Showing posts with label Characters. Show all posts
Showing posts with label Characters. Show all posts

Sunday, May 12, 2019

Scribs – Will Two’s Story

Welcome, to the blog. I can also be found on MeWe in addition to Blogger. Back in 2015, I created a quick battle for a D&D game and ended up writing a relatively useless background piece on the scenario. Since that time, many of the details have been re-concocted for my D&D campaign and I had no idea what to do with this series of posts.

Today, I was invited in a MeWe Group called Vault of Imaginings and now I have a target audience for these three posts.

William the Scribe does not have a mysterious background like his friend William of Northmost. His family is overly large and he was apprenticed to Jordan the Money Changer in Tabletop. He was to learn math and writing.
William and Jordan hated each other. The Money Changer had foolish agreed to a 7 year contract for William’s apprenticeship thinking that the funds from his family would be worth the investment. William showed himself to be very adept at math and writing and had reached anyone’s expectations for an apprentice in just 9 months.
Some suspect that William had annoyed Jordan by second guessing him. Other guessed that Jordan was threaten by him. Both are actually true. William had noticed someone short changing the Money Changer and alerted him. It turns out that Jordan was running some sort of tax scheme and later lost his head when the Council of Tabletop found out.
By his tenth birthday, he had annoyed Jordan so much that he apprenticed him to Otto Lanskeep for a princely sum.
Otto and his wife liked William very much. He was very curious, had a great memory and wonderful wit. From the start, he was able to charm guests and anticipate their needs. Even the rough and rude hunters who frequented the Lodge.
William the Scribe was almost part of the family. He wouldn’t claim that right until he earned his nickname in The Battle of the Compass Rose.

Navigation in order: 

Post one, first meeting of these characters. 
Post two, William Scrubs.  
Post three, William Scribs. (You are here.)

The Scrub – One Will’s Story

Welcome, to the blog. I can also be found on MeWe in addition to Blogger. Back in 2015, I created a quick battle for a D&D game and ended up writing a relatively useless background piece on the scenario. Since that time, many of the details have been re-concocted for my D&D campaign and I had no idea what to do with this series of posts.

Today, I was invited in a MeWe Group called Vault of Imaginings and now I have a target audience for these three posts.

Please enjoy!

In the previous post, you met the Lanskeep family and two young men named William. When these men were younger, neither had earned a nickname and were simply differentiated by “Willy” and “William”.
William of Northmost was orphaned many years ago. His parents abandoned him with the Lanskeep’s in a very curious way. The family from Northmost arrived with the usual weekly caravan. The father pushed on to the Town of Tabletop, leaving his wife and 6 year old child behind. He needed to get a message to a ship bound for the Colonies.
It was odd, but Otto and his wife accepted it. They made the wife and her son, William at home in one of the large front rooms. The next two days were very quiet. William’s father was running late. Being Sunday, a bath was drawn for William and his mother.
Otto and his wife Hilda closed up the Inn for the evening. When all seemed well, and everyone was turned in for the night, there was a terrific series of bangs and flashes like lightning. Nothing in the Inn seemed disturbed, except William’s mother was missing.
The search lasted all night long. By morning, it was clear that there were no clues to woman’s whereabouts. The only hint that something had happened was a perplexing discovery. The tub of water in the woman’s room was completely empty, as were the three troughs for the animals. The well also seemed to be affected, having a strange salty taste, like sea water.
For many years the Lanskeep’s hoped for their return, but this did not come to pass. It was a great many years before William of Northmost learned his parent’s fate.

Update: 
Excerpt from Scubs D&D character sheet: Scrubs unknowning has a girlfriend. Her name is Delia and she is a maid/housekeeper at the Inn. William believes that she is attempting to push him out of his tiny bedroom by moving her stuff in during his absences. He couldn't be more wrong.

Navigation in order:

The Battle of the Compass Rose Inn – The Naming of Two Wills

Welcome, to the blog. I can also be found on MeWe in addition to Blogger. Back in 2015, I created a quick battle for a D&D game and ended up writing a relatively useless background piece on the scenario. Since that time, many of the details have been re-concocted for my D&D campaign and I had no idea what to do with this series of posts.

Today, I was invited in a MeWe Group called Vault of Imaginings and now I have a target audience for these three posts.

Please enjoy! 

