Showing posts with label Labyrinth Lord. Show all posts
Showing posts with label Labyrinth Lord. Show all posts

Sunday, May 12, 2019

Scribs – Will Two’s Story

Welcome, to the blog. I can also be found on MeWe in addition to Blogger. Back in 2015, I created a quick battle for a D&D game and ended up writing a relatively useless background piece on the scenario. Since that time, many of the details have been re-concocted for my D&D campaign and I had no idea what to do with this series of posts.

Today, I was invited in a MeWe Group called Vault of Imaginings and now I have a target audience for these three posts.

William the Scribe does not have a mysterious background like his friend William of Northmost. His family is overly large and he was apprenticed to Jordan the Money Changer in Tabletop. He was to learn math and writing.
William and Jordan hated each other. The Money Changer had foolish agreed to a 7 year contract for William’s apprenticeship thinking that the funds from his family would be worth the investment. William showed himself to be very adept at math and writing and had reached anyone’s expectations for an apprentice in just 9 months.
Some suspect that William had annoyed Jordan by second guessing him. Other guessed that Jordan was threaten by him. Both are actually true. William had noticed someone short changing the Money Changer and alerted him. It turns out that Jordan was running some sort of tax scheme and later lost his head when the Council of Tabletop found out.
By his tenth birthday, he had annoyed Jordan so much that he apprenticed him to Otto Lanskeep for a princely sum.
Otto and his wife liked William very much. He was very curious, had a great memory and wonderful wit. From the start, he was able to charm guests and anticipate their needs. Even the rough and rude hunters who frequented the Lodge.
William the Scribe was almost part of the family. He wouldn’t claim that right until he earned his nickname in The Battle of the Compass Rose.

Navigation in order: 

Post one, first meeting of these characters. 
Post two, William Scrubs.  
Post three, William Scribs. (You are here.)

The Scrub – One Will’s Story

Welcome, to the blog. I can also be found on MeWe in addition to Blogger. Back in 2015, I created a quick battle for a D&D game and ended up writing a relatively useless background piece on the scenario. Since that time, many of the details have been re-concocted for my D&D campaign and I had no idea what to do with this series of posts.

Today, I was invited in a MeWe Group called Vault of Imaginings and now I have a target audience for these three posts.

Please enjoy!

In the previous post, you met the Lanskeep family and two young men named William. When these men were younger, neither had earned a nickname and were simply differentiated by “Willy” and “William”.
William of Northmost was orphaned many years ago. His parents abandoned him with the Lanskeep’s in a very curious way. The family from Northmost arrived with the usual weekly caravan. The father pushed on to the Town of Tabletop, leaving his wife and 6 year old child behind. He needed to get a message to a ship bound for the Colonies.
It was odd, but Otto and his wife accepted it. They made the wife and her son, William at home in one of the large front rooms. The next two days were very quiet. William’s father was running late. Being Sunday, a bath was drawn for William and his mother.
Otto and his wife Hilda closed up the Inn for the evening. When all seemed well, and everyone was turned in for the night, there was a terrific series of bangs and flashes like lightning. Nothing in the Inn seemed disturbed, except William’s mother was missing.
The search lasted all night long. By morning, it was clear that there were no clues to woman’s whereabouts. The only hint that something had happened was a perplexing discovery. The tub of water in the woman’s room was completely empty, as were the three troughs for the animals. The well also seemed to be affected, having a strange salty taste, like sea water.
For many years the Lanskeep’s hoped for their return, but this did not come to pass. It was a great many years before William of Northmost learned his parent’s fate.

Update: 
Excerpt from Scubs D&D character sheet: Scrubs unknowning has a girlfriend. Her name is Delia and she is a maid/housekeeper at the Inn. William believes that she is attempting to push him out of his tiny bedroom by moving her stuff in during his absences. He couldn't be more wrong.

Navigation in order:

The Battle of the Compass Rose Inn – The Naming of Two Wills

Welcome, to the blog. I can also be found on MeWe in addition to Blogger. Back in 2015, I created a quick battle for a D&D game and ended up writing a relatively useless background piece on the scenario. Since that time, many of the details have been re-concocted for my D&D campaign and I had no idea what to do with this series of posts.

