Showing posts with label 1e. Show all posts
Showing posts with label 1e. Show all posts

Thursday, June 13, 2019

Rediscovering the Past - Part 1 - The Mac is not a Paperweight

Back in the day, my friends and I had dozens of character sheets but no copier. What a headache. I had a computer and thought to myself, "Gee, what if I could make this machine spit out sheets on demand?"



It could. This was the standard character sheet for my campaign. It was designed on a Mac plus e using Mac Draw. This evening, I found a copy of one jammed in the back of my Unearthed Arcana book. My friends and I were so proud of it, we put our names on every copy we printed.

Judging by the context of the sheet, I suspect this was done in 1987. I received my Mac in 1986 and probably purchased Unearthed Arcana in '87. I can assure you that I cribbed off of many different versions of the official sheets to create this document, but I have to say, this is the very best sheet I have ever used.

Isn't it amazing how much technology has changed?

But wait, my Mac plus e isn't a paperweight. It has not been lost nor replaced. It's still with me.


I still use it. But not in the expected fashion. For school, I had to do a series of podcasts and videos and I wrote all of the scripts on the good ol' mac. Why? Because I could hide the mouse off to one side and use it like a teleprompter.

This file is now available at DriveThruRPG as an unwatermarked PDF.

This product is a scan of a character sheet from 1987, created on a Mac Plus E. It has been uploaded for nostalgia. It is specifically meant for Unearthed Arcana and includes the six basic abilities, plus comeliness. I have used this sheet for decades. While not entirely error free, nor perfect for every campaign, it is a great design.

This item is offered as PWYW. It is strongly suggested that you download the sheet for $0.00 and if it works for your group, come on back and reorder it at the price point you feel it is worth. Remember, this is a scan of 32 year old sheet from 1987. The value is in the history of the game, not the production quality, so your mileage may vary.

This product is unwatermarked so as not to disrupt the old school feel. Please print as many copies as you need, but do not digitally redistribute.

For more great romps in nostalgia, visit me at These Old Games. I would love to hear how this sheet fared in your AD&D 1e setting.

Tuesday, May 31, 2016

Module Review - B2 The Keep on the Borderlands

Title: The Keep on the Borderlands
Code: B2
Author: Gary Gygax
Rule Set: D&D
Year: 1979 and 1999
Pages:
Number of characters:
Levels: 1-3
Rating: ★★★★★


This is one of my favorites, the star rating says it all. The Keep hovers on the edge of sandbox wilderness, one that is your to explore. The Keep is the perfect place to kick off an adventure, the players can obtain all they need to fully explore the environs.


As a carryover from B1, the advice sections are present and highly valuable. There are also handy details such as gossip and the willingness of the lord of the Keep to provide the player characters with man-at-arms and magical items.


Where this module shines is in the tactics provided for each group the characters encounter. Some of them are embryonic or silly, but in keeping with the intelligence level (or madness) of the inhabitants of the Caves of the Unknown.


One of the better things about this adventure is the player mapping is logically constrained, allowing them to make mistakes, but not so bad as to create a mapping nightmare like In Search of the Unknown.  


Where to buy: DriveThru RPG
Amazon

Monday, May 30, 2016

Module Review - B1 In Search of the Unknown

Title: In Search of the Unknown
Code: B1
Author: Mike Carr
Rule Set: D&D
Year: 1978
Pages: 32
Number of characters: 3 to 6
Levels: 1-3
Rating: ★★★☆☆

In Search of the Unknown is a classic dungeon crawl, the true value of this module is in the open ended nature and guided tour aspect of the adventure. The DM is provided with rooms and descriptions but no monsters. The opening Notes for the Dungeon Master are masterful, great advice for every DM every when and where. The notes cover everything from background to hirelings. The last 7 pagers are for players, including henchmen, hirelings, sample characters and tips.

This is a rough module, no monsters are provided, nor are there any thematic clues as to what sort of beings should be found. This is great for someone who has a preset world, the module is ready to be plugged in. However, as a stand alone product the lack makes running the adventure cumbersome for the DM. Additionally, the upper level map is weird. It reminds me of Zork’s “you are in a maze of twisty little passages, all alike”. Player mapping is often a disaster, thanks to the twists, turns and goofy angles scattered around the upper level.

All and all, this module ranks a solid 3 stars of 5.

Where to buy:
Click for DriveThru RPG

Amazon


Unbelievably expensive for a physical copy.