When Willy the Scribe and William of Northmost were 12 and 16, a horrible disaster struck the Inn. A herd of boar piglets ran through the yard behind the Inn. Moments later, they were followed by a massive boar sow and a wolf, riding the sow’s back.
As the animals disappeared down the hill, the guests and family stood on the porch, shocked. The sow was cut off by a pack of wolves and ran back up the hill towards the Inn. Guests and family members took cover as best the could. Willy, Edwyna and Elma locked themselves in the barn. William dove for cover in an empty Lodge room. The rest took cover in the greatroom of the Inn.
Soon, wolves converged every point of the compass. They tore down the sow and her piglets in short order. Then they took a horse and pony. The pigs in the pen didn’t stand a chance. As the day wore on, the wolves picked the corpses clean and circled the Inn seeking more prey. Fighting among the different packs cause confusion. 
By afternoon, the children trapped in the barn grew thirsty. In the early evening, Willy decided to make a break for the Inn. The family and guests were trapped in the greatroom and couldn’t warn Willy and the girls that the wolves had penetrated the kitchen, the closest door to the barn.
When Willy and the girls opened the kitchen door, the wolves sprang. Willy shoved Edwyna out of the way and pulled Elma to safety. William of Northmost heard the ruckus and charged to their rescue with a spear and axe. The four of them fought their way to the Lodge steps and were forced up the stairs. William of Northmost was savaged at the foot of the stairs, he was left for dead in the scrub-like bushes in front of the Inn.
Willy managed to get the girls to the top of stairs where huntsmen knocked the wolves back long enough for the children to escape. Willy used his own body to protect Elma and Edwyna from serious harm. His backside and legs were horribly bitten.
By morning, the wolves were gone and William of Northmost was discovered in the shrubs. The hunters nicknamed him “Scrubs”, a name he detests as it sounded rough, rude and cowardly in his ears.
Willy was more seriously wounded and had a long period of convalescence. He spent most of his time writing. As he ran out of stories to put to paper, he took to etching stones from the garden.
In the place that Scrubs fell are three stones inscribed with the words: “Hope”, “Courage”, and “Strength”. This scratching of words on stones gain one William the nickname of “Scribs”.
If Scrubs could read, he would not be so sour about his nickname. There is a rubbing of these stones in Scrub's bedroom. It was placed there by the maid, Delia.

Navigation in order:
Post one, first meeting of these characters. (You are here.) Post two, William Scrubs. Post three, William Scribs.

Tuesday, April 30, 2019

Pre-generated Character Sheets

I've started updating my layout again and loaded some pre-generated characters to the top tab. These are first and second level fighters and dwarves for Basic Dungeons and Dragons. I based them on the format from Ghost of Lion Castle, so there are three per pdf.


As I get around to digitizing some of the background NPC from my various campaigns, I will upload them to the character tab.

Saturday, September 1, 2018

What now?

Last week, I launched Zero to Hero: Uncommon Commoners. Everything looks great! I have been very happy with

So, what's next? The Place We Will Stay. This will be a series of maps, places where commoners will be found. I've been roughing out some maps, exterior and interior art for many medieval and fantasy homes for our heroes to find NPCs, commoners and other background characters.


The Places We Will Stay will be in digital format, pay what you want and be between 25-50 pages. Coming soon in early October, 2018.

Again, thank you to everyone who took the time to download Zero to Hero.


Thursday, August 23, 2018

Zero to Hero: Uncommon Commoners - Update - We are live!

Update we are live!

I've been a gamer since the Fall of '77. Rules sets change, but I keep coming back to D&D. It was my first experience as role play and it made huge impression on me.

In the past 4 decades, I have come to a realization that players don't need much NPC help. I still always include a NPC as a guide, or an extra information resource but when I ask my players who the best NPC was, they always point to the character I thought was a background character. The cook who spotted the enemy approaching, the herald who cracks meta humor, the stableboy who worships them. Never the ranger I put there to absorb arrows and tie up combatants.

Well, in light of that revelation, I started making 3x5 cards of every NPC. Except, they really didn't fit as a classic NPC character. No stats, no spells, no combat abilities. When my players demanded that these folks support them in the field, I started making up stats for NPCs, willy-nilly.

Not uber stats, just average guys and gals who came along for the ride. Tiny details for people who gossip about the characters as they make their way. I decided that maybe some of these people were not NPCs at all but fully blown characters in their own right but with decidedly different points of view from the PCs. I decided that these types of characters were commoners. Not lords, not adventures, but just citizens.

One of my favorite characters was a scullion named Delia. She was taken by a first level fighter who frequented the local inn and slowly made a move on him. While everyone else understood that she had eyes for the fighter, he didn't get "it". However, if there was danger, he was the first to ask about her. If he had a need for something, she was always there. So obviously, she was important. After 3 years, the campaign ended in a wedding.

But there was no "scullion" class of character. How to represent her caused me to sketch out some guidelines for all of my commoners so they could fit the character mold.

I would like to share that guide with you. I am launching "Zero to Hero: Uncommon Commoners" on DriveThruRPG.

The pamphlet is 24 pages, lists over 50 professions, how to evolve a zero level commoner into a full blown PC, how commoners interact with those above them, etc.

I hope you enjoy it as much as I enjoyed writing it.