Today, I was invited in a MeWe Group called Vault of Imaginings and now I have a target audience for these three posts.

Please enjoy! 

When Willy the Scribe and William of Northmost were 12 and 16, a horrible disaster struck the Inn. A herd of boar piglets ran through the yard behind the Inn. Moments later, they were followed by a massive boar sow and a wolf, riding the sow’s back.
As the animals disappeared down the hill, the guests and family stood on the porch, shocked. The sow was cut off by a pack of wolves and ran back up the hill towards the Inn. Guests and family members took cover as best the could. Willy, Edwyna and Elma locked themselves in the barn. William dove for cover in an empty Lodge room. The rest took cover in the greatroom of the Inn.
Soon, wolves converged every point of the compass. They tore down the sow and her piglets in short order. Then they took a horse and pony. The pigs in the pen didn’t stand a chance. As the day wore on, the wolves picked the corpses clean and circled the Inn seeking more prey. Fighting among the different packs cause confusion. 
By afternoon, the children trapped in the barn grew thirsty. In the early evening, Willy decided to make a break for the Inn. The family and guests were trapped in the greatroom and couldn’t warn Willy and the girls that the wolves had penetrated the kitchen, the closest door to the barn.
When Willy and the girls opened the kitchen door, the wolves sprang. Willy shoved Edwyna out of the way and pulled Elma to safety. William of Northmost heard the ruckus and charged to their rescue with a spear and axe. The four of them fought their way to the Lodge steps and were forced up the stairs. William of Northmost was savaged at the foot of the stairs, he was left for dead in the scrub-like bushes in front of the Inn.
Willy managed to get the girls to the top of stairs where huntsmen knocked the wolves back long enough for the children to escape. Willy used his own body to protect Elma and Edwyna from serious harm. His backside and legs were horribly bitten.
By morning, the wolves were gone and William of Northmost was discovered in the shrubs. The hunters nicknamed him “Scrubs”, a name he detests as it sounded rough, rude and cowardly in his ears.
Willy was more seriously wounded and had a long period of convalescence. He spent most of his time writing. As he ran out of stories to put to paper, he took to etching stones from the garden.
In the place that Scrubs fell are three stones inscribed with the words: “Hope”, “Courage”, and “Strength”. This scratching of words on stones gain one William the nickname of “Scribs”.
If Scrubs could read, he would not be so sour about his nickname. There is a rubbing of these stones in Scrub's bedroom. It was placed there by the maid, Delia.

Navigation in order:
Post one, first meeting of these characters. (You are here.) Post two, William Scrubs. Post three, William Scribs.

Monday, December 28, 2015

Right! Now we are going to have company again! (Vampires)

What do you do when vampires show up? The old classics: garlic, holy water and crosses.
What do you do if you don’t have those things?
 Looks like I wasn’t the only one who got lucky last night.
Get creative or die. If it all goes to hell, you die creatively and that’s something to be written on your tombstone.
Remember the basics. Vampires can’t enter a home uninvited. Should this happen, a quick exchange of money can fix the situation. Stables, churches and other areas are not homes. Don’t hide there without a backup plan.
Holy water is great, but grease and oil are surprising. Lock the door, grease the floor and upturn a table in the middle of the room. When the vampire smashes his way in, down he goes, ready for a nice stake.
Variation two involves spraying oil under the door as the vampire attacks it. This keeps him out for the short term.
Both of these tricks makes vampires respect locked doors.
Water is another great benefit, as are small boats. Packing a rowboat full of characters in the middle of body of water is an impenetrable barrier to blood suckers. Should they turn to gas or a bat and attack the boat this way, it can be capsized and hidden under.
Fire on a larger ship is a nightmare, but doubly so for vampires. Always burn the ship before it gets dark and well out to sea, just in case.
Seeds. Vampires have obsessions and counting is one of them. Throwing seeds is a great delaying tactic. Make sure you are not holding an envelope full of seeds labeled “144 count”. This never works.
Tying is another obsession of vampires. Braiding or unbraiding your hair can be of use. However, half of this is the delaying action and half is emphasizing your neck as a target.
Many rule sets allow for knockouts if the damage is high enough. A wand of fireballs can turn a flock of vampires flying over a moat into fish food quickly. Fireballs do more damage in confined spaces. Fireballs do not have to fired direct at a target to do damage, so fire them behind the target to knock them forwards. Or in front of them to force them back.
Always remember the game mechanics that allows you to move other characters. You can’t hurt a vampire barehanded, but boy does the sun sting if you shove them outside.
There are myriad ways of dealing with vampires. Let me know if you have any favorites.

