. Libertatem has one special purpose power: disintegrate. The nature of the power is limited to specific items but nearly unrestricted in usage. When the sword comes into contact with non-magical bonds, it will disintegrate them. Once per day, the disintegrate power can be used over an area 25 feet in radius freeing many bound people at a time. It can cleave magical bonds on a to hit roll. If the holder is bound, only the pulse effect can free them from non-magical bonds, unless they can contrive away to get the sword out and touch their own bonds.
If confronted by a person who is compelled by a charm-like effect, the sword will glow and smoke in frustration. The holder is entitled to a +5 save verses spells which compel, such as charm or command. If the spell is successful in affecting the character, Libertatem will either grant or refuse the bonus to hit, depending on the circumstances. In extreme situations, the sword can come into conflict with a charmed character and escape their grasp.
Libertatem has no power in a court of law, so long as the law is actually being followed. If justice is perverted in the court, the sword will literally smolder and glow. This is merely a show of force, it does not actually generate heat. The sword will use telepathy to make this determination. It is not particularly good at judging at relative justice, such as a goblin court of law and may go silent in these cases.
The sword radiates a magical and good aurora. Casting a detect alignment spell on Libertatem will not reveal an alignment, only it's purpose of liberty. Strangely, the sword will allow itself to be held by anyone who values freedom, justice and/or law regardless of alignment. It has clear preference for demi-humans over humans.
Libertatem has the ability to speak human (Latin), common, dwarven and halfling, in addition to using telepathy. Libertatem chooses to communicate in a very limited fashion, often in single words or short phrases, which can come across as bossy.
The sword has an Ego of 19. If the sword comes into conflict with a character the sword seeks to resolve the conflict as peaceably as possible. If the conflict is not extreme, such as a character being afraid to free others or enter combat, the sword will allow the character to set it aside or give the weapon away. If it becomes apparent that the character does not wish to free slaves and prisoners, the sword will try to worm it's way out the character's hand when drawn. Every time the sword is drawn or swung, the character must make a save vs. dexterity or lose control of the sword and drop it. Once freed, the sword's point will spin towards the character when they attempt to recover it. If the character persists in picking it up, the sword can strike them.
The sword will never express conflict in the form of adornments, the shedding of other magic and weapons, seeking creatures to slay, payment, or anything else that would restrict a character's freedom. It will try to talk it's way into a better characters hands, but only when a conflict exists.
Only those who actively subvert the law to unjustly imprison or enslave cannot hold the sword. If confronted by undead, the sword will allow any living person to pick it up and use it for as long as the immediate danger exists.
This weapon is close to being an artifact. The creation process required four wishes. This weapon is dwarven, and all dwarves are proficient when using it. The sword was deliberately forged as a traditional human weapon, as it was felt that a gladius would rally humankind to it.
Week 1 of 52 - Magic Lamps
Week 2 of 52 - The Rat Bag
Week 3 of 52 - Emulous Cursed Sword
Week 4 of 52 - The Cloak of Peaceful Repose
Week 5 of 52 - The Cowl of Death
Week 6 of 52 - Scimitar of Smiting
Week 7 of 52 - The Symbol of Sol Invictus
Week 8 of 52 - The Equi Phalera
Week 9 of 52 - Libertatem
Week 10 of 52 - Sorrow
Week 11 of 52 - Aemilla Carna
Week 12 of 52 - The Obice Cardeam
Week 13 of 52 - The Gnollish Rattlebone
Now, the commercial. I have a little book called Zero to Hero: Uncommon Commoners, over at DrivethruRPG. I am obviously thinking of writing another and Gnolls might be the subject. Please let me know what you think in the comments.