Friday, July 8, 2016

New NPC Character Sheets

I have been cranking out some characters for an upcoming campaign and decided to start with the villains and heroes around the PC's home base.

The Compass Rose Inn will allow the PC's easy access to a large town, a hunting lodge, a haunted mine and of course, the great outdoors.

The Compass Rose Inn is owned by Otto Lanskeep. He is rough and tumble former hunter, but is held on an even keel by his wife and daughters. Player characters will meet Otto's family, Hilda, Edwyna and Elma in addition to Otto's employees named William "Scribs" von Otto, Thomas and Delia.

A weekly patrol comes to the Inn to ensure the safe transport of goods and people to the border. William of Northmost (aka Scrubs), is the most frequently encountered guard and often spends the night at the Inn.

I will explain more about William aka Scribs and William aka Scrubs. William isn't such a strange name for two men to share, but Scribs and Scrubs comes from an adventure these two young men... survived.

I will be sharing their story and introducing the rest of the Lanskeep family and friends, in statistical form, in the very next post.

Sunday, March 20, 2016

Back in the Rest

I finally reactivated my account and now have my main character, Magarven back in River’s Rest.
A lot has change since I left three years ago. Sorcerer’s have Balefire (713) and a new version of Nightmare (713). I managed to curse myself right in front of a bunch of trolls. Actual trolls, tomb trolls.
Years ago, I used to be a master of this area. I would lay down a cloud of Nightmare and then rely on Maelstrom (710) or Pain (711) to wipe out the trolls. That doesn’t seem to work anymore. The trolls have far too many HP. Perhaps they were tweaked or perhaps I am rusty. In any event, I discovered that the lower levels of the Citadel are more to my liking.
As a Volner, I am enjoying the changes to the Order. Symbol of Mana is much better and Symbol of Seeking is amazing. The ability to seek out undead and teleport there from any monastery is wonderful.
As I explore all of the updates, I hope to see you in the game.

Monday, December 28, 2015

Google Docs Templates for D&D

Google Drive shared files and templates are a rich find for gamers of all types.
Under templates, you can find a ton of D&D resources.
My personal favorite is Benjamin Connell’s 3.5 Character Sheet. I plan on making the standard for my 3.5 campaigns. As time permits, I will be loading pre-genned characters in the top bar.
In the meantime, enjoy Benjamin’s template.

Wednesday, July 15, 2015

The One About Character Sheets

I played Savage Worlds at a convention a few years ago. The game was adapted to the World of Flash Gordon. Each player chose a pregenerated character from a selection available. There was Flash, Dale, Barin (me), Zarkov, Vultan, Thun plus many others. Having picked our characters, we waited for our eighth player to arrived.
Within a few minutes, we were all chatting and joking. A lot of the humor revolved around radio shows and Flash Gordon in general. Our last player was so late, we started playing without him. We had a good time, playing and making in-character comments all through out. The guy who had Vultan did a pretty good BRAIN BLESSED impersonation. Zarkov’s player used a styrofoam coffee cup to read like a radio announcer.
It was all fine and well until the eighth player showed up. He made some funny faces at the remaining character sheets and eventually picked Dale Arden. He did not engage in any of the humor at the table, even when our “Flash” threw some cheesy lines from the movie at him. After one particularly funny “Flash ‘n Dale” comment, Dale froze for a second and rounded on “Flash”.
“What the f— is your problem?” he demanded.
The table went quiet. It was a bit before we got back to the serious business of playing the game.
After a while, I spoke to our eighth player. He was sort of shy. He stuck to the basics of who he was and what he did for a living. He knew nothing of Flash Gordon. As I explained the story to him, he actually warmed up and was a decent sort of guy. He and I chatted for the whole game. It turns out he wasn’t able to play a game he wanted and just picked anything at random. He was kind of disappointed.
But this wasn’t why he snapped. Oh, lord no.
When were we done, he apologized briefly to “Flash” and left. I chuckled when he was out of earshot. Everyone wanted details. What was his issue with our “Flash”?
Our eighth player’s real name was Dale. He had picked the character sheet with his name on it.

Thursday, March 20, 2014

Premium = 16 character slots

I recently upgraded to premium and re-activated every character on my account. I ended up with character slots to spare.
I couldn’t help but notice that I had two empaths, a rogue, a sorcerer, a bard, and four wizards. I have played paladins and warriors on another account, they don’t really speak to me. I know I wanted to try a cleric so I set one up in River’s Rest. But where do I go from here?
My main character is a sorcerer, I am really happy with how he is working out. I’ve had him for more than a decade. My second character is an empath which I also love a lot.
I am tempted to create one of everything and double up on the six classes I enjoy the most.
To this end, I started a basic cleric, bard and ranger. I hope to have one of everything up to level 5 in a few weeks.