Sunday, June 14, 2015

A rainy afternoon with Labyrinth Lord

This afternoon it poured. As my kids splashed in the wave pool at Darien Lake, I pulled a digital book out and read.



Labyrinth Lord by Daniel Proctor is an excellent modern rendition of old school gaming. To be honest, I had to look up both open game content and Open Game License.
Neither of these concepts diminish Labyrinth Lord in any way. It calls itself “a retro-clone”, but in many ways it is a restoration of past works of fantasy and art. This is the wonderful world in which I had so many adventures. There was a sense of mystery and wonder, endless possibilities.
Labyrinth Lord comes in options: freedigital download and print via Lulu.
I can’t wait until the rain stops and I can gather the kiddos for a game of possibilities.

Monday, March 9, 2015

Map - Temple of the Wanderers


I am fooling around with various temple ideas for a D&D campaign.


This is The Temple of Wanderers. It is a simple mud brick and thatch construction. It is dedicated to the sky. The central dais is for the sun and Mercury. The upper left dais is for Mars, while the right is for Venus. The lower two are Jupiter on the left and then Saturn. Mars and Jupiter are surrounded by red wooden posts and handrails, while the other two daises have yellowish trappings.
The rectangular structure has four stone columns and descends 6 feet into the ground. This space is dedicated to the Moon.

Updated with scanned maps.

click to enlarge
click to enlarge

Monday, December 22, 2014

Maps – The Stave Church

Last week, I did a quick drawing of a Norse themed building. Today, for the winter solstice, I knocked out a floor plan for a fantasy themed stave church.
When sketching this church, I imagined that the parishioners are followers of a river goddess and that the church is very old. From the exterior, this church would appear to be several storeys high, but the interior shows a largely, airy nave.
The church is orientated to the north, is a mirror of a river to the west of the church. Most rivers do not flow north, so this one is special.

The sacristy is in the north and is rather spartan. It features a large stone urn for the storage of offering. Next to the urn is a small trap door leading to an short under ground tunnel. This tunnel often floods, so escape by this route is in the hands of the goddess. A pair of tables, stools and two curved shelves round out the last of the furnishings of the sacristy.
A small concealed door leads from the sacristy to the sanctuary.  This is more of decorative feature as all parishioners see it in use during every service to allow access to the apse.
A large tree stump was brought into the building to serve as a small altar. When a more suitable table was found, it was dragged to the eastern side for use an ab. On the western side is a stone capped well. The water contained within is both drinkable and holy.  The well also serves as an ambo during high ceremony requiring water.
The nave contains ten smaller pews which can be moved as needed. Two larger sets of pews are affixed to the south wall. Along the southeast and southwest inner walls are leper windows, for those who cannot enter the nave.
Three sets of steps lead down to doors, a change in elevation of just four feet. This outer floor area is often covered in reeds to prevent mud from being dragged into the nave. The east and west doors swing inwards, while the south doors swing outwards. All interior doors swing inwards.
It should be noted that this church is not orientated as it would be in the real world. Churches also tend to have an ambo in the center and not to the side, there is also the issue that lectern is general not found with an ambo. This church placed the ambo to side closest to the river.

Tuesday, October 14, 2014

Reshare – Billiam Brabble and Inked Adventures

Reshare my butt… this is a total post theft.
Billiam Babble on Google +, posted about Inked Adventures, a set of 3d paper dungeon morphs. These sets are available on DriveThru RPG and retail for less than $10.00 a set. In many cases, much less than 10 bucks. You can also check out Inked Adevnture’s link above for free items, support and errata.
What a deal for a creative and easy way to enhance your dungeon crawl.
For the record, my pay day is Friday so sadly I have to wait to order my set.