Sunday, September 15, 2019

The South-Western Woes and Rues

The city of Nace is a fair city, one that sees travelers come from all over the Peninsula to trade for magical goods. It is the second city of the Empire, only surpassed by the Capital itself. However, it is not without it's own troubles.

A Worldographer map of the South West Corner of Nace. 
Unlike the Capital, this city was of entirely human design. The Empire has been building cities for centuries, but usually with the assistance of gnomes. Since the city was built to meet the needs of those fleeing the Port after a particularly hard hurricane season, there was no time to send for the gnomish guilds. From the base camp, the two main roads were extended 360 yards north and south, east and west. Each road was 30 feet wide slashing the town into 64 (technically, less than that.) even squares. As the walls were built, the aqueduct was brought into the east side of the city.

Perfect!

Wrong.

Under the South-Western walls was thick layer of clay which the engineers covered with stone to support the roads, walls and towers. Some careless planning caused the fountains and cisterns to be irregularly placed on the north side of the city. Compacting the clay soils walls caused the natural flow of water to be disrupted which was exacerbated by the incorrect placement of water features. The backwash flooded the south-western side of the city. The walls held, the towers held, but a sea of mud and sewage bubbled up from the roadways, fountains and cisterns.

The town came up with an a hoc solution. Install large gravel filled berms along the western wall to absorb the overflow. In order to do this, the South and West Walls, towers and all needed to be moved back 30 or so feet. It was expensive and it cost the town it's planned regular shape, but it solved the problem.

Now the natural course of the water has not been restored, but floods an area several hundred feet west of the city. That area runs riot with all kinds of flowering plants and shrubs which sweetens the air. Additionally, this area makes travel by wagon and horse difficult, so it also holds off raiders. The trails along the west wall have formed from years of inspection and people venturing out to gather wild berries and flowers.

Since each 30 by 30 area of land is based on the overall planned area of each insula, these areas are overpriced. Additionally, the worry of possible flooding limits those desiring land from building along these walls. As a consequence of this mess, people refer to these walls as "The South-West Woes". Woe Street runs north-south and Rue Street runs East-West along those walls. 

A Worldographer map of the Western gates. In the north eastern corner of each insula should be well or fountain.
Note how irregularly placed they are. 

Towards the center of town, just on the edge of the Forum is an area called Hopper Town. The local brew-masters banded together and purchased much of the land and have planted gardens and orchards to support their trade. Most houses have a small herb garden but the use of large tracts of lands for growing, outside of the city's official gardens, is prohibited. The reason that the brew-masters have gotten away with this is beer. It's a huge tax base and general balm against insurrection.

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