Showing posts with label River's Rest. Show all posts
Showing posts with label River's Rest. Show all posts

Sunday, March 20, 2016

Back in the Rest

I finally reactivated my account and now have my main character, Magarven back in River’s Rest.
A lot has change since I left three years ago. Sorcerer’s have Balefire (713) and a new version of Nightmare (713). I managed to curse myself right in front of a bunch of trolls. Actual trolls, tomb trolls.
Years ago, I used to be a master of this area. I would lay down a cloud of Nightmare and then rely on Maelstrom (710) or Pain (711) to wipe out the trolls. That doesn’t seem to work anymore. The trolls have far too many HP. Perhaps they were tweaked or perhaps I am rusty. In any event, I discovered that the lower levels of the Citadel are more to my liking.
As a Volner, I am enjoying the changes to the Order. Symbol of Mana is much better and Symbol of Seeking is amazing. The ability to seek out undead and teleport there from any monastery is wonderful.
As I explore all of the updates, I hope to see you in the game.

How to Get the Deeds Done – River’s Rest

Deeds are a little unusual in the Rest. Just like everything else, eh?
There are just a couple of steps:
Kneel
Look in Pool
Look in Pool
Touch Pool
Put gems and/or shells in the pool
Touch Pool and be transported
Touch Flower
Get Seed
Plant Seed
In the Rest, I am not sure if gems or shells are tripled as they are in the Landing. I have not tried coins, so attempt that at your own risk.
Log begins here:
[River’s Rest, Spring Rest]
All about, leaves and small twigs litter the forest floor, but at the forest’s edge, in this clearing, brush marks in the soft dirt show the care that someone takes here. A pool of clear water dominates the area and feeds a small stream which meanders southward beside a small path.
At the edge of the clearing, two large stone pillars mark a pathway west.
Warm sunlight filters through the trees and seems to invite the weary to rest here in peace.
You also see a long pier.
Obvious paths: east, south
>kn
You kneel down.
>look in pool
As you gaze into the pool of water, you feel a sense of well-being steal over you. Your reflection gazes back at you, solemn yet serene and inviting.
>look in pool
Briefly, you glimpse the image of a one-armed man, reaching out to you and smiling as if in invitation.
>touch pool
As you touch your reflection in the pool, it shimmers and fades away, leaving you gazing at a glittering mound at the bottom of the pool.
>get she from back
You remove an emperor’s crown shell from in your oilcloth backpack.
>put shell in pool
The scent of herbs and flowers seems to drift on the air as you drop the emperor’s crown shell into the crystal clear water.
It falls from your hand into the crystaline water of the pool, gently disturbing the surface of the water. An image of a one-armed man appears on the the water and he is smiling at you.
>touch pool
As you touch the pool, you hear a whispered voice saying, “You are welcome to my garden.” The old man who keeps the pool neat and clean wanders in and gathers the things you have dropped into the pool. He smiles broadly at you and as he does, a feeling of vertigo overcomes you and the world about shimmers and fades.
When your vision clears, you find yourself in a garden and you take a deep breath as you look around curiously.
[River’s Rest, Garden of Life]
A riotous display of flowers and herbs of every description assaults your senses.
Most seem to be in full bloom, but here and there you spot a plant ready to seed, ready to give back to the land that which it has taken. Standing next to one such patch of flowers is a one-armed man. He wears a medallion depicting Imaera as she tends a garden that is so beautiful it makes the one you stand in appear quite drab. She appears to be planting seeds and strangely, she seems to be smiling at you.
Obvious paths: out
>touch flower
As you gingerly touch the flowers, a single ripe seed falls to the ground. As it does, the one-armed man smiles at you and seems to nod approvingly.
>get seed
You pick up a ripe seed.
>plant seed
You scramble to your feet.
Walking to the garden’s edge, you spy a bare spot, and lean down to gently press the seed into the rich soil. As you straighten up, a faint image suddenly appears beside the one-armed man. She smiles at you and softly says, “As you have honored the life of this garden, so shall I beg of Lorminstra that she shall honor your own life.” Her voice fades into a rustle of flowers as a small breeze brushes your cheek. When you look again, she and the one-armed man are nowhere to be seen.

Counting Coup

Last night, I was cleaning up some old logs and found my first adventure into The Marsh Keep Area.

Jersea, Moswell, Gutios, Armundia, Sorlu, Spingwell, Khiya Lurrah, Ponrick, Husark and I left the Common’s in search of a mythic fortress in the bog. Following Sorlu, we took a minor detour to Niima’s shrine. Then we promptly got lost.
We were attacked by Necrotic Snakes in the Ghastly Swamps. That doesn’t happen any more, the swamp is just outside of their range now. I am proud to say I am the first Rester to kill a Necrotic Snake. I was also the first to injury a Chimera, which ran for it’s life.
A few minutes later, I got lost and ended up in a running battle with a Tomb Troll Necromancer, a couple of Flesh Golems and a few Tomb Trolls. Fortunately, the group came back for me and handily defeated the Trolls in a truly epic rescue.
Jersea took up the lead as a bard and lore sang many new finds. She pulled knowledge and details unimaginable to us.
Moving deeper into The Keep, we found the Flooded Chamber. The pool with turned out to be an impassable barrier to me. I wished the others well and took up the rear guard position. Armed with a flask, some pretty old songs and my staff I managed to hold the Chamber against hordes of Trolls. I was focused on holding on, I missed the signal. The rest of the party escaped back to town.
My fault, entirely. I went down fighting an uncountable host of Trolls. The rest of the gang escaped back to town.
For the record, I heard that the prize was a book.

Gruesome Feast

I was fighting a Flesh Golem and took it down as a Tomb Troll Necromancer entered the room. Instead of attacking me, it did this:
With a ravenous glint in his eye, a tomb troll necromancer pounces upon the body of a flesh golem and begins feasting on its abdomen. Within seconds, the golem’s midsection is torn asunder and the troll necromancer looks up from his meal with gore dripping down his face. A tomb troll necromancer looks much healthier after consuming his gruesome feast!
I’ve never seen that before. And really don’t want to again.

River’s Rest and Dust

I was wondering why there was so much dust in River’s Rest. It turns out that River’s Rest is modeled on Andalusia in Spain.

Andalusia is a Mediterranean climate and experiences both torrential rains and cool dry spells. This was revealed by Scribes on the forum.

Perhaps the image on the left is the hills where the Kakore was harvested for my runestaff.

I think it is wonderful.

The current descriptions go back to Bradach and Jineer. They gave the town a dry and dusty flavor, with vague hints of Middle Eastern Culture. I would describe it as Moorish, but Middle Eastern fits, too.

Another possible Easter egg in the town is the inexplicable model ship available at Bertha’s. It might have been modeled on the ship in MYST, however no clear evidence of this exists. There is a couple of ships in the River’s Rest environ’s, so this could be completely independent of the MYST